Goodman Games: Your Cure for the 4e Blues.Warduke wrote:well, goodman games IS the home of the zero level adventure, so i'm not too worried. if anyone comes up with a good toned down version, i have faith that it will be our boys.
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Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.
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Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.
Link: Here Be 100+ DCC Monsters
bygrinstow.com - The Home of Inner Ham
:DGnomeBoy wrote:Goodman Games: Your Cure for the 4e Blues.Warduke wrote:well, goodman games IS the home of the zero level adventure, so i'm not too worried. if anyone comes up with a good toned down version, i have faith that it will be our boys.
I approve the idea. Except my cure will probably involve sticking with 3.5. If Dragonmech officially makes the move to 4e, then I'll probably learn the system.
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Hell yeah.Arek wrote:GnomeBoy wrote:Goodman Games: Your Cure for the 4e Blues.Warduke wrote:well, goodman games IS the home of the zero level adventure, so i'm not too worried. if anyone comes up with a good toned down version, i have faith that it will be our boys.
I approve the idea.
DCC wiki project:
http://dnd.wikia.com/wiki/Dungeon_Crawl_Classics
http://dnd.wikia.com/wiki/Dungeon_Crawl_Classics
It's a little odd on my part, because if anything, I'm usually in favor of giving a character more to do and turning up the power knob.Save Vs. Death Ray wrote:Hell yeah.Arek wrote::DGnomeBoy wrote: Goodman Games: Your Cure for the 4e Blues.
I approve the idea.
A lot of PrCs in the official supplements get on my nerves, because they're supposed to be masters of using time as a weapon or whatever, but they only get to use that ability once or twice a day, as if that's enough to redefine how they approach combat, like it's claimed to.
:ticked:
Anyway. If my character's going to be given game mechanics to make them more effective at fighting evil or bending time or stabbing people in the face, they should be something that's always an option, not some trick which can only be used once or twice a day and then I revert to doing things like everyone else.
[/rant][/ticked]
Those are probably my biggest attractions to Frank and K's work. Their stuff tends to redefine how a character fights and does magic, and it's fun to have your character doing something spectacular that the other players remember for a long time.