OURUlz wrote:
yeah, we are a bunch of old farts. We can finally say, " yeah, I remember back when you had a dagger, three hit points, and a sleep spell."
I'm not saying that fourth edition is going to be a bad game, I'm just saying that I just don't like how they are monkeying with the game for the sake of a cash grab. They are changing game elements so it will play smoother online ,dudes. Do we have to play it online? no. But what was the first stinkin' think they mentioned? It was online play. They want World of Warcraft money and they've come up with a really lame idea to get it.
So no murder, then? That's cool. I'm not sure I'd call it a cash grab, though. I like cash. When folks come in my store, I take cash and let them carry something off with them. I change things up in hopes of keeping getting cash. If you think the changes are all corporate driven, well, that probably would be bad. But I get the impression the folks that wrote and produced d20/3.x are the source of the changes, so if you liked what they did between 1999 and 2007, isn't there
any hope for 4e?
Treebore wrote:
Yeah, its nothign but a big power up for powergamers and munchkins. The "per encounter" powers alone prove this pretty darn strongly.
The fighter who can heal himself as he fights is another one, or might be able to do damage even when he misses is another.
Plenty of evidence to me.
I would likely have played spellcasters for the majority of the last thirty years, except I've been too often frustrated by "Oh, yeah, I
know that spell, but I didn't memorize it..." Per encounter abiliies sound like they have potential. As for fighters healing themselves, I haven't seen that pitch. But my general conjecture is that class abilities won't be fixed by level, but will be chosen from a class list so you can customize your character to some degree, so maybe you can take a healing ability, but it may not be automatic.
I have a fighter
now who can heal himself -- he's not competing with the party healer by any means, but he's got a little healing in his back pocket.
Did what you saw say a fighter can heal himself at will back up to full hp as often as he wants? Or, if it suggested fighters would have some healing, but didn't say how much, isn't there room for waitng to see how that actually takes form? If it is the difference between a fighter drinking a healing potion or taking an action to heal, I'm not sure there's any difference in the encounter. It just makes a difference in where resources come from. (Personally I hate shopping in game; better the quick heal in your 'will' than a quick heal you had to shop for.... Or that the DM had to plant in the treasure coz he knew you needed it anyway [takes the pressure off the DM to track your hp]).
As for 'does damage when misses', again haven't seen that, but I have one word: Houserule.
(Okay, more than oneword, parenthetically: again, it could be some sort of special optional ability with limited application.)
OURUlz wrote:
You know, the more I read about all these changes the more I get upset. This is not Dungeons and Dragons. This is everybody gets to win. Where is the risk? Fighters shouldn't be able to heal. And if you miss, you miss. thats it. Yeah, I think the teen crowd will love this kind of thing. Not me, man there doesn't seem like there's any challenge left.
Hmmm. Thought experiment: Wizards decides to stop publishing 3.5. No more new D&D except for what third-party publishers put out. A year leter they put out a new game with the d20 system, similar to 3e D&D but not directly convertable, and its called Tunnels & Crusades, or Castles & Trolls, or Runesearch, or anything.... Would we get upset about this new game?
Hmm, maybe I should ask 'how upset?"....
I haven't seen the rules yet.
I think people's upsetedness is - perhaps - at how WotC has been pitching the new game, not at the game itself. So they suck as pitchmen, perhaps.
So, I have a salt shaker handy if anyone needs a pinch....