All is well is mech vs mech combat. All is well in combat between mechs and creatures in DragonMech game.
However crossovering is unavoidable
So now, i have a problem.
Imagive you have the Viper (Guargantuan size) smacking another mech with its sword for the 2d10+Str damage. Excellent. Now imagine the same Viper smacking a player character or Medium size. (Given sytem mechanics its a tough roll but doable). Is the 2d10 damage adequate output?
(I had the same problem with seige weapons accidentaly hitting a character. The catapult did x hit points and the char had 3x hit points. Should he/she die just from having a stone weighing 500+ lbs capulted on his head?)
Same dilemma applies for fighting huge+ creatures form other prime materials. Some creatures have vastly superior firepower at lesser sizes.
In anycase, to cut a long story short, can anyone guide to some rules (either official or custom) so that i can find a solution to my group.
Thx in advance
PS: Sth that popped up to mind. Barbagula, the tiniest of mechs in the main book, has a STR rating of 24 (i think). A a certain point in the campaign a (or more) warrior can match and surpass that rating through magical means. Does this give the right to the mighty warrior to kick the crap out of the Mech? (which is again doable, as is fighting Dragons. You cant headlock him but can hack him)
I would really like to find a table showing these differences.