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 Post subject: Haiiii-Ya!
PostPosted: Fri Jan 18, 2008 2:46 pm 
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Deft-Handed Cutpurse

Joined: Wed Oct 03, 2007 12:44 am
Posts: 264
Haiiii-Ya!
Cartoon Martial Arts Combat

Details? Example: What system does it use?

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 Post subject: Oooh, Ooooh, I got a thread!
PostPosted: Sun Jan 20, 2008 5:11 pm 
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Far-Sighted Wanderer

Joined: Sun Nov 12, 2006 8:04 pm
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Location: Bowling Green, Ohio 43402
Ok, so I get excited easily. :D.

Thanks for the question, Joela.

Haiiii-Ya! chargen is dirt simple: divide 10 points between three attributes (MIND, Muscles, Moves), choose a Fighting Style, buy some Powers using from a pool if 200 Chi Points, and viola, you have a Fighter ready to go.

Haiiiii-Ya! combat uses a custom system of rolling 2d6, aiming for a target number of 8 or higher, then rolling 1d6 to determine Offensive Successes and another 1d6 to determine Defensive Successes. Simply Add up allyour Offensive Successes and subtract your opponent's Defensive Successes, then index your total by your Muscles X 10.

For example, if you have a MSL of 4 and get 4 Offensive Successes, you do (4 X 4 X 10) 160 points of damage, and knock your opponent for 150 feet of knockback (fifty feet per 50 points of damage, rounded down to the nearest whole fraction of 50).

Each fight goes on for a set amount of rounds, then whoever has taken the LEAST damage by the end of the last round wins. So basically, every player can have their Fighter in there slugging, and there is no risk of annoying CCG-style "killer combos" that eliminate players in the first or second round.

I hope this helps answer your questions!

Thanks, Brad


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 Post subject: Hi Brad
PostPosted: Sun Jan 20, 2008 5:33 pm 
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Deft-Handed Cutpurse
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Joined: Sun Jan 22, 2006 9:47 pm
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Location: Central Florida
hi Brad

nice to see you once again

Tad

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 Post subject: More Silliness from Haiiiii-Ya!
PostPosted: Mon Jan 28, 2008 7:30 pm 
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Far-Sighted Wanderer

Joined: Sun Nov 12, 2006 8:04 pm
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Location: Bowling Green, Ohio 43402
Gotta have Zombies!

Brad

Zombies
MSL: 4 Rank: 0
MVS: 1 Style: none
MIND: 0 Side: Bad Guy
Hits On: 8-12
Hit Points: 40
Signature Move: none
Quote: Groans, Moans, and the sound of body parts falling off
Powers: none
Energy: 50 Skills: 0
Profile: Because every game needs Zombies. We are pretty sure there is a Mandatory Zombie Rule somewhere in the Game Designer’s Bylaws that every RPG published MUST include some Shambling Dead, no exceptions allowed, and we are not ones to buck the rules. So here we have them in all their mindless, lurching, unwashed glory… and no, I won’t make any comparisons to Gamers.
Zombies are almost always present in scads. If the setting of the fight is a cemetery, one new Zombie will appear every round and move towards any potential meal (i.e, the Fighters) at a rate of 1 Hex per round.
If summoned by a Bad Guy to act as Thugs, double the number for Zombies. The Bad Guy player must be responsible for all his Zombies’ actions.
For example, a Rank 2 Bad Guy could call on 4 Thugs usually. The same Bad Guy could call on 8 Zombies (yes, a Rank 6 Bad Guy could summon 24 Zombies).



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 Post subject:
PostPosted: Wed Feb 06, 2008 10:54 pm 
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Far-Sighted Wanderer

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Location: Bowling Green, Ohio 43402
Hey, thought some of you might want to know that the combat standees for Haiiiii-Ya! are done... no less than 25 standees to bedevil the other Fighters with, including Thugs, Cute Schoolgirls, Zombies, UFO's and even Llamas, all ready to be used as weapons!

Yes, with Haiiiii-Ya!, you can finally find out how much damage getting his by a sheep does!


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 Post subject: Re: Oooh, Ooooh, I got a thread!
PostPosted: Wed May 07, 2008 12:38 pm 
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Joined: Wed Oct 03, 2007 12:44 am
Posts: 264
BKMcDevitt wrote:
Ok, so I get excited easily. :D.


That's what your SO said, too :wink:

Kidding aside, thanks for the reply. I'll look into the system. Haiii-Ya! (HY!) may be good as a one-shot for my monthly boardgame group. Especially with zombies. Can't have enough of zombies :D

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 Post subject: Re: Haiiii-Ya!
PostPosted: Wed May 07, 2008 12:55 pm 
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Far-Sighted Wanderer

Joined: Sun Nov 12, 2006 8:04 pm
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Location: Bowling Green, Ohio 43402
i have no delusions-- and i say so in the foreword-- that Hy will be anyone's ongoing game: it is not going to replace DnD, Vampire, or Battletech.. it is a quickie game written for laughs with a solid game system, designed to facilitate over-the-top action. So s an occasional guest at a boargame night, Hy is perfect.

