MagusRogue wrote:
i was wondering a couple things. What would you have a steam-powered melee weapon be when it's not working? I always ran with the idea of a chattersword being simply a greatsword when it's not on, and a buzzaxe being like a greataxe, but what about buzzsaws?
You could probably treat buzzsaws as some sort of axe, depending on the size... that's probably the closest equivalent to the toothed blade.
MagusRogue wrote:
also, would it be a stretch to say that masterwork steam-powered weapons (including steam rifles and such) would run off clockwork engines, going with the whole 'masterwork is of a greater quality than standard' idea? i guess it would be only thematic, with the exception of rarely (if ever) needing water anymore and them not being as loud, but... what do you think?
I think that's a great thematic idea.
MagusRogue wrote:
Also, would a masterwork steam engine (Either a coglayers or a steamborg's) be clockwork as well, how much would it cost to make it so, and would it have any added bonuses? I'd say a clockwork steam engine for a steamborg would negate the hide penalties, but what for coglayers? +1 on rolls using steam powers attached to said engine?
If you take tables 2-13 and 2-16 from DragonMech and work out the typical cost ratio by size, a clockwork mech's labor cost and materials cost averages 2.6x that of a steam powered mech. So you could easily use 2.6x as the multiplier. The standard d20 "masterwork item" rule is +300 gp, so maybe use +300 gp or 2.6x the cost, whichever is more. I agree about negating hide penalties. For coglayers I wouldn't go so far as to give bonuses to rolls, but I'd treat it more like masterwork armor, which simply reduces penalties. Of course, there aren't a lot of penalties (such as armor checks) with steam powers, but maybe each item built onto a clockwork powered engine could have a size value of 1 lower, to reflect the lighter weight due to lack of water pumps, hoses, etc. (By "1 lower," I mean it goes from "Tiny (6)" to "Tiny (5)", not a full increment lower.)
MagusRogue wrote:
Also, would a clockwork engine even really need water anymore? I know mech clockwork engines need the water and fuel just to recharge, but what about a hand-held clockwork engine?
For a handheld clockwork engine, you could just require a Strength check to rewind it -- maybe once a day it has to be rewound with a DC 20 Str check, or something along those lines.