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Tinker/High Goblin
Dex +2, Str -2
Small
Speed 20 ft
Low-Light Vision
+2 racial bonus on Craft (Mechcraft), Craft (Blacksmith), Knowledge (Steam Engines).
+4 racial bonus on Diplomacy checks.
+1 to all reflex saves.
Weapon Familiarty: Goblins receive the Exotic Weapon Proficiency feat
for the Steam Pistol, Buzz Ax, and Flame Nozzle as bonus feats.
Automatic Languages: Common and Goblin. Bonus Languages: Any
Favored Class: Coglayer
Any thoughts?
Now I am as well working on a more goblin style PrC for the Coglayer.
More based around Steampowers and Tinkering then building Mechs.
So I was thinking of using the same steampowers gained from the Gearwright (sp?) plus giving them a kind of Tinker point system.
1 Point per level plus your int bonus in points that you can spend in weapens and other items.
Like 1 point = +1 to hit or damage or 4 Points to up the damage die one step.
Still working out the point to bonus balance.
Plus for each point put into an item it has a 1% chance to fail in some way each time used.
So 5 points in a item turns into a 5% chance to fail.
Any thoughts on this or ideas about other powers it might gain?
Hoping to get a little advice on this idea.