Bladewind: Elven Colossal IV Animated mech (full stats)
Posted: Mon Feb 11, 2008 4:36 pm
I've always thought the L'arile mechs had a large tactical problem as they don't really have a large melee design. The only melee capable designs are the lancer and runemech, but these are no match for the big colossal II through IV designs (War Smith, Paladin, Goredog, Wakizashi). The one large elven combat mech, the Warlock, is much more suited to a fire support role, and would be in extreme trouble if meleed by an enemy mech. So I decided to set out to prove you can build a formidable melee mech that's animated. Designed to be the L'arile nation eqiuvalent of the War Smith & Paladin designs, it is a colossal IV mech with capability to support a small mech force. So here are the stats.
Size: Colossal IV
Power Source: Animated
Payload Units: 192
Height: 120 ft.
Space/Reach: 60 ft. by 60 ft./ 60 ft.
Crew: 13 (weapons 11)
Firing Ports: 51
Hit Dice: 160
Hit Points: 880
Critical Thresholds: Not subject to critical hits
Base Initiative: +1
Speed: 120 ft.
Maneuverability: Average
AC: 2
Hardness: 18 (steel, Colossal IV)
Base Melee Attack: +6
Base Ranged Attack: +1
Unarmed Damage: 5d6+14
Trample: Largest colossal; Safe gargantuan; Damage 7d6
Saves: Fort -2, Ref 0, Will -
Abilities: Str 38, Dex 12, Con -, Int -, Wis -, Cha -
Mechcraft DC: 52
Base Planning Time: 104 days
Base Cost: 22,901 gp
Total Cost: 485,286 gp
Labor Time: 46,080 man-hours
Construction Time: 116 days (50 avg. laborer + 5 overseers) plus Rituals (7 days) plus magic item creation time
Special: Extra Weapon Mounts (+64 PU), Fast Legs, Mech Hangar (30 PU), Steady Feet
Payload Usage
Onboard Weaponry - Bladewind
Size: Colossal IV
Power Source: Animated
Payload Units: 192
Height: 120 ft.
Space/Reach: 60 ft. by 60 ft./ 60 ft.
Crew: 13 (weapons 11)
Firing Ports: 51
Hit Dice: 160
Hit Points: 880
Critical Thresholds: Not subject to critical hits
Base Initiative: +1
Speed: 120 ft.
Maneuverability: Average
AC: 2
Hardness: 18 (steel, Colossal IV)
Base Melee Attack: +6
Base Ranged Attack: +1
Unarmed Damage: 5d6+14
Trample: Largest colossal; Safe gargantuan; Damage 7d6
Saves: Fort -2, Ref 0, Will -
Abilities: Str 38, Dex 12, Con -, Int -, Wis -, Cha -
Mechcraft DC: 52
Base Planning Time: 104 days
Base Cost: 22,901 gp
Total Cost: 485,286 gp
Labor Time: 46,080 man-hours
Construction Time: 116 days (50 avg. laborer + 5 overseers) plus Rituals (7 days) plus magic item creation time
Special: Extra Weapon Mounts (+64 PU), Fast Legs, Mech Hangar (30 PU), Steady Feet
Payload Usage
Code: Select all
PU Use
13 Crew
4 Bolt Ward Talisman (magic item from the Mech Manual)
30 Mech Hangar
145 Onboard Weaponry
192 Total
Code: Select all
Location Arc of Fire Weapon(dam, range, Other) PU Crew
Left middle arm Melee +5 Colossal II Swordblade (5d12+19/19-20) 32 1
Right middle arm Melee +5 Colossal II Swordblade (5d12+19/19-20) 32 1
Left upper arm Melee +2 Spell-storing Colossal Swordblade (3d12+16/19-20) 16 1
Right upper arm Melee +2 Spell-storing Colossal Swordblade (3d12+16/19-20) 16 1
Left lower arm Melee +2 Keen Colossal Barbed Swordblade (3d12+16/17-20/x3) 16 1
Right lower arm Melee +2 Keen Colossal Barbed Swordblade (3d12+16/17-20/x3) 16 1
Left Shoulder 270 left +1 Distance Gargantuan Javelin Rack(2d8+1(x5),400) 8 2
Right Shoulder 270 right +1 Distance Gargantuan Javelin Rack(2d8+1(x5),400) 8 2
Head 360 Staff of Evocation (CL13, effects below) 1 1
Magic Missile (1d4+1x5, 230)
Shatter (10d6 sonic vs Crystalline or save for objects, DC 13, 55)
Fireball (10d6 fire, DC 14, 920, 20 ft, rad. spread)
Ice Storm (3d6 bldg + 2d6 cold, 920, 20 ft. rad. 40 ft. high cylinder)
Wall of Force (130 sq. ft. wall, 13 rnd. duration, 55)
Chain Lightning (13d6 elec. pri. + 6d6 elec (sec. x13), DC 19, 920)