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 Post subject: Pardon our construction...
PostPosted: Mon Apr 07, 2008 8:19 pm 
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Cold-Hearted Immortal

Joined: Sun Dec 01, 2002 2:41 pm
Posts: 2695
Location: San Jose, CA
Over the next couple days we'll be upgrading the boards to a new version of the software, and hopefully eliminate some of this spam in the process. The boards may be down for a while during this process. Check back soon and hopefully we'll be back up and running, completely spam-free!

Thanks,
Joseph

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Joseph Goodman
Goodman Games
www.goodman-games.com


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 Post subject: Re: Pardon our construction...
PostPosted: Mon Apr 07, 2008 10:36 pm 
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Ill-Fated Peasant

Joined: Mon Apr 07, 2008 8:39 am
Posts: 3
During this time of upheaval, please PM me with any issues stemming from the changeover.

Thanks!

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Carl
Board conversion maestro


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 Post subject: Re: Pardon our construction...
PostPosted: Tue Apr 08, 2008 7:13 am 
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Far-Sighted Wanderer
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Joined: Fri Apr 04, 2008 7:56 am
Posts: 23
Location: Orlando FL
Just wondering, but are you going to have a different skin choice other then the default? I am not diggin the default skin at the moment :)

But I do dig the "Block Images in Posts" option :D This will let me actually not be afraid when viewing posts now! :D


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 Post subject: Re: Pardon our construction...
PostPosted: Tue Apr 08, 2008 8:32 am 
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Cold-Hearted Immortal
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Joined: Mon Apr 05, 2004 6:30 pm
Posts: 1110
Location: In a galaxy far, far, away (Missouri)
Yea, this new scheme is very, very bad for us color blind folks like me. I can't tell the difference between the "no new posts" and "new posts" icons.

:(


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 Post subject: Re: Pardon our construction...
PostPosted: Tue Apr 08, 2008 8:33 am 
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Ill-Fated Peasant

Joined: Mon Apr 07, 2008 8:39 am
Posts: 3
New skinning will be added soon.

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Carl
Board conversion maestro


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 Post subject: Re: Pardon our construction...
PostPosted: Wed Apr 09, 2008 2:46 pm 
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Cold-Blooded Diabolist
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Joined: Wed Feb 09, 2005 10:05 am
Posts: 468
Location: NYC
Change!

Is nothing safe from it? :D

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Goodman Games: DCCs: #29, #31, #35, #48, #49, #51; Hero's Handbooks: Dragonborn, Tieflings; Level Up
Wizards of the Coast: The Darkwood Mask
Blindsided Books: Savant
Ashlock.org; NY Speculative Fiction Examiner


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 Post subject: Re: Pardon our construction...
PostPosted: Wed Apr 09, 2008 4:00 pm 
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Steely-Eyed Heathen-Slayer
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Joined: Sat Dec 04, 2004 9:44 pm
Posts: 630
Quote:
Change!

Is nothing safe from it?


Seems to me a guy I know once wrote, "Changes aren't permanent, but change is."

Heh.

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Co-Author: The Almanac of the Endless Traders, DCC #13, DCC #29, DCC #49, DCC #51, DCC #52, DCC #63

Author: DCC #55: Isle of the Sea Drake, DCC #61: Citadel of the Corruptor, more to come....


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 Post subject: Re: Pardon our construction...
PostPosted: Wed Apr 09, 2008 4:39 pm 
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Cold-Blooded Diabolist
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Joined: Wed Feb 09, 2005 10:05 am
Posts: 468
Location: NYC
Plus ça change, plus c’est la même chose!

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Goodman Games: DCCs: #29, #31, #35, #48, #49, #51; Hero's Handbooks: Dragonborn, Tieflings; Level Up
Wizards of the Coast: The Darkwood Mask
Blindsided Books: Savant
Ashlock.org; NY Speculative Fiction Examiner


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 Post subject: Re: Pardon our construction...
PostPosted: Wed Apr 09, 2008 5:27 pm 
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Cold-Hearted Immortal
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Joined: Fri Mar 10, 2006 3:46 pm
Posts: 2310
Location: Left Coast, USA
My GG Forum history fu is not everything it could be... :oops:

...is this the Second Edition of the Forum? :shock:

So, we have to pick proficiencies now? What was wrong with just saying, "I'm good at this... Or grew up doing that"? 8)

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Gnome Boy (a.k.a. "Jon") • DCC play-tester @ DDC 35, Feb 2011. • Beta DL 2111, 7:00 AM PT, 8 June 11.
Playing RPGs since 1977 • Quasi-occasional member of the Legion of 8th-Level Fighters - Holds the power to play gnomes at will!

Here Be DCC Monsters...

General Yoros, Warrior, Str 13, Agl 8 (10), Stm 17, Per 13, Int 11, Lck 8; Law, HP 39, AC 17, R+2, F+4, W+2, band/shld, warhammer, longsword, longbow, pitchfork

Han Dee, (Weaver) Neutral Thief, Str 10, Agi 13, Stm 11, Per 11, Int 15, Lck 14, AC 13 (Leather), HP 25, Luck Die d6, Backstab 3, Sneak Silently 10, Hide In Shadows 9, Pick Pocket 10, Climb Sheer 10, Pick Lock 9, Find Trap 9, Disable Trap 9, Forge Doc 10, Disguise 3, Read Lang 5, Handle Poison 3, Cast Scroll d14+2, birth augur (Born under the loom) +1 to all skill checks (including thief skills), Banepicks (auto pick lock/disable trap, but lose 1d3 random ability loss, if a 3 then 1 pt is perm)


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 Post subject: Re: Pardon our construction...
PostPosted: Wed Apr 09, 2008 5:31 pm 
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Hard-Bitten Adventurer
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Joined: Tue Nov 29, 2005 12:06 pm
Posts: 135
Location: Flying overhead
Change in all things is sweet.
—Aristotle

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DCC #26 The Scaly God
DCC #60 Thrones of Punjar
Monstercology: Orcs
Age of Cthulhu 2: Madness in London Town
Co-author Age of Cthulhu 5: The Long Reach of Evil
Co-author 2006, 2007, 2008 Tourney DCCs

Visit Rick's RPG Blog Jabberwock's Rest


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