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| Cold-Hearted Immortal |
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Joined: Fri Mar 10, 2006 3:46 pm Posts: 1775 Location: Left Coast, USA
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I like how 3e did away with arbitrary restictions. Sure, someone will immediately post an arbitrary restriction imposed by 3e... c'est la vie. But, no more dwarves can't be wizards, Gnomes cap at X level, etc. etc. etc. I like how it made multi-classing easier. I like how it opened up with things like the PrCs and templates and all things that let you tweak a character or monster into something really unique and unexpected. And I like the 'transparency' Mr. 'Ritz talks about, too. When 3e hit, it was like the D&D world opened up in a way it never had done quite before... I feel no particular need to move on to 4e, and I'll need to make a save vs. petrification if my group makes a move to 4e in the near future... but I'm certainly interested in looking into it, don't understand the hatred as if something has been stolen, and will probably end up with, at least, the (first) three core books.
_________________ Gnome Boy (a.k.a. "Jon") • DCC play-tester @ DDC 35, Feb 2011. • Beta DL 2111, 7:00 AM PT, 8 June 11. Playing RPGs since 1977 • Quasi-occasional member of the Legion of 8th-Level Fighters - Holds the power to play gnomes at will! Here Be DCC Monsters...
Pbp Secret of Bone Hill characters: Flavia, WAR, Beekeeper, L, Str 10, Agi 10, Stm 7, Per 10, Int 12, Lck 7, AC 10 hp 5, staff, jar of honey, 10-ft pole, 1 pc chalk, 50' rope, 2 torches (1 lit) Hector, DWARF Apothecarist, L, Str 5, Agi 11, Stm 12, Per 10, Int 6, Lck 10, AC 10, hp 11, sword, shield, cudgel, steel vial, chest, flint & steel, empty flask, lg sack Chendris, WIZ, Alchemist, N, Str 11, Agi 9, Stm 12, Per 15, Int 13, Lck 15, AC 10, hp 3, staff, empty flask, 50' rope, 2 candles, lg sack, oil (1 flsk), 1 torch, snakeskin tome; speaks gnoll Darrow, CLR, Hunter, N, Str 11, Agi 12, Stm 8, Per 16, Int 7, Lck 12, AC 10 hp 5, short bow, 6 arrow, 10-ft pole, deer pelt, torch (lit)
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