Oh: as an example of how over the top it can get: during playtesting, my Fighter once took 15,000 points of damage.

In one round.

Granted that is an extreme example, but...

my guy was all right. Bruised, but all right. Next round, he did a (paltry) 8000 points of damage back. My opponent was.. not impressed.


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 Post subject: size
PostPosted: Wed May 07, 2008 1:15 pm 
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Posts: 264
BKMcDevitt wrote:
i have no delusions-- and i say so in the foreword-- that Hy will be anyone's ongoing game: it is not going to replace DnD, Vampire, or Battletech.. it is a quickie game written for laughs with a solid game system, designed to facilitate over-the-top action. So s an occasional guest at a boargame night, Hy is perfect.

Oh: as an example of how over the top it can get: during playtesting, my Fighter once took 15,000 points of damage.

In one round.

Granted that is an extreme example, but...

my guy was all right. Bruised, but all right. Next round, he did a (paltry) 8000 points of damage back. My opponent was.. not impressed.


"15,000"? "8,000"? Sounds like a powergamer's wet dream. Or the exchange rate between the dollar and some foreign currency (i.e., "My dollar is worth what pesos/lira/baht?!?" :lol:)

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 Post subject: Re: Haiiii-Ya!
PostPosted: Wed May 07, 2008 1:54 pm 
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Far-Sighted Wanderer

Joined: Sun Nov 12, 2006 8:04 pm
Posts: 12
Location: Bowling Green, Ohio 43402
please never, ever use "Gamer" and "wet dream" in the same sentence again...

Image


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 Post subject: Re: Haiiii-Ya!
PostPosted: Wed May 07, 2008 2:22 pm 
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Joined: Wed Oct 03, 2007 12:44 am
Posts: 264
BKMcDevitt wrote:
please never, ever use "Gamer" and "wet dream" in the same sentence again...

Image


Okay, I won't say it. But show it...? :wink:

Image[/quote]

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 Post subject: Re: Haiiii-Ya!
PostPosted: Wed May 07, 2008 3:03 pm 
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Far-Sighted Wanderer

Joined: Sun Nov 12, 2006 8:04 pm
Posts: 12
Location: Bowling Green, Ohio 43402
no, no, no, in the Haiiiii-Ya! universe, only Bad Guys, Thugs, and Kevin Costner are allowed to be bald. All Schoolgirls, are required to have pig-tails. Preferrably ones down to their ankles.

Brad


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 Post subject: Re: Haiiii-Ya!
PostPosted: Wed May 07, 2008 3:12 pm 
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Posts: 264
BKMcDevitt wrote:
no, no, no, in the Haiiiii-Ya! universe, only Bad Guys, Thugs, and Kevin Costner are allowed to be bald. All Schoolgirls, are required to have pig-tails. Preferrably ones down to their ankles.

Brad


Bald Kevin Coster in (bad) Britney Spears drag :lol:

Image

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 Post subject: Re: Haiiii-Ya!
PostPosted: Wed May 07, 2008 3:31 pm 
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Far-Sighted Wanderer

Joined: Sun Nov 12, 2006 8:04 pm
Posts: 12
Location: Bowling Green, Ohio 43402
Cue YouTube screeching...

"Leave Britney Alone!"

:D


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 Post subject: What's next?
PostPosted: Wed May 07, 2008 3:44 pm 
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Posts: 264
BKMcDevitt wrote:
Cue YouTube screeching...

"Leave Britney Alone!"

:D


Moving on before we get absolutely silly... :wink:

So, what's the next project for Haiii-Ya! More supps? Or are you working on a 4E DCC mod?

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 Post subject: Re: Haiiii-Ya!
PostPosted: Wed May 07, 2008 4:01 pm 
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Far-Sighted Wanderer

Joined: Sun Nov 12, 2006 8:04 pm
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Location: Bowling Green, Ohio 43402
I think Joseph will agree that we want to see how well HY sells before we firmly commit to any supplements, and I can't really see it being ported into 4E effectively: doing so would lose so much of its flavor, it would be like 'porting Toon into Call of Cthulhu..

though it would be funny to imagine how Bugs Bunny would respond to seeing any of the 1000 Forms of Nyarlathotep...

However, if it does take off the way we hope it will, I will start seriously cranking on Haiiiii-Ya!: More Kicks!

Now.. about Bugs losing 1d100 Sanity, when i don't think he has more than 20 SAN anyhow...


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 Post subject: bugs' sanity
PostPosted: Wed May 07, 2008 4:18 pm 
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BKMcDevitt wrote:
Now.. about Bugs losing 1d100 Sanity, when i don't think he has more than 20 SAN anyhow...


I can see Bugs putting bows on Cthulhu's tentacles.... :lol:

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 Post subject: Re: Haiiii-Ya!
PostPosted: Wed May 07, 2008 4:49 pm 
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Posts: 736
Location: Lexington, KY
BKMcDevitt wrote:
doing so would lose so much of its flavor, it would be like 'porting Toon into Call of Cthulhu..


Now that sounds like an idea made of Pure Win (tm).

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 Post subject: Re: bugs' sanity
PostPosted: Wed May 07, 2008 7:22 pm 
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joela wrote:
BKMcDevitt wrote:
Now.. about Bugs losing 1d100 Sanity, when i don't think he has more than 20 SAN anyhow...

I can see Bugs putting bows on Cthulhu's tentacles.... :lol:

Yeah, I'm pretty sure it'd be our pal 'thu who'd be the one making a sanity check when Bugs got through with him... :mrgreen:

And -- how's this for totally random? -- will ICFTLLLS ever be revived?

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Gnome Boy (a.k.a. "Jon") • DCC play-tester @ DDC 35, Feb 2011. • Beta DL 2111, 7:00 AM PT, 8 June 11.
Playing RPGs since 1977 • Quasi-occasional member of the Legion of 8th-Level Fighters - Holds the power to play gnomes at will!

Here Be DCC Monsters...

General Yoros, Warrior, Str 13, Agl 8 (10), Stm 17, Per 13, Int 11, Lck 8; Law, HP 39, AC 17, R+2, F+4, W+2, band/shld, warhammer, longsword, longbow, pitchfork

Han Dee, (Weaver) Neutral Thief, Str 10, Agi 13, Stm 11, Per 11, Int 15, Lck 14, AC 13 (Leather), HP 25, Luck Die d6, Backstab 3, Sneak Silently 10, Hide In Shadows 9, Pick Pocket 10, Climb Sheer 10, Pick Lock 9, Find Trap 9, Disable Trap 9, Forge Doc 10, Disguise 3, Read Lang 5, Handle Poison 3, Cast Scroll d14+2, birth augur (Born under the loom) +1 to all skill checks (including thief skills), Banepicks (auto pick lock/disable trap, but lose 1d3 random ability loss, if a 3 then 1 pt is perm)


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 Post subject: Re: Haiiii-Ya!
PostPosted: Wed May 07, 2008 7:38 pm 
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Far-Sighted Wanderer

Joined: Sun Nov 12, 2006 8:04 pm
Posts: 12
Location: Bowling Green, Ohio 43402
Oh Good Lord... I think I referred to Late Show as ICFTLLLS exactly once, since that is one of the least user-friendly acronyms ever. Not to mention that I can't even keep all the letters in it straight!

So, to answer your question: Late Show, sadly, is VERY much a dead system, but that is not stopping me from coming up with all sorts of goofy new ideas, which i hope I can work with Goodman to bring to your gaming table in the future...

As for Cthulhu and Bugs... I dunno who would come out on top, as long as Speedy Gonzales ended getting squished under Cthulhu's foot

"Areba Are..."SPLAT.

One can only hope....


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 Post subject: Re: Haiiii-Ya!
PostPosted: Tue Jul 02, 2013 5:32 pm 
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Wow I just played a quick game of Haiiiii-Ya! With the pre-gened characters tie-or-kyo didn't take any damage the whole fight and earned 2,500 chi!!!!!!!!


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 Post subject: Re: Haiiii-Ya!
PostPosted: Wed Jul 03, 2013 10:54 am 
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Cold-Hearted Immortal
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Add another 1,000 Chi for thread necromancy.

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Gnome Boy (a.k.a. "Jon") • DCC play-tester @ DDC 35, Feb 2011. • Beta DL 2111, 7:00 AM PT, 8 June 11.
Playing RPGs since 1977 • Quasi-occasional member of the Legion of 8th-Level Fighters - Holds the power to play gnomes at will!

Here Be DCC Monsters...

General Yoros, Warrior, Str 13, Agl 8 (10), Stm 17, Per 13, Int 11, Lck 8; Law, HP 39, AC 17, R+2, F+4, W+2, band/shld, warhammer, longsword, longbow, pitchfork

Han Dee, (Weaver) Neutral Thief, Str 10, Agi 13, Stm 11, Per 11, Int 15, Lck 14, AC 13 (Leather), HP 25, Luck Die d6, Backstab 3, Sneak Silently 10, Hide In Shadows 9, Pick Pocket 10, Climb Sheer 10, Pick Lock 9, Find Trap 9, Disable Trap 9, Forge Doc 10, Disguise 3, Read Lang 5, Handle Poison 3, Cast Scroll d14+2, birth augur (Born under the loom) +1 to all skill checks (including thief skills), Banepicks (auto pick lock/disable trap, but lose 1d3 random ability loss, if a 3 then 1 pt is perm)


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 Post subject: Re: Haiiii-Ya!
PostPosted: Thu Jul 04, 2013 10:58 am 
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Far-Sighted Wanderer

Joined: Sun Nov 12, 2006 8:04 pm
Posts: 12
Location: Bowling Green, Ohio 43402
Wow.. someone is still playing Haiiiii-Ya! out there... my day is officially made!


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