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| Cold-Hearted Immortal |
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Joined: Fri Mar 10, 2006 3:46 pm Posts: 1775 Location: Left Coast, USA
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You're quite welcome. The adventure modules are not released 'in order', i.e., they vary from level to level with each new one published. And I have heard Joseph say that there will always be more lower level modules published than higher ones -- just market forces in play there. Interesting that you found the subscription form... Are you part Elf?  Anyway, there used to be a subscription option for the modules back in the 3e days. I'm 99.783% sure it is defunct now. ...But who knows if it will come back next year for the new game...? As for highly regarded boxed sets, Castle Whiterock is justly heaped with praise. The Gazeteer of the Known Realms has fans the world over. The others are compilations of popular modules... You really can't go wrong; it just depends on what grabs your interest most! Again, all of these were written for 3rd Edition D&D, but since DCC RPG is built on the same basic engine, the conversion can be done without fuss. The main tip: each level in DCC RPG is roughly equivalent to 2 levels in D&D, or so many have commented.
_________________ Gnome Boy (a.k.a. "Jon") • DCC play-tester @ DDC 35, Feb 2011. • Beta DL 2111, 7:00 AM PT, 8 June 11. Playing RPGs since 1977 • Quasi-occasional member of the Legion of 8th-Level Fighters - Holds the power to play gnomes at will! Here Be DCC Monsters...
Pbp Secret of Bone Hill characters: Flavia, WAR, Beekeeper, L, Str 10, Agi 10, Stm 7, Per 10, Int 12, Lck 7, AC 10 hp 5, staff, jar of honey, 10-ft pole, 1 pc chalk, 50' rope, 2 torches (1 lit) Hector, DWARF Apothecarist, L, Str 5, Agi 11, Stm 12, Per 10, Int 6, Lck 10, AC 10, hp 11, sword, shield, cudgel, steel vial, chest, flint & steel, empty flask, lg sack Chendris, WIZ, Alchemist, N, Str 11, Agi 9, Stm 12, Per 15, Int 13, Lck 15, AC 10, hp 3, staff, empty flask, 50' rope, 2 candles, lg sack, oil (1 flsk), 1 torch, snakeskin tome; speaks gnoll Darrow, CLR, Hunter, N, Str 11, Agi 12, Stm 8, Per 16, Int 7, Lck 12, AC 10 hp 5, short bow, 6 arrow, 10-ft pole, deer pelt, torch (lit)
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