Goodman Games

Fan Forums
It is currently Sat Oct 25, 2014 5:15 am

All times are UTC - 6 hours




Post new topic Reply to topic  [ 9 posts ] 
Author Message
 Post subject: treads
PostPosted: Mon Dec 10, 2007 12:56 am 
Offline
Wild-Eyed Zealot

Joined: Wed Oct 17, 2007 1:15 am
Posts: 87
one or two mechs detailed in the dragonmech setting have been drive by treads rather than legs, like the orcish terror tower from the mech manual.

there is a steampower which can add treads to an item, but what i'm thinking about it more permanent use of treads on a mech and how to rule them. logically installing treads should make the mech slower, but probably a lot more stable on rough terrain, yes?

what would be the cost and mechanical differences of using treads on a mech instead of legs?


Top
 Profile  
 
 Post subject:
PostPosted: Mon Dec 10, 2007 8:56 am 
Offline
Chaos-Summoning Sorcerer
User avatar

Joined: Thu Sep 30, 2004 3:47 pm
Posts: 736
Location: Lexington, KY
As you say, I think using treads would provide the mech more stability at the expense of speed. Specifically, the mech should receive bonuses to resisting things like bull rushes and trip attacks...maybe it should even be immune to trip attacks. The downside would be perhaps it only moves at half the speed it would otherwise, and cannot trample.

Treads should overall be worse than legs, I'd think, or else everyone would be using them instead of legs (and we'd have a world full of tanks instead of mechs). I'd say the systems are probably simpler than legs too, so make them a bit cheaper and perhaps even lower the mechcraft DC. But again, I think in most cases the disadvantages should outweigh the advantages.

_________________
Dieter Zimmerman
Drunk & Sailor


Top
 Profile  
 
 Post subject: tread stuff
PostPosted: Tue Dec 11, 2007 12:33 am 
Offline
Wild-Eyed Zealot

Joined: Wed Oct 17, 2007 1:15 am
Posts: 87
mythfish wrote:
As you say, I think using treads would provide the mech more stability at the expense of speed. Specifically, the mech should receive bonuses to resisting things like bull rushes and trip attacks...maybe it should even be immune to trip attacks. The downside would be perhaps it only moves at half the speed it would otherwise, and cannot trample.


i agree with you there on most points, EXCEPT for the trampling part. wwi and wwii have some pretty mean examples of tanks doing bad things to people. in fact, trampling with treads should probably be more a factor of normal movement than an actual attack action.

also, treads make it pretty easy to turn, so perhaps increasing the maneuverability for purposes of turning, and reversing would be apropriate for treaded mechs?

Quote:
Treads should overall be worse than legs, I'd think, or else everyone would be using them instead of legs (and we'd have a world full of tanks instead of mechs). I'd say the systems are probably simpler than legs too, so make them a bit cheaper and perhaps even lower the mechcraft DC. But again, I think in most cases the disadvantages should outweigh the advantages.


ok let's see. here's the laundry list of ideas so far.

1) bonus vs bull rish and trips
2) decrease in speed
3) no ability to jump or climb regardless of maneuverability
4) no ability to step over obstacles whatsoever
5) easier to turn and put it in reverse
6) easier to pilot across rough terrain, assuming you dont bog down in tall obstacles (certain obstacles should be harder for treads to overcome.)

anything else ot add. i plan on working up a mechanic or two for them and i'll post it here for your perusal when im done.


Top
 Profile  
 
 Post subject:
PostPosted: Wed Jan 16, 2008 11:52 pm 
Offline
Hard-Bitten Adventurer

Joined: Thu Oct 18, 2007 12:05 pm
Posts: 189
I considered a steam-driven wheeled van for party transport, and thought the pros/cons might come out to this:

1) Very, very easy mechcraft DC. It's just a big box using the pressurized steam from the engine to turn the wheels very, very quickly.
2) Big capacity, stable build. Gets a good rate of speed, and you can run people over. (Insert picture of dwarven coglayer cackling madly while mowing people down).
3) You can't turn that well, and you can't climb/jump and rough terrain's kinda risky.
4) For this design, you're basically giving up all your weapons. It might have a steambreather or flame nozzle on it.
5) Having the party live out of it has a certain cameraderie.

I know an automobile really shouldn't be in this setting, but they *did* experiment with steampowered-cars for awhile, but in this case it's a simple design, surely something a clever coglayer might think of and see the uses in getting people from point A to point B quickly. In a setting where clever design is encouraged and rewarded, I'd allow a coglayer to build it and have fun doing 2 or 3d6 to people he plows over.


Top
 Profile  
 
 Post subject:
PostPosted: Thu Jan 17, 2008 1:59 pm 
Offline
Deft-Handed Cutpurse
User avatar

Joined: Wed Dec 08, 2004 8:12 pm
Posts: 222
Location: Vancouver BC Canada
I would think that treads would let you move faster than legs, over flatter terrain but make it darned near impossible over rougher terrain.

We really should try get the idea of a 4th ED Dragonmech into Joseph's head.... :)

When I get my hands on the minature's game I'm certain my thoughts will be looking at compatability with the original game with an eye towards a 4th ED dragonmech game.

Mark Charke

_________________
www.Charke.ca
Thinking Outside the Box
It's Here: www.BrokenSolaris.Com
Experience www.Goodman-Games.com, www.TheLeGames.com, www.DarkFuries.com and www.GreyHavenHobbies.com


Top
 Profile  
 
 Post subject:
PostPosted: Mon Feb 04, 2008 9:23 pm 
Offline
Wild-Eyed Zealot

Joined: Sat Dec 29, 2007 4:22 pm
Posts: 53
Location: Eh?
Yeah, treads on rough terrain = owie. It would work well enough for short and long mechs (like tanks) but with your average mech, which is much taller than it is long, and has a higher center of gravity, it would tumble in a heartbeat.

_________________
The only difference between a mage and a young boy’s pockets is that you’ll find more candy in the child’s
-someone not me


Top
 Profile  
 
 Post subject: treads
PostPosted: Tue Feb 05, 2008 11:56 am 
Offline
Wild-Eyed Zealot

Joined: Wed Oct 17, 2007 1:15 am
Posts: 87
Laughingcarp wrote:
Yeah, treads on rough terrain = owie. It would work well enough for short and long mechs (like tanks) but with your average mech, which is much taller than it is long, and has a higher center of gravity, it would tumble in a heartbeat.


i see mechs with treads lookiung something like johnny five from the short circuit movies. he was pretty stable except on real rough terrain, despite having a pretty high vertical base. course... it was just a movie. but then agian... this is a fantasy game...


Top
 Profile  
 
 Post subject:
PostPosted: Mon Feb 11, 2008 12:07 am 
Offline
Wild-Eyed Zealot

Joined: Sat Dec 29, 2007 4:22 pm
Posts: 53
Location: Eh?
I guess that could work, but then the treads would have to be absolutely massive in proportion to any mech they were built on. It could probably be pulled off, but I dunnoe.

Definitely thinking of building a tank now, though.

_________________
The only difference between a mage and a young boy’s pockets is that you’ll find more candy in the child’s
-someone not me


Top
 Profile  
 
 Post subject: big treads
PostPosted: Tue Feb 12, 2008 12:01 pm 
Offline
Wild-Eyed Zealot

Joined: Wed Oct 17, 2007 1:15 am
Posts: 87
well, YEAH they'd have to be retty massive, but that goes right along with the feel of dragonmech anyway IMO, everything bigger and badder.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 9 posts ] 

All times are UTC - 6 hours


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group