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 Post subject: Re: Glad's Old School RPG Art...
PostPosted: Fri Apr 29, 2011 9:05 pm 
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Steely-Eyed Heathen-Slayer
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Joined: Sun Jun 03, 2007 8:23 am
Posts: 598
Location: Auburndale, FL
:lol:
A well earned break from a hard day of adventureing.

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"When creating your character,choose an ethical system that can justify nearly any fit of temper, greed, cowardice, or vindictiveness, for example, Chaotic Violent..."

THE PROTOCOLS, ADVANCED PROTOCOL #10


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 Post subject: Re: Glad's Old School RPG Art...
PostPosted: Sat Apr 30, 2011 12:03 pm 
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Wild-Eyed Zealot

Joined: Tue Sep 30, 2008 3:48 pm
Posts: 70
Exactly!

Couple more "monster" illustrations...

Image

Image


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 Post subject: Re: Glad's Old School RPG Art...
PostPosted: Sun May 01, 2011 1:44 pm 
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Hard-Bitten Adventurer

Joined: Wed Nov 23, 2005 11:29 am
Posts: 124
"Like"! :)


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 Post subject: Re: Glad's Old School RPG Art...
PostPosted: Sat May 28, 2011 12:09 pm 
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Wild-Eyed Zealot

Joined: Tue Sep 30, 2008 3:48 pm
Posts: 70
Thanks, Mike!

Green Dragon Encounter...

Image

Image


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 Post subject: Re: Glad's Old School RPG Art...
PostPosted: Sat May 28, 2011 5:17 pm 
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Cold-Hearted Immortal
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Joined: Fri Mar 10, 2006 3:46 pm
Posts: 2305
Location: Left Coast, USA
That certainly belongs on the cover of something...!

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Gnome Boy (a.k.a. "Jon") • DCC play-tester @ DDC 35, Feb 2011. • Beta DL 2111, 7:00 AM PT, 8 June 11.
Playing RPGs since 1977 • Quasi-occasional member of the Legion of 8th-Level Fighters - Holds the power to play gnomes at will!

Here Be DCC Monsters...

General Yoros, Warrior, Str 13, Agl 8 (10), Stm 17, Per 13, Int 11, Lck 8; Law, HP 39, AC 17, R+2, F+4, W+2, band/shld, warhammer, longsword, longbow, pitchfork

Han Dee, (Weaver) Neutral Thief, Str 10, Agi 13, Stm 11, Per 11, Int 15, Lck 14, AC 13 (Leather), HP 25, Luck Die d6, Backstab 3, Sneak Silently 10, Hide In Shadows 9, Pick Pocket 10, Climb Sheer 10, Pick Lock 9, Find Trap 9, Disable Trap 9, Forge Doc 10, Disguise 3, Read Lang 5, Handle Poison 3, Cast Scroll d14+2, birth augur (Born under the loom) +1 to all skill checks (including thief skills), Banepicks (auto pick lock/disable trap, but lose 1d3 random ability loss, if a 3 then 1 pt is perm)


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 Post subject: Re: Glad's Old School RPG Art...
PostPosted: Sat May 28, 2011 10:30 pm 
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Steely-Eyed Heathen-Slayer
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Joined: Sun Jun 03, 2007 8:23 am
Posts: 598
Location: Auburndale, FL
Very cool pic of green dragon. 8)
I agree that should be on the cover of an adventure.

_________________
"When creating your character,choose an ethical system that can justify nearly any fit of temper, greed, cowardice, or vindictiveness, for example, Chaotic Violent..."

THE PROTOCOLS, ADVANCED PROTOCOL #10


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 Post subject: Re: Glad's Old School RPG Art...
PostPosted: Sat Jun 04, 2011 6:36 am 
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Wild-Eyed Zealot

Joined: Tue Sep 30, 2008 3:48 pm
Posts: 70
Thanks, fellas...I appreciate that!


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 Post subject: Re: Glad's Old School RPG Art...
PostPosted: Tue Jul 19, 2011 6:42 am 
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Far-Sighted Wanderer

Joined: Sun Jan 10, 2010 7:19 pm
Posts: 33
Mr. Glad, I have PM'd you!


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 Post subject: Re: Glad's Old School RPG Art...
PostPosted: Tue Jan 17, 2012 10:24 am 
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Wild-Eyed Zealot

Joined: Tue Sep 30, 2008 3:48 pm
Posts: 70
Blue Dragon Attack...

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 Post subject: Re: Glad's Old School RPG Art...
PostPosted: Thu Jan 19, 2012 3:08 pm 
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Cold-Hearted Immortal
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Joined: Fri Mar 10, 2006 3:46 pm
Posts: 2305
Location: Left Coast, USA
Gorgeous.

Love the way the sig is tucked in there, too. :D

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Gnome Boy (a.k.a. "Jon") • DCC play-tester @ DDC 35, Feb 2011. • Beta DL 2111, 7:00 AM PT, 8 June 11.
Playing RPGs since 1977 • Quasi-occasional member of the Legion of 8th-Level Fighters - Holds the power to play gnomes at will!

Here Be DCC Monsters...

General Yoros, Warrior, Str 13, Agl 8 (10), Stm 17, Per 13, Int 11, Lck 8; Law, HP 39, AC 17, R+2, F+4, W+2, band/shld, warhammer, longsword, longbow, pitchfork

Han Dee, (Weaver) Neutral Thief, Str 10, Agi 13, Stm 11, Per 11, Int 15, Lck 14, AC 13 (Leather), HP 25, Luck Die d6, Backstab 3, Sneak Silently 10, Hide In Shadows 9, Pick Pocket 10, Climb Sheer 10, Pick Lock 9, Find Trap 9, Disable Trap 9, Forge Doc 10, Disguise 3, Read Lang 5, Handle Poison 3, Cast Scroll d14+2, birth augur (Born under the loom) +1 to all skill checks (including thief skills), Banepicks (auto pick lock/disable trap, but lose 1d3 random ability loss, if a 3 then 1 pt is perm)


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 Post subject: Re: Glad's Old School RPG Art...
PostPosted: Sun Jan 22, 2012 5:05 pm 
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Wild-Eyed Zealot

Joined: Tue Sep 30, 2008 3:48 pm
Posts: 70
Thanks, GnomeBoy!

Never mess with an evil necromancer when he has an undead stone giant at his disposal.

Image


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 Post subject: Re: Glad's Old School RPG Art...
PostPosted: Sat Feb 04, 2012 10:22 pm 
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Hard-Bitten Adventurer

Joined: Wed Nov 23, 2005 11:29 am
Posts: 124
Awesome, as per usual sir! :)


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 Post subject: Re: Glad's Old School RPG Art...
PostPosted: Wed Feb 08, 2012 9:33 pm 
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Wild-Eyed Zealot

Joined: Tue Sep 30, 2008 3:48 pm
Posts: 70
Thanks, Mike!

This is the cover to the follow-up to Pat Wetmore's ASE 1 module....

Image


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 Post subject: Re: Glad's Old School RPG Art...
PostPosted: Fri Feb 10, 2012 8:20 pm 
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Steely-Eyed Heathen-Slayer
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Joined: Sun Jun 03, 2007 8:23 am
Posts: 598
Location: Auburndale, FL
That's a sweet axe! 8)

_________________
"When creating your character,choose an ethical system that can justify nearly any fit of temper, greed, cowardice, or vindictiveness, for example, Chaotic Violent..."

THE PROTOCOLS, ADVANCED PROTOCOL #10


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 Post subject: Re: Glad's Old School RPG Art...
PostPosted: Fri Feb 17, 2012 4:18 pm 
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Wild-Eyed Zealot

Joined: Tue Sep 30, 2008 3:48 pm
Posts: 70
Thanks, DCCfan...

In interior piece for Pat Wetmore's module...

Image


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 Post subject: Re: Glad's Old School RPG Art...
PostPosted: Fri Mar 09, 2012 4:04 am 
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Wild-Eyed Zealot
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Joined: Tue Feb 26, 2008 5:14 pm
Posts: 102
Ha Ha, this piece makes me laugh. The expressions and poses are cool. :wink:

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ATOM's CLASSIC D&D Art.
ATOM's WEB Site

Image

3-headed Blog


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 Post subject: Re: Glad's Old School RPG Art...
PostPosted: Thu Mar 22, 2012 8:20 am 
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Wild-Eyed Zealot

Joined: Tue Sep 30, 2008 3:48 pm
Posts: 70
Thanks, Andy!

Latest cover for a Joseph Bloch project...

Image

Also an interior piece for the same book...

Image

You can check out his blog at: http://greyhawkgrognard.blogspot.com/


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 Post subject: Re: Glad's Old School RPG Art...
PostPosted: Sat Feb 09, 2013 8:48 am 
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Wild-Eyed Zealot

Joined: Tue Sep 30, 2008 3:48 pm
Posts: 70
Image


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 Post subject: Re: Glad's Old School RPG Art...
PostPosted: Sat Feb 09, 2013 1:24 pm 
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Cold-Hearted Immortal
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Joined: Fri Mar 10, 2006 3:46 pm
Posts: 2305
Location: Left Coast, USA
:D That drawing I must rate as "A1" quality!

_________________
Gnome Boy (a.k.a. "Jon") • DCC play-tester @ DDC 35, Feb 2011. • Beta DL 2111, 7:00 AM PT, 8 June 11.
Playing RPGs since 1977 • Quasi-occasional member of the Legion of 8th-Level Fighters - Holds the power to play gnomes at will!

Here Be DCC Monsters...

General Yoros, Warrior, Str 13, Agl 8 (10), Stm 17, Per 13, Int 11, Lck 8; Law, HP 39, AC 17, R+2, F+4, W+2, band/shld, warhammer, longsword, longbow, pitchfork

Han Dee, (Weaver) Neutral Thief, Str 10, Agi 13, Stm 11, Per 11, Int 15, Lck 14, AC 13 (Leather), HP 25, Luck Die d6, Backstab 3, Sneak Silently 10, Hide In Shadows 9, Pick Pocket 10, Climb Sheer 10, Pick Lock 9, Find Trap 9, Disable Trap 9, Forge Doc 10, Disguise 3, Read Lang 5, Handle Poison 3, Cast Scroll d14+2, birth augur (Born under the loom) +1 to all skill checks (including thief skills), Banepicks (auto pick lock/disable trap, but lose 1d3 random ability loss, if a 3 then 1 pt is perm)


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 Post subject: Re: Glad's Old School RPG Art...
PostPosted: Sat Feb 09, 2013 1:55 pm 
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Mighty-Thewed Reaver
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Joined: Mon Jul 11, 2011 12:58 pm
Posts: 308
Gladiator27 wrote:
Image


AWESOME!!
More Slavelords!

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To defend: This is the Pact.
But when life loses its value,
and is taken for naught -
then the Pact is to Avenge.


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 Post subject: Re: Glad's Old School RPG Art...
PostPosted: Mon Mar 25, 2013 2:09 pm 
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Wild-Eyed Zealot

Joined: Tue Sep 30, 2008 3:48 pm
Posts: 70
Thanks, fellas!

Image


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 Post subject: Re: Glad's Old School RPG Art...
PostPosted: Tue Apr 02, 2013 12:14 pm 
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Wild-Eyed Zealot

Joined: Tue Sep 30, 2008 3:48 pm
Posts: 70
Image


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 Post subject: Re: Glad's Old School RPG Art...
PostPosted: Tue Jan 21, 2014 5:49 am 
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Joined: Tue Jan 21, 2014 5:31 am
Posts: 1
Really happy to find someone who loves so much artwork done by James "Jim" Holloway. Great!

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Mathu


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 Post subject: Re: Glad's Old School RPG Art...
PostPosted: Wed Apr 23, 2014 2:24 pm 
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Wild-Eyed Zealot

Joined: Tue Sep 30, 2008 3:48 pm
Posts: 70
Well, these are my pieces, mathujoke...not Jim Holloway's, but thanks!

A few new interior pieces I've done for a megadungeon module for Sacrosanct Games coming out later in the year.

Image

Image

Image


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 Post subject: Re: Glad's Old School RPG Art...
PostPosted: Wed Apr 30, 2014 1:30 pm 
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Wild-Eyed Zealot

Joined: Tue Sep 30, 2008 3:48 pm
Posts: 70
Image


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