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| Cold-Hearted Immortal |
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Joined: Fri Mar 10, 2006 3:46 pm Posts: 1828 Location: Left Coast, USA
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Arakor wrote: - The module must be able to be completed in a 4 hour window.
- A GM can potentially run two modules; one in the morning, one in the afternoon.
In Feb 2006, I had the pleasure of playing through Iron Crypt of the Heritics in what was meant to be a four hour slot. When the game following us didn't materialize we kept going, since we had lost time creating characters at the start. Took about 6 hours, including a tedius characters creation session (folks waffling over spell choice, equipment choice, etc.). But I bet you could get it done in 4 hours... with good prep.
And Blackguard's Revenge might be a good companion for the other slot...
They are both very different, but linked by plotline. Iron Crypt was a blast to play, and having read Revenge, I'm looking forward to a chance to run it... This could be your con tourney...!
_________________ Gnome Boy (a.k.a. "Jon") • DCC play-tester @ DDC 35, Feb 2011. • Beta DL 2111, 7:00 AM PT, 8 June 