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PostPosted: Wed Nov 14, 2007 6:47 pm 
Cold-Hearted Immortal
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Joined: Fri Mar 10, 2006 1:46 pm
Posts: 3240
Location: Left Coast, USA
FLGS: Bizarro World
walrusjester wrote:
Yeah, but it wouldn't be a spidey-tracer if you had to use a skill roll.

I might build it as Detect: People I've Tagged With A Spider-Tracer. Give it a range of 1-2 miles, Requires A Skill Roll to tag someone with it, IAF, 1 charge lasting about 2 days... instead of focusing the power on the tracer, focus it on the character. The tracer is a special effect.

That was more or less the design I had at one point, but everybody else in the campaign insisted there had to be an object...!

But I am considering revising the character for the odd convention game, so I may go this route (esp. since it may never come up at all!).

Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.

Link: Here Be DCC Monsters

PbP Purple Planeteers!

Havarth • Cleric/Zikcub • Animal trainr • L
S11 A11 S9 P15 I9 L7
AC10, HP12, R0 F1 W2
Glaive+0 1-10
Club+0 1-4
X' chain, sack
Bless, Dtct Ev, Prot fm Evil, Word oCmmnd

Lucius • Cleric/Verlore • Slave • N
S13 A11 S8 P15 I11 L11
AC10+, HP6, R0 F0 W2
Sword+1 _
Club+1 2-5
Hide armor, flint/steel, green stone, oil 1
Crit table +1
Dark, Holy Sanct, Resist Cold/Heat, Word o Cmmnd

Toby • Squire
S13 A10 S14 P15 I16 L9
AC10+, hp3, R0 F1 W1
Lg swrd+1 2-9
Scale armor, sack, helm, L’ rope, torch • Com, Chaos, Hobgob

Kelven • Smuggler
S14 A8 S11 P12 I7 L10
AC9+, hp2(4), In-1, R-1 F0 W0
Sword+1 _
Staff+1 or Sling -1 2-5
Scale armr, waterprf sack, L’ rope, torch, 39cp

Stinky Pete, Ostler — Spine snapped by tackling Kith

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