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| Cold-Hearted Immortal |
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Joined: Fri Mar 10, 2006 3:46 pm Posts: 1757 Location: Left Coast, USA
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I've barely scratched the surface of 4e... which is to say I can't really address the issue. But will that stop me? Apparently not... The thing that springs to mind, since you mention the wizard is this: spell selection in previous editions could make or break you. There were times when playing a magic-user/wizard/what-are-they-calling-it-this-time when I'd dominate the fight, and times when I was the fifth wheel, all based on what we were up against and what spells I had in my repertoire. And there was a great equalizer that I eventually discoverd: Scrolls. Dont' wait for them to show up in treasure, but buy, beg, borrow, or steal (alignment depending) any and all you can get your grubby little hands on. Even for spells you already know and prepare.... I'd be surprised with there weren't a similar, or even indentical work-around in 4th Edition. As to another point, in Star Wars Saga Edition I believe their is a rule that says your level is part of your damage... As you go up in levels, you become more deadly, to the point where you can pick off Stormtroopers with one shot. And I had assumed that something like that would be a feature of D&D4. ...Is it not there? Maybe it should be... 
_________________ Gnome Boy (a.k.a. "Jon") • DCC play-tester @ DDC 35, Feb 2011. • Beta DL 2111, 7:00 AM PT, 8 June 11. Playing RPGs since 1977 • Quasi-occasional member of the Legion of 8th-Level Fighters - Holds the power to play gnomes at will! DCC Monsters
Pbp Secret of Bone Hill characters: Flavia, WAR, Beekeeper, L, Str 10, Agi 10, Stm 7, Per 10, Int 12, Lck 7, AC 10 hp 5, staff, jar of honey, 10-ft pole, 1 pc chalk, 50' rope, 2 torches (1 lit) Hector, DWARF Apothecarist, L, Str 5, Agi 11, Stm 12, Per 10, Int 6, Lck 10, AC 10, hp 11, sword, shield, cudgel, steel vial, chest, flint & steel, empty flask, lg sack Chendris, WIZ, Alchemist, N, Str 11, Agi 9, Stm 12, Per 15, Int 13, Lck 15, AC 10, hp 3, staff, empty flask, 50' rope, 2 candles, lg sack, oil (1 flsk), 1 torch, snakeskin tome; speaks gnoll Darrow, CLR, Hunter, N, Str 11, Agi 12, Stm 8, Per 16, Int 7, Lck 12, AC 10 hp 5, short bow, 6 arrow, 10-ft pole, deer pelt, torch (lit)
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