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 Post subject: Feedack?
PostPosted: Fri Jul 12, 2013 2:13 am 
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Far-Sighted Wanderer
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Joined: Wed Apr 10, 2013 12:51 pm
Posts: 45
Location: California
It's hard to get honest feedback in person. I'm having a hard time "finding an audience" with my work, like it's generally doesn't have the impact that I think it should. I don't know, is there something off putting about my work? Or am I showing it to the wrong people?

My influences mostly come from indie comics, Euro comics, all types of books really, and music.


Attachments:
File comment: I dig goblins.
goblin_web.jpg
goblin_web.jpg [ 28.07 KiB | Viewed 629 times ]
File comment: I did a few of these for a card game that never materialized.
femfighter_web.jpg
femfighter_web.jpg [ 94.9 KiB | Viewed 629 times ]
File comment: This one of my favorites that I've done in the fantasy genre.
witch_web.jpg
witch_web.jpg [ 31.93 KiB | Viewed 629 times ]
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 Post subject: Re: Feedack?
PostPosted: Fri Jul 12, 2013 12:07 pm 
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Joined: Fri Mar 10, 2006 3:46 pm
Posts: 2310
Location: Left Coast, USA
I think they are fun, evocative illustrations. They aren't as hard-edged nor as retro as stuff from DCC (more sort of 'fairy-tale-ish' (not a criticism)) -- but I see no reason why you couldn't find an audience for them if you tried.

_________________
Gnome Boy (a.k.a. "Jon") • DCC play-tester @ DDC 35, Feb 2011. • Beta DL 2111, 7:00 AM PT, 8 June 11.
Playing RPGs since 1977 • Quasi-occasional member of the Legion of 8th-Level Fighters - Holds the power to play gnomes at will!

Here Be DCC Monsters...

General Yoros, Warrior, Str 13, Agl 8 (10), Stm 17, Per 13, Int 11, Lck 8; Law, HP 39, AC 17, R+2, F+4, W+2, band/shld, warhammer, longsword, longbow, pitchfork

Han Dee, (Weaver) Neutral Thief, Str 10, Agi 13, Stm 11, Per 11, Int 15, Lck 14, AC 13 (Leather), HP 25, Luck Die d6, Backstab 3, Sneak Silently 10, Hide In Shadows 9, Pick Pocket 10, Climb Sheer 10, Pick Lock 9, Find Trap 9, Disable Trap 9, Forge Doc 10, Disguise 3, Read Lang 5, Handle Poison 3, Cast Scroll d14+2, birth augur (Born under the loom) +1 to all skill checks (including thief skills), Banepicks (auto pick lock/disable trap, but lose 1d3 random ability loss, if a 3 then 1 pt is perm)


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 Post subject: Re: Feedack?
PostPosted: Tue Jul 16, 2013 1:42 pm 
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Far-Sighted Wanderer
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Joined: Wed Apr 10, 2013 12:51 pm
Posts: 45
Location: California
GnomeBoy wrote:
I think they are fun, evocative illustrations. They aren't as hard-edged nor as retro as stuff from DCC (more sort of 'fairy-tale-ish' (not a criticism)) -- but I see no reason why you couldn't find an audience for them if you tried.


Yeah, they're definitely more "modern" than the DCC stuff. They're a lot lighter too, or softer, I can't tell which. I've mellowed out and now find myself doing more kid friendly stuff.


Attachments:
File comment: I drew several versions of this guy for a card game that never happened.
fozz_full.jpg
fozz_full.jpg [ 171.36 KiB | Viewed 605 times ]
File comment: Death tarot card.
deathcard-web.jpg
deathcard-web.jpg [ 27.82 KiB | Viewed 605 times ]
fozz01_full.jpg
fozz01_full.jpg [ 140.07 KiB | Viewed 605 times ]
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 Post subject: Re: Feedack?
PostPosted: Tue Jul 16, 2013 3:33 pm 
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Joined: Fri Mar 10, 2006 3:46 pm
Posts: 2310
Location: Left Coast, USA
Just realized one thing they put me in mind of: Boardgames.

RPG art can be all over the map, but is generally more gritty in one way or another -- but there are lots of boardgames that might involve 'creatures' with 'weapons' but that are rendered in a softer, more 'family-friendly' manner.

I could totally see that big color art piece on the box for some sort of "Goblin invasion' dice game or card game or what-have-you.

_________________
Gnome Boy (a.k.a. "Jon") • DCC play-tester @ DDC 35, Feb 2011. • Beta DL 2111, 7:00 AM PT, 8 June 11.
Playing RPGs since 1977 • Quasi-occasional member of the Legion of 8th-Level Fighters - Holds the power to play gnomes at will!

Here Be DCC Monsters...

General Yoros, Warrior, Str 13, Agl 8 (10), Stm 17, Per 13, Int 11, Lck 8; Law, HP 39, AC 17, R+2, F+4, W+2, band/shld, warhammer, longsword, longbow, pitchfork

Han Dee, (Weaver) Neutral Thief, Str 10, Agi 13, Stm 11, Per 11, Int 15, Lck 14, AC 13 (Leather), HP 25, Luck Die d6, Backstab 3, Sneak Silently 10, Hide In Shadows 9, Pick Pocket 10, Climb Sheer 10, Pick Lock 9, Find Trap 9, Disable Trap 9, Forge Doc 10, Disguise 3, Read Lang 5, Handle Poison 3, Cast Scroll d14+2, birth augur (Born under the loom) +1 to all skill checks (including thief skills), Banepicks (auto pick lock/disable trap, but lose 1d3 random ability loss, if a 3 then 1 pt is perm)


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 Post subject: Re: Feedack?
PostPosted: Tue Jul 16, 2013 4:27 pm 
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Far-Sighted Wanderer
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Joined: Wed Apr 10, 2013 12:51 pm
Posts: 45
Location: California
GnomeBoy wrote:
Just realized one thing they put me in mind of: Boardgames.

RPG art can be all over the map, but is generally more gritty in one way or another -- but there are lots of boardgames that might involve 'creatures' with 'weapons' but that are rendered in a softer, more 'family-friendly' manner.


That's very insightful of you! When I made these, I was on a boardgame kick and was aspiring to make my own. You're right though. For this style, a boardgame or something similar would work well together.


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