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| Cold-Hearted Immortal |
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Joined: Fri Mar 10, 2006 3:46 pm Posts: 1828 Location: Left Coast, USA
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dulsi wrote: ...because I disliked the concentration of "facts".... Y'know, it wasn't what I started out talking about, but you've touched on something that sticks in my craw a little.... The one thing I can't recreate from the time I first started playing D&D (and other RPGs), is that no one knew what anything was! You described some weird thing (or had it described to you) and no one knew what to expect from the beast. It might be futile, but I keep trying to engineer such an encounter. Sometimes I get halfway there.... And when I play, I try to draw upon a little improv skill and react as if my character has no idea what a basilisk or a rust monster or a wraith can do, whenever he shouldn't! But sometimes this puts me behind the curve on what other people are doing, since most other folks will just say, hey, they're CR 3 -- they can't hurt us! *sigh* But thanks for the links.... I'll have to check those out. 
_________________ Gnome Boy (a.k.a. "Jon") • DCC play-tester @ DDC 35, Feb 2011. • Beta DL 2111, 7:00 AM PT, 8 June 11. Playing RPGs since 1977 • Quasi-occasional member of the Legion of 8th-Level Fighters - Holds the power to play gnomes at will! Here Be DCC Monsters...
Pbp Secret of Bone Hill characters: Chendris, WIZ, Alchemist, N, Str 11, Agi 9, Stm 12, Per 15, Int 13, Lck 13, AC 10, hp 3, staff, empty flask, 50' rope, 2 candles, lg sack, oil (1 flsk), 1 torch, snakeskin tome; speaks gnoll Darrow, CLR, Hunter, N, Str 10, Agi 12, Stm 8, Per 16, Int 7, Lck 12, AC 10 hp 5, short bow, 6 arrow, 10-ft pole, deer pelt, torch (lit) Hector, DWF Apothecarist, L, Str 5, Agi 11, Stm 12, Per 10, Int 6, Lck 10, AC 10, hp 11, sword, shield, cudgel, steel vial, chest, flint & steel, empty flask, lg sack Flavia, R.I.P.
& General Yoros, Warrior, Str 13, Agl 8, Stm 17, Per 13, Int 11, Lck 7; HP 39, AC 17, R+2, F+4, W+2, band/shld, warhammer, longsword, longbow, pitchfork, warhorse
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