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 Post subject: Re: Glad's Old School RPG Art...
PostPosted: Fri Jan 23, 2009 2:13 pm 
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Wild-Eyed Zealot

Joined: Tue Sep 30, 2008 3:48 pm
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I call this one..."Shhhhhhh."

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 Post subject: Re: Glad's Old School RPG Art...
PostPosted: Fri Jan 23, 2009 7:48 pm 
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Wild-Eyed Zealot
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I really like this piece! Very good depictive scene, very dynamic Umber Hulk, and
great expressions and poses on the characters. Well done again. :D

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 Post subject: Re: Glad's Old School RPG Art...
PostPosted: Sat Jan 24, 2009 1:14 am 
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Deft-Handed Cutpurse
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That elf looks waaay too much like an old girlfriend. :?

Great art once again though.


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 Post subject: Re: Glad's Old School RPG Art...
PostPosted: Mon Feb 09, 2009 11:13 am 
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Wild-Eyed Zealot

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Thanks, xred...

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 Post subject: Re: Glad's Old School RPG Art...
PostPosted: Fri Feb 27, 2009 12:02 pm 
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Wild-Eyed Zealot

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 Post subject: Re: Glad's Old School RPG Art...
PostPosted: Thu Mar 05, 2009 2:41 am 
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Wild-Eyed Zealot
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Good work Glad!

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 Post subject: Re: Glad's Old School RPG Art...
PostPosted: Thu Mar 05, 2009 9:25 am 
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Hard-Bitten Adventurer

Joined: Wed Nov 23, 2005 11:29 am
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Dude, I really like the work. I'm surprised Joseph (Goodman) hasn't recruited you for his books! (hint hint)


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 Post subject: Re: Glad's Old School RPG Art...
PostPosted: Sun Mar 15, 2009 6:21 am 
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Wild-Eyed Zealot

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Thanks, fellas.

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 Post subject: Re: Glad's Old School RPG Art...
PostPosted: Mon Mar 16, 2009 10:38 am 
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Wild-Eyed Zealot
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Nice piece once again Glad! :wink:

Man! Every time I set foot in a swamp in a game, I always ended up dying horribly!
Thieves do not work well in swampy environments! :D

(Especially Halfling Thieves)

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 Post subject: Re: Glad's Old School RPG Art...
PostPosted: Mon Mar 16, 2009 12:50 pm 
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Wild-Eyed Zealot

Joined: Tue Sep 30, 2008 3:48 pm
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ATOM wrote:
Nice piece once again Glad! :wink:

Man! Every time I set foot in a swamp in a game, I always ended up dying horribly!
Thieves do not work well in swampy environments! :D

(Especially Halfling Thieves)


Thanks, buddy.

Yeah, swamps can be hazardous to an adventuring party's health...especially when they're being attacked by a shambling mound who's being controlled by an even meaner evil leprechaun.

I don't think my halfling thief spotted this particular trap when he went for the pot of gold. :wink:


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 Post subject: Re: Glad's Old School RPG Art...
PostPosted: Mon Mar 23, 2009 10:22 am 
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Wild-Eyed Zealot

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 Post subject: Re: Glad's Old School RPG Art...
PostPosted: Tue Mar 24, 2009 10:04 am 
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Cold-Hearted Immortal
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Location: Left Coast, USA
Glad, that is another amazing piece....

...but could I make a tiny contructive critisism? The stalactites look kinda soft-serve-ice-creamy... I think if the edges on them and their shadows were jagged, even just very slightly jagged, the pic would be a lot more gritty... jagged stone suspended above adventurers' heads? Sounds like an appropriate visual metaphor to me...!

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Gnome Boy (a.k.a. "Jon") • DCC play-tester @ DDC 35, Feb 2011. • Beta DL 2111, 7:00 AM PT, 8 June 11.
Playing RPGs since 1977 • Quasi-occasional member of the Legion of 8th-Level Fighters - Holds the power to play gnomes at will!

Here Be DCC Monsters...

General Yoros, Warrior, Str 13, Agl 8 (10), Stm 17, Per 13, Int 11, Lck 8; Law, HP 39, AC 17, R+2, F+4, W+2, band/shld, warhammer, longsword, longbow, pitchfork

Han Dee, (Weaver) Neutral Thief, Str 10, Agi 13, Stm 11, Per 11, Int 15, Lck 14, AC 13 (Leather), HP 25, Luck Die d6, Backstab 3, Sneak Silently 10, Hide In Shadows 9, Pick Pocket 10, Climb Sheer 10, Pick Lock 9, Find Trap 9, Disable Trap 9, Forge Doc 10, Disguise 3, Read Lang 5, Handle Poison 3, Cast Scroll d14+2, birth augur (Born under the loom) +1 to all skill checks (including thief skills), Banepicks (auto pick lock/disable trap, but lose 1d3 random ability loss, if a 3 then 1 pt is perm)


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 Post subject: Re: Glad's Old School RPG Art...
PostPosted: Tue Mar 24, 2009 11:50 am 
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Wild-Eyed Zealot

Joined: Tue Sep 30, 2008 3:48 pm
Posts: 70
GnomeBoy wrote:
Glad, that is another amazing piece....

...but could I make a tiny contructive critisism? The stalactites look kinda soft-serve-ice-creamy... I think if the edges on them and their shadows were jagged, even just very slightly jagged, the pic would be a lot more gritty... jagged stone suspended above adventurers' heads? Sounds like an appropriate visual metaphor to me...!


Thanks for the kind words, GnomeBoy!

I often times use reference photos to go by for cave interiors and if there's one thing I've noticed, caves have a huge variation from one cave to another as far as their stalagmites and stalactites are concerned. For this particular drawing, I used this photo as a reference point and these particular stalactites weren't of the "piercer" variety. Maybe I'll use the more jagged versions in my next cave pic.

Thanks again!
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 Post subject: Re: Glad's Old School RPG Art...
PostPosted: Wed Mar 25, 2009 9:54 am 
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Cold-Hearted Immortal
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Location: Left Coast, USA
I totally get you on how many weird things there actually are in the world... I like to paint clouds (what?) and there are clouds I've seen and/or photographed that no one would ever believe in a painting or drawing, no matter how faithfully an artist could render them.

I'm just of the mind that that picture would be more menacing with the edges on those things being a bit slightly teethy.

Now, if you had some kind of slimy creatures threatening the party, those things as drawn would be absolutely perfect.

It's the gestault I'm talkin' 'bout.

It really is a great drawing. Wish I could do that....

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Gnome Boy (a.k.a. "Jon") • DCC play-tester @ DDC 35, Feb 2011. • Beta DL 2111, 7:00 AM PT, 8 June 11.
Playing RPGs since 1977 • Quasi-occasional member of the Legion of 8th-Level Fighters - Holds the power to play gnomes at will!

Here Be DCC Monsters...

General Yoros, Warrior, Str 13, Agl 8 (10), Stm 17, Per 13, Int 11, Lck 8; Law, HP 39, AC 17, R+2, F+4, W+2, band/shld, warhammer, longsword, longbow, pitchfork

Han Dee, (Weaver) Neutral Thief, Str 10, Agi 13, Stm 11, Per 11, Int 15, Lck 14, AC 13 (Leather), HP 25, Luck Die d6, Backstab 3, Sneak Silently 10, Hide In Shadows 9, Pick Pocket 10, Climb Sheer 10, Pick Lock 9, Find Trap 9, Disable Trap 9, Forge Doc 10, Disguise 3, Read Lang 5, Handle Poison 3, Cast Scroll d14+2, birth augur (Born under the loom) +1 to all skill checks (including thief skills), Banepicks (auto pick lock/disable trap, but lose 1d3 random ability loss, if a 3 then 1 pt is perm)


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 Post subject: Re: Glad's Old School RPG Art...
PostPosted: Mon Jun 01, 2009 9:25 pm 
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Wild-Eyed Zealot

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 Post subject: Re: Glad's Old School RPG Art...
PostPosted: Wed Jun 03, 2009 9:50 am 
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Cold-Hearted Immortal
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Location: Left Coast, USA
Yowsa!

That puts me firmly in mind of those full page illos from the 1st Edition MM, PHB and DMG...

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Gnome Boy (a.k.a. "Jon") • DCC play-tester @ DDC 35, Feb 2011. • Beta DL 2111, 7:00 AM PT, 8 June 11.
Playing RPGs since 1977 • Quasi-occasional member of the Legion of 8th-Level Fighters - Holds the power to play gnomes at will!

Here Be DCC Monsters...

General Yoros, Warrior, Str 13, Agl 8 (10), Stm 17, Per 13, Int 11, Lck 8; Law, HP 39, AC 17, R+2, F+4, W+2, band/shld, warhammer, longsword, longbow, pitchfork

Han Dee, (Weaver) Neutral Thief, Str 10, Agi 13, Stm 11, Per 11, Int 15, Lck 14, AC 13 (Leather), HP 25, Luck Die d6, Backstab 3, Sneak Silently 10, Hide In Shadows 9, Pick Pocket 10, Climb Sheer 10, Pick Lock 9, Find Trap 9, Disable Trap 9, Forge Doc 10, Disguise 3, Read Lang 5, Handle Poison 3, Cast Scroll d14+2, birth augur (Born under the loom) +1 to all skill checks (including thief skills), Banepicks (auto pick lock/disable trap, but lose 1d3 random ability loss, if a 3 then 1 pt is perm)


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 Post subject: Re: Glad's Old School RPG Art...
PostPosted: Wed Jun 03, 2009 3:37 pm 
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Wild-Eyed Zealot
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Joined: Tue Feb 26, 2008 5:14 pm
Posts: 102
Cool piccy Glad! I like this. :mrgreen:

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 Post subject: Re: Glad's Old School RPG Art...
PostPosted: Sat Aug 08, 2009 11:48 am 
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Wild-Eyed Zealot

Joined: Tue Sep 30, 2008 3:48 pm
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Last stand against the Frost Giant Lich King...

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 Post subject: Re: Glad's Old School RPG Art...
PostPosted: Sat Aug 08, 2009 12:10 pm 
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Cold-Hearted Immortal
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Location: Left Coast, USA
whoa...!

That's gotta be one of your best-to-date!

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Gnome Boy (a.k.a. "Jon") • DCC play-tester @ DDC 35, Feb 2011. • Beta DL 2111, 7:00 AM PT, 8 June 11.
Playing RPGs since 1977 • Quasi-occasional member of the Legion of 8th-Level Fighters - Holds the power to play gnomes at will!

Here Be DCC Monsters...

General Yoros, Warrior, Str 13, Agl 8 (10), Stm 17, Per 13, Int 11, Lck 8; Law, HP 39, AC 17, R+2, F+4, W+2, band/shld, warhammer, longsword, longbow, pitchfork

Han Dee, (Weaver) Neutral Thief, Str 10, Agi 13, Stm 11, Per 11, Int 15, Lck 14, AC 13 (Leather), HP 25, Luck Die d6, Backstab 3, Sneak Silently 10, Hide In Shadows 9, Pick Pocket 10, Climb Sheer 10, Pick Lock 9, Find Trap 9, Disable Trap 9, Forge Doc 10, Disguise 3, Read Lang 5, Handle Poison 3, Cast Scroll d14+2, birth augur (Born under the loom) +1 to all skill checks (including thief skills), Banepicks (auto pick lock/disable trap, but lose 1d3 random ability loss, if a 3 then 1 pt is perm)


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 Post subject: Re: Glad's Old School RPG Art...
PostPosted: Sun Aug 09, 2009 11:48 am 
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Hard-Bitten Adventurer

Joined: Wed Nov 23, 2005 11:29 am
Posts: 124
dude, I just love your attention to detail. and the variations of your characters are awsome to. they look plausable, like real people would look; i.e.- going bald, wrinkles etc. too many people try to draw superheroes with the perfect physique and square jaw. again Joseph Goodman would be remiss if he didn't hire you.(?)


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 Post subject: Re: Glad's Old School RPG Art...
PostPosted: Sun Aug 09, 2009 1:23 pm 
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Wild-Eyed Zealot

Joined: Tue Sep 30, 2008 3:48 pm
Posts: 70
Thanks for the kind words, fellas...it's much appreciated!

*And thanks for the vote of confidence, MW!


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 Post subject: Re: Glad's Old School RPG Art...
PostPosted: Tue Aug 11, 2009 2:39 am 
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Wild-Eyed Zealot
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Posts: 102
I agree! Glad should work for Goodman Games! Excellent Artwork.

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 Post subject: Re: Glad's Old School RPG Art...
PostPosted: Wed Aug 26, 2009 1:26 pm 
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Wild-Eyed Zealot

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Here's what will be the cover for the 4th in the "L Series" of modules by Len Lakofka, starting all the way back at L1: Secret of Bone Hill, L4 will be called Devilspawn and will be available soon over at Dragonsfoot.org.

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*My first attempt at acrylics, but I had fun doing it.


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 Post subject: Re: Glad's Old School RPG Art...
PostPosted: Fri Aug 28, 2009 9:25 am 
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Hard-Bitten Adventurer

Joined: Wed Nov 23, 2005 11:29 am
Posts: 124
very nice!


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 Post subject: Re: Glad's Old School RPG Art...
PostPosted: Sun Aug 30, 2009 12:34 pm 
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Wild-Eyed Zealot

Joined: Tue Sep 30, 2008 3:48 pm
Posts: 70
Thanks, MW!

A sketchbook commission that I just completed...

Stirge Encounter!

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