Graveyard takeover?

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Donny DM
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Graveyard takeover?

Post by Donny DM »

Has anyone ran across a module were a powerful group of necromancers set up shop in a large graveyard? Looking for a graveyard about the size of the ones in waterdeep and ptolus. or any graveyard for that matter.
Last edited by Donny DM on Tue Jul 10, 2007 6:38 pm, edited 1 time in total.
Donny DM
Far-Sighted Wanderer
Posts: 14
Joined: Sat Jun 23, 2007 11:14 pm
Location: Louisville, KY

Post by Donny DM »

Maps and modules. I need to flesh out the graveyard and the surrounding neighborhood.
Some graveyard related shops and npcs. Some graveyard caretaker types. Some interesting graves. Graveyard rumors. Some adventure hooks for the players.

I want to have a necromancer or a group with a necromancer move into this graveyard. and start launching attacks from the graveyard onto the city. Then have him flee with his new minions into the wilderness. To continue to siege the city with.

Not like a hugely high lvl necromancer just enough to annoy the city without being a real threat to anyone of power.
WereSteve
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Post by WereSteve »

Might want to check Necromancer Games ... they should have something similar to this in the works ...
vagen
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Post by vagen »

Also may wantto check out teh movie 'cemetary man', as an option for some charecters and plot hooks. and you can alwasy locate the necro in a mausloem that hes had the zombies digging out and making larger. Then they leave the dirt they mine in the sewers, if its a GY set up over a battlefield then you can have lots of underground corpses that they are goign after. plus, the hook would be once the sewers start backing up from the mud the heroes will have to investigate and see if they can find out where its coming from. a nice red herring would be fear that a powerful artifac or some companies payroll is going to be stolen from a local bank.

With the sewers added in. Zombies can literally start popping up all over town at a moments notice and with out warning.
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