Steam Mage Devices
Moderators: DJ LaBoss, finarvyn, Harley Stroh, walrusjester, mythfish
Steam Mage Devices
Okay, so what kind of steam power/magic item combinations have you found that are fun for steam mages to use? Any ideas?
Beam Cannon: wand of lightning bolt + amplifier + amplifier + amplifier + amplifier etc. etc.
Beam Cannon: wand of lightning bolt + amplifier + amplifier + amplifier + amplifier etc. etc.
DragonMech DM soon, with any luck.
Owner of all DragonMech books, Etherscope core book, and DCC 12.5: Iron Crypt of the Heretics.
Owner of all DragonMech books, Etherscope core book, and DCC 12.5: Iron Crypt of the Heretics.
Steam Mage
sounds sweet, pretty much a steam powered laser cannon
There is no problem in life that cannot be solved with the use of high explosives.
Yep. I would have done the same kind of thing using a wand of scorching ray, but I found no such item in the DMG. Does anyone else think that's a bit odd?
As for the Beam Cannon, here's the stats:
wand of lightning bolt, caster level 8th
+ 5 amplifiers
=
Reflex DC increased by 10,
Damage upped to 16d20
Range: 720 feet
Bwahahahaha
As for the Beam Cannon, here's the stats:
wand of lightning bolt, caster level 8th
+ 5 amplifiers
=
Reflex DC increased by 10,
Damage upped to 16d20
Range: 720 feet
Bwahahahaha
DragonMech DM soon, with any luck.
Owner of all DragonMech books, Etherscope core book, and DCC 12.5: Iron Crypt of the Heretics.
Owner of all DragonMech books, Etherscope core book, and DCC 12.5: Iron Crypt of the Heretics.
and we will mount it on the moon and hold the world's capitals hostage for.... 1 MILLION dollars *laughs manaically*
i bet there's no wand of scorching ray because wands can't be made until you're casting 3rd level spells anyway... (hey, the rules for constructing wands allow any spell up to level 4, just make one and amplify it ^_^)
i bet there's no wand of scorching ray because wands can't be made until you're casting 3rd level spells anyway... (hey, the rules for constructing wands allow any spell up to level 4, just make one and amplify it ^_^)
hmm... good question, and that deserves a good answerabe wrote:how would you create a space suttle(a space steamer)?
befire i even start to figure something like that out, i need to know the kind of space you're planning on "sailing"
if your D&D world has air between the stars, i think a fairly simple prop-based system (large rotor arms with boilers and such) could be implemented, and you'd end up with something like a Final Fantasy air-ship
if, on the other hand, your universe is a more scientifically based world, i would say that steam power would be incapable of producing a ship capable of exra-atmospheric flight, becasue the lack of oxygen would suffocate either the engine, or the crew (burning coal in a sealed environment is a big no-no)
now, i can imagine lots of varients on a steam rocket that would be pretty useful, and using something like magic to renew the air and heat the water for steam would be good, but you'd have to carry a LOT of water, since the rocket would essentially be shooting water out it's back end to produce its motive force
anyway, back to the steam rotor idea...
if you're planning on a space ship that moves only by flying, then you can drop a lot of weight (and cost in iron) by leaving out the legs, likewise if you don't arm it (atleast, not heavily) figure, a mech-air-ship would weigh 1/10 to 3/10 less than a comparably sized combat mech
ok, let's say you're making a large-sized mech-ship, for comparison purposes
weight = 3000 * 7/10 = 2100 lbs
figure another 900 to account for weight of fuel, pilot, passengers, any weaponry
you'll need lift for 3000 lbs to get it air-borne
now, a standard rotor arm can lift 40lb at 40 feet per round
so... to lift 3000 lbs at 40 feet per round, you'd need approximately... 75 steam powers for rotor arms, boilers, etc
obviously, this isn't practical; i'm sure you could gear a rotor arm to lift more weight at a slower speed
the only real limitation is how much you weigh and how much fuel you can bring along
Okay, so you get Smiggenbopper's Perambulatory Badger, load its cargo bays up with those gear forest fungi, and store the pieces to make a Viper in it, and what do you get?
DragonMech DM soon, with any luck.
Owner of all DragonMech books, Etherscope core book, and DCC 12.5: Iron Crypt of the Heretics.
Owner of all DragonMech books, Etherscope core book, and DCC 12.5: Iron Crypt of the Heretics.
probably something like this:Sword Guy wrote:Okay, so you get Smiggenbopper's Perambulatory Badger, load its cargo bays up with those gear forest fungi, and store the pieces to make a Viper in it, and what do you get?
http://www.badgerbadgerbadger.com/
dang, i really need to get my hands on the mech manual, i wish the bookstores near me carried it ;_;
amplifiers wouldn't work on boots of speed
the output from boots of speed is work, not energy (a fly wheel would be most appropriate, or possibly a boiler)
you can't use amplifiers on anything that doesn't either produce a type of energy (ie: energy damage or light)
on a completely different note, i think it would be interesting to see a gnome inventor (Forgoten Realms setting PrC) / coglayer, because a gnome inventor makes equivalencies of magic devices using technology, and a coglayer does something simaler... too bad forgoten realms isn't "open source", so combining them can never be official ^_^'
the output from boots of speed is work, not energy (a fly wheel would be most appropriate, or possibly a boiler)
you can't use amplifiers on anything that doesn't either produce a type of energy (ie: energy damage or light)
on a completely different note, i think it would be interesting to see a gnome inventor (Forgoten Realms setting PrC) / coglayer, because a gnome inventor makes equivalencies of magic devices using technology, and a coglayer does something simaler... too bad forgoten realms isn't "open source", so combining them can never be official ^_^'
Decanter of Eternal Water + Clockwork Puppet + clockwork puppet + discriminator + Scanner (Set to Fire) + Noisemaker (to give command word)
Mobile fire suppresion device!
Or remove the clockwork puppets, change the scanner and you have a way of keeping your boiler constantly full, even in the desert!
Mobile fire suppresion device!
Or remove the clockwork puppets, change the scanner and you have a way of keeping your boiler constantly full, even in the desert!