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 Post subject: Expanded Dungeon Alphabet
PostPosted: Tue Oct 09, 2012 8:16 am 
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Cold-Hearted Immortal
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Joined: Fri Mar 16, 2012 11:41 am
Posts: 2167
Hi there.

I read that the 3rd printing of The Dungeon Alphabet is going to be expanded with new art. I have the first printing, and I am wondering what sorts of expansion TDA 3rd is going to have. My wallet wants to know! :lol:

Thanks,

Daniel

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SoBH pbp:

Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.


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 Post subject: Re: Expanded Dungeon Alphabet
PostPosted: Thu Oct 11, 2012 9:37 am 
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Wild-Eyed Zealot

Joined: Thu Jun 11, 2009 10:39 pm
Posts: 82
In short, the third printing is 33% larger and contains 8 all new entries detailing tropes that wouldn't fit in the original. Potions, stairs, dragons, and treasure chests are just a few of the new entries. Plus, there's more excellent artwork by artists both new and old. Joseph may have more details coming soon, but hopefully that provides some information for you.

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 Post subject: Re: Expanded Dungeon Alphabet
PostPosted: Sat Oct 13, 2012 10:44 am 
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Cold-Hearted Immortal
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Joined: Fri Mar 16, 2012 11:41 am
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Which just means that I'm going to need to buy a new copy. :lol:

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SoBH pbp:

Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.


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 Post subject: Re: Expanded Dungeon Alphabet
PostPosted: Sat Oct 13, 2012 12:14 pm 
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Hard-Bitten Adventurer
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Joined: Tue Jan 01, 2008 7:15 pm
Posts: 165
Location: Herrin, Illinois
So, they added letters to the alphabet too?

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 Post subject: Re: Expanded Dungeon Alphabet
PostPosted: Sat Oct 13, 2012 1:46 pm 
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Joined: Fri Mar 10, 2006 3:46 pm
Posts: 2314
Location: Left Coast, USA
Coleston the Cavalier wrote:
So, they added letters to the alphabet too?

Ω is for end-games!? ה stands for half-human hybrids!? Ñ is for free stuff...?

My gamer heart is on-board for the expansion -- my pragmatic wallet is playing things coolly... 8)

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Gnome Boy (a.k.a. "Jon") • DCC play-tester @ DDC 35, Feb 2011. • Beta DL 2111, 7:00 AM PT, 8 June 11.
Playing RPGs since 1977 • Quasi-occasional member of the Legion of 8th-Level Fighters - Holds the power to play gnomes at will!

Here Be DCC Monsters...

General Yoros, Warrior, Str 13, Agl 8 (10), Stm 17, Per 13, Int 11, Lck 8; Law, HP 39, AC 17, R+2, F+4, W+2, band/shld, warhammer, longsword, longbow, pitchfork

Han Dee, (Weaver) Neutral Thief, Str 10, Agi 13, Stm 11, Per 11, Int 15, Lck 14, AC 13 (Leather), HP 25, Luck Die d6, Backstab 3, Sneak Silently 10, Hide In Shadows 9, Pick Pocket 10, Climb Sheer 10, Pick Lock 9, Find Trap 9, Disable Trap 9, Forge Doc 10, Disguise 3, Read Lang 5, Handle Poison 3, Cast Scroll d14+2, birth augur (Born under the loom) +1 to all skill checks (including thief skills), Banepicks (auto pick lock/disable trap, but lose 1d3 random ability loss, if a 3 then 1 pt is perm)


Last edited by GnomeBoy on Tue Oct 16, 2012 4:32 pm, edited 1 time in total.

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 Post subject: Re: Expanded Dungeon Alphabet
PostPosted: Sun Oct 14, 2012 11:10 am 
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Wild-Eyed Zealot

Joined: Thu Jun 11, 2009 10:39 pm
Posts: 82
Well, sure: Twenty-six letter might have been good enough for your grandpa, but in this high-paced, "eat or be eaten" world of the 21st century, no less than hundreds (HUNDREDS!) of letters will suffice! :D

In all seriousness, no new letters, just new, groovy stuff and artwork to celebrate three print runs and the Three Castles Award. Hence the 33% bigger size!

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 Post subject: Re: Expanded Dungeon Alphabet
PostPosted: Tue Nov 06, 2012 5:52 pm 
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Wild-Eyed Zealot

Joined: Wed May 16, 2007 7:31 pm
Posts: 100
Location: Austin, TX
I had half forgot that I preordered this, but guess what showed up on my doorstep tonight.

I know a bunch of people are going to be glued to election results, tonight. Not me! I'm going to be glued to this, instead.


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 Post subject: Re: Expanded Dungeon Alphabet
PostPosted: Thu Nov 08, 2012 11:43 am 
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Wild-Eyed Zealot

Joined: Thu Jun 11, 2009 10:39 pm
Posts: 82
Glad your copy showed up in time to provide a pleasant distraction! I hope you're finding it to your liking. I know I had a lot of fun expanding it and that Goodman Games lined up some more top notch art to help illustrate my funky ideas.

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 Post subject: Re: Expanded Dungeon Alphabet
PostPosted: Thu Dec 27, 2012 9:01 am 
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Joined: Fri Jun 26, 2009 5:42 am
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Location: Chicago suburbs
I wasn't going to buy this because I still have a 1st print in excellent condition, but then my local game shoppe had a special-cover printing and I couldn't pass up on it....

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DCC Minister of Propaganda; Deputized 6/8/11
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DCC RPG playtester 2011, C&C playtester 2003,T&T since 2003,
ADRP Since 1993, OD&D player since 1975

"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own."
-- Gary Gygax
"Don't ask me what you need to hit. Just roll the die and I will let you know!"
-- Dave Arneson


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 Post subject: Re: Expanded Dungeon Alphabet
PostPosted: Fri Dec 28, 2012 3:25 pm 
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Wild-Eyed Zealot

Joined: Thu Jun 11, 2009 10:39 pm
Posts: 82
finarvyn wrote:
I wasn't going to buy this because I still have a 1st print in excellent condition, but then my local game shoppe had a special-cover printing and I couldn't pass up on it....


*cackles maniacally as he rubs one-dollar bills over his body*

Thanks for rewarding yourself with something nice, Fin!

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