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 Post subject: "The Mind-Blowing Cover Art of Classic D&D"
PostPosted: Tue Apr 30, 2013 9:33 am 
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Cold-Hearted Immortal
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Not as amusing all the way through as one would like -- but very funny in multiple places.

http://www.somethingawful.com/d/dungeons-and-dragons/classic-dungeons-dragons.php?page=1

I'm not sure if someone should point this out to Mr. Otus -- or should specifically keep knowledge of this article from him for his *and our* safety...

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Gnome Boy (a.k.a. "Jon") • DCC play-tester @ DDC 35, Feb 2011. • Beta DL 2111, 7:00 AM PT, 8 June 11.
Playing RPGs since 1977 • Quasi-occasional member of the Legion of 8th-Level Fighters - Holds the power to play gnomes at will!

Here Be DCC Monsters...

General Yoros, Warrior, Str 13, Agl 8 (10), Stm 17, Per 13, Int 11, Lck 8; Law, HP 39, AC 17, R+2, F+4, W+2, band/shld, warhammer, longsword, longbow, pitchfork

Han Dee, (Weaver) Neutral Thief, Str 10, Agi 13, Stm 11, Per 11, Int 15, Lck 14, AC 13 (Leather), HP 25, Luck Die d6, Backstab 3, Sneak Silently 10, Hide In Shadows 9, Pick Pocket 10, Climb Sheer 10, Pick Lock 9, Find Trap 9, Disable Trap 9, Forge Doc 10, Disguise 3, Read Lang 5, Handle Poison 3, Cast Scroll d14+2, birth augur (Born under the loom) +1 to all skill checks (including thief skills), Banepicks (auto pick lock/disable trap, but lose 1d3 random ability loss, if a 3 then 1 pt is perm)


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 Post subject: Re: "The Mind-Blowing Cover Art of Classic D&D"
PostPosted: Tue Apr 30, 2013 11:07 am 
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Mighty-Thewed Reaver
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Joined: Mon Jul 11, 2011 12:58 pm
Posts: 313
I like the art. I can do without some of the "witty" comments.

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 Post subject: Re: "The Mind-Blowing Cover Art of Classic D&D"
PostPosted: Fri May 03, 2013 10:00 pm 
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Joined: Thu Mar 29, 2012 10:11 pm
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Hmmm. What a great set of modules!

I played through, ran or read every single one of those. Good times.

Did Wizards ever release those as PDFs? It would be fun to take a look at them again.


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 Post subject: Re: "The Mind-Blowing Cover Art of Classic D&D"
PostPosted: Sat May 04, 2013 10:04 am 
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Mighty-Thewed Reaver
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Joined: Sat Apr 23, 2011 10:36 am
Posts: 315
Location: N KY / Greater Cincinnati area
ctaylor wrote:
Did Wizards ever release those as PDFs? It would be fun to take a look at them again.


http://www.dndclassics.com/


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 Post subject: Re: "The Mind-Blowing Cover Art of Classic D&D"
PostPosted: Sat May 04, 2013 12:01 pm 
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Blood Axe wrote:
I like the art. I can do without some of the "witty" comments.

Well, I hope there was no offense.

The absurdity of the balloon animal gag cracked me up. But it wasn't all of the same quality...

_________________
Gnome Boy (a.k.a. "Jon") • DCC play-tester @ DDC 35, Feb 2011. • Beta DL 2111, 7:00 AM PT, 8 June 11.
Playing RPGs since 1977 • Quasi-occasional member of the Legion of 8th-Level Fighters - Holds the power to play gnomes at will!

Here Be DCC Monsters...

General Yoros, Warrior, Str 13, Agl 8 (10), Stm 17, Per 13, Int 11, Lck 8; Law, HP 39, AC 17, R+2, F+4, W+2, band/shld, warhammer, longsword, longbow, pitchfork

Han Dee, (Weaver) Neutral Thief, Str 10, Agi 13, Stm 11, Per 11, Int 15, Lck 14, AC 13 (Leather), HP 25, Luck Die d6, Backstab 3, Sneak Silently 10, Hide In Shadows 9, Pick Pocket 10, Climb Sheer 10, Pick Lock 9, Find Trap 9, Disable Trap 9, Forge Doc 10, Disguise 3, Read Lang 5, Handle Poison 3, Cast Scroll d14+2, birth augur (Born under the loom) +1 to all skill checks (including thief skills), Banepicks (auto pick lock/disable trap, but lose 1d3 random ability loss, if a 3 then 1 pt is perm)


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 Post subject: Re: "The Mind-Blowing Cover Art of Classic D&D"
PostPosted: Sat May 04, 2013 2:33 pm 
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Mighty-Thewed Reaver
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Joined: Mon Jul 11, 2011 12:58 pm
Posts: 313
Nah, not offended. I like the pics, just thought the commentary wasnt needed. No biggie.

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To defend: This is the Pact.
But when life loses its value,
and is taken for naught -
then the Pact is to Avenge.


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