Plans for Origins and GenCon 2005

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fathead
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Plans for Origins and GenCon 2005

Post by fathead » Tue Jan 11, 2005 7:51 am

Have any adventure concepts been tossed around for the next DCC
tournament at GenCon 2005?

Any plans for Origins? If no tournament plans are underway, someone
should consider running a couple tables with another DCC adventure.
I could guarantee one full table. :)
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Post by goodmangames » Tue Jan 11, 2005 6:57 pm

Yes, we've tossed around a LOT of ideas. :) But nothing is final enough to talk about yet. We won't be at Origins this year, but we have solved one problem: team registration. We've talked to Gen Con, and they will be able to allow for team registration. Basically, an individual will be able to buy multiple tickets (up to 6) for a single slot, enabling entire teams to register at once. Once that's all ironed out we'll give the details.
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Post by fathead » Wed Jan 12, 2005 5:26 am

Any thought on allowing first dibs on event tickets to the last year's top 2 teams?
:wink:
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Post by goodmangames » Tue Jan 18, 2005 8:38 pm

I can't promise anything (and I'm not even sure if Gen Con's registration system handles that), but I'll bring it up for discussion...
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Post by fathead » Wed Jan 19, 2005 5:28 am

goodmangames wrote:I can't promise anything (and I'm not even sure if Gen Con's registration system handles that), but I'll bring it up for discussion...
Last year, I barely got a table (and I registered the first day).

Your event is on the top of our GenCon event list though! I'm not wasting any time this year. I'm ordering that event first.
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Post by ynnen » Thu Jan 20, 2005 9:20 am

That's what I like to hear! While I didn't have the honor of killing off -- ahem -- running the adventure for Clan Yeoman (I was DMing the *winning* team :)) I have to say that running Crypt of the Devil Lich was the best DMing experience I've ever had at a Con.

Lots of action, lots of great people, and lots of stories to tell over and over and over and over again.

While I can't say much about Gen Con 2005, I can say that I'm thrilled about what lies ahead, and am looking forward to working on the upcoming tournament module -- it is sure to be another adventuring opus that will be remembered long after it's been run.
Crypt of the Devil Lich, Dungeon Interludes, The Mask of Death, Adventure Begins, Vault of the Dragon Kings, the Power Gamers Wizard Strategy Guide, The Adventure Continues, Palace in the Wastes and PhoenixCrawl Open

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Post by fathead » Thu Jan 20, 2005 10:36 am

Without a doubt, Goodman Games had some of the best GMs at GenCon running the event. If we hadn't advanced past the 1st round, this still would have been our favorite event from the con. I've been praising the event on the Enworld and Kenzer boards....I just hope that I don't shut my own group out of the event by drumming up more players. :)

Like I said, this event is at the top of our list! We'll be there with a full team again.
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Post by superfan » Mon Feb 21, 2005 1:16 pm

Hey Dan,

Great game last Gencon! I was the funny spectator stalking your group, and learning all their secrets! :P

I wanted to warn you....I'm bringing my posse this time, and we're taking Clan Yeoman down!!! :D ....NOT!

I hope this team thing works, and we'll see if I can get 3 of my gaming group to Indy this year. I look forward to giving you a tough fight this August. Later bro,

Ben "superfan" Waxman
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Post by fathead » Wed Feb 23, 2005 5:46 am

superfan wrote:Hey Dan,

Great game last Gencon! I was the funny spectator stalking your group, and learning all their secrets! :P

I wanted to warn you....I'm bringing my posse this time, and we're taking Clan Yeoman down!!! :D ....NOT!

I hope this team thing works, and we'll see if I can get 3 of my gaming group to Indy this year. I look forward to giving you a tough fight this August. Later bro,

Ben "superfan" Waxman
Yeah, I remember you. :) How could I forget?! You had me sign your t-shirt. :o

I think that cutting the tournament to 4 players is definitely going to narrow the competition. It's going to be fun.

We look forward to competing again. Let us know what your team name is so that we can watch for you. :wink:
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Post by ynnen » Wed Feb 23, 2005 9:27 am

This year's tournament should be a real blast... A great adventure concept that should challenge even the most hardened veterans, and a set of characters I really enjoyed building -- they have all the "classic" skills and abilities, but with a few quirks and flavor of their own.

I'm not sure if a final decision has been made about table/team sizes... I know it's being discussed, but I think the final decision will be based on:
- DM availability
- Tournament coordinators/scorers availability
- Player interest
- Tournament structure

If you have a strong, compelling argument for a particular table/team size, go ahead and make it -- a lot of factors are being considered, and we want to make a decision that makes the most of this wonderful tournament setting and gives the players what they want.

Joseph, can we leak the proposed module name? Can we make them tremble in fear right now? That's a whole spring and summer worth of fear to revel in!
Crypt of the Devil Lich, Dungeon Interludes, The Mask of Death, Adventure Begins, Vault of the Dragon Kings, the Power Gamers Wizard Strategy Guide, The Adventure Continues, Palace in the Wastes and PhoenixCrawl Open

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Post by fathead » Wed Feb 23, 2005 11:03 am

ynnen wrote: If you have a strong, compelling argument for a particular table/team size, go ahead and make it -- a lot of factors are being considered, and we want to make a decision that makes the most of this wonderful tournament setting and gives the players what they want.

Joseph, can we leak the proposed module name? Can we make them tremble in fear right now? That's a whole spring and summer worth of fear to revel in!
Well, I've already posted most of my opinions in the other GenCon tournament thread. I'll add one more though - how well a team works together is less of an issue with 4 people. When we used to play the D&D Open, team member selection was always important. Too many alpha males make for a difficult team. There also has to be more coordination in terms of combat...players rushing in before spells go off, encounters that could have been handled with more skill and less brawn, etc. So, by cutting the number of players down to 4, you are eliminating that element.

That being said, I don't really mind. I like the idea of 4 players as well. I only suggested 5 players because it would be nice to be able to fit in one additional player per GM. Given last year's demand for the event, I suspect that tables will fill up QUICKLY.

As for the last part...JOESEPH!!! Give us the event name!! We're dying here!!!
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Post by goodmangames » Mon Feb 28, 2005 5:43 pm

OK, OK! The adventure title is...

...drum roll, please....

VAULT OF THE DRAGON KINGS

Does that get your blood flowing or what?
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Post by fathead » Tue Mar 01, 2005 7:04 am

goodmangames wrote:OK, OK! The adventure title is...

...drum roll, please....

VAULT OF THE DRAGON KINGS

Does that get your blood flowing or what?
Very nice. Give us the module cover! Give us the characters! We're ready to go! :)
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Post by ynnen » Tue Mar 01, 2005 2:00 pm

Hey, hey, hey!!! Give 'em an inch, they want a foot... :P

I'm sure we'll be doling out more information in juicy bits, to tantalize the senses... Lemme just dangle this out, too... I just submitted the proposed roster of PCs for the convention, and the feedback was very positive.

- Some atypical characters with a few surprises that are still faithful to the classic feel of old school dungeon romping.
- More detailed background stories to help enterprising GMs incorporate these characters into their own campaigns as powerful NPCs with quirks and style.
- Enhanced Tumble skills for the majority of characters!! :lol: (pseudo-inside joke for those of you who participated last year)

Until Joseph's ready to reveal more, you'll have to settle for repeating the name over and over, and pre-tremble in pre-fear.

Vault of the Dragon Kings
Vault of the Dragon Kings
Vault of the Dragon Kings
Vault of the Dragon Kings
Vault of the Dragon Kings


See, it just keeps getting better and better!!
Crypt of the Devil Lich, Dungeon Interludes, The Mask of Death, Adventure Begins, Vault of the Dragon Kings, the Power Gamers Wizard Strategy Guide, The Adventure Continues, Palace in the Wastes and PhoenixCrawl Open

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Post by arandall » Wed Mar 02, 2005 12:10 am

I'm curious, having never been to a con or played a tournament module. Do people come as a party, a pre-existing group of players playing together. Or is it a pick up deal, with parties formed randomly from everybody present?

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Post by fathead » Wed Mar 02, 2005 6:14 am

arandall wrote:I'm curious, having never been to a con or played a tournament module. Do people come as a party, a pre-existing group of players playing together. Or is it a pick up deal, with parties formed randomly from everybody present?
Players now have the option of purchasing tickets for their entire team this year, so I'm sure that there will be plenty of those. Parties aren't typically formed at random, but if you purchase a ticket, you are guaranteed a spot on a team. I'm sure that there will be others that will be without an entire team.
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Post by MattF » Wed Mar 02, 2005 6:17 am

Do people come as a party, a pre-existing group of players playing together. Or is it a pick up deal, with parties formed randomly from everybody present?
At least last year, my friend and I bought tickets for a specific slot, and we were teamed up with the other four people who had bought tickets for that same slot - we didn't know them ahead of time. Since we won, it seemed to work out OK. :wink:

I assume you could coordinate a group of four to try and get tickets for the same slot. If we want to defend our title, we will have to do that this year. I know some of the other teams last year were all friends.

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Post by fathead » Wed Mar 02, 2005 6:22 am

ynnen wrote: Until Joseph's ready to reveal more, you'll have to settle for repeating the name over and over, and pre-tremble in pre-fear.

Vault of the Dragon Kings
Vault of the Dragon Kings
Vault of the Dragon Kings
Vault of the Dragon Kings
Vault of the Dragon Kings


See, it just keeps getting better and better!!
It DOES sound menacing. I guess that you tossed the earlier idea of the dreaded "Vault of the Halfling Queen"?
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Post by ynnen » Wed Mar 02, 2005 9:19 am

Oops -- you were supposed to take a left at the Fearsome Corridor of the Nixie Regents... the Vault of the Dragon Kings is left from there, then two doors down to the right. Not the other way around.... :D
Crypt of the Devil Lich, Dungeon Interludes, The Mask of Death, Adventure Begins, Vault of the Dragon Kings, the Power Gamers Wizard Strategy Guide, The Adventure Continues, Palace in the Wastes and PhoenixCrawl Open

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Post by Frukathka » Sun Mar 06, 2005 10:36 pm

I'm looking forward to seeing the Goodman crew at GenCon! (It'll be my first Con)

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