...for a newly rolled 7th level character.
Any ideas?
Determining starting adamantine limb...
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- Hard-Bitten Adventurer
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- Wild-Eyed Zealot
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Here is a few house rules of thumb:
- I rarely allow my players to spend more than 1/4 of their starting gold on a single item.
- I do not allow my players to "buy" any magic items with a caster level over 1.5 times their starting level (in this case, the max caster level for items would be 10th).
As long as those two house rules are followed (IMC) I pretty much allow anything. Though if a player REALLY wants to have an expensive arm or leg, let them know what they could be missing out on.
Let me dig through my bag of tricks and I'll see if I have some "mundane" and "magical" goodies your drow characters could afford or aspire to eventually own.
- I rarely allow my players to spend more than 1/4 of their starting gold on a single item.
- I do not allow my players to "buy" any magic items with a caster level over 1.5 times their starting level (in this case, the max caster level for items would be 10th).
As long as those two house rules are followed (IMC) I pretty much allow anything. Though if a player REALLY wants to have an expensive arm or leg, let them know what they could be missing out on.
Let me dig through my bag of tricks and I'll see if I have some "mundane" and "magical" goodies your drow characters could afford or aspire to eventually own.
JP Quinn
Owner, Dolmen Creative
Giving dice to your imagination!
Goodman Games Writing Credits: A few 3E DCCs, a Complete Guide, and a few books for Blackmoor.
Owner, Dolmen Creative
Giving dice to your imagination!
Goodman Games Writing Credits: A few 3E DCCs, a Complete Guide, and a few books for Blackmoor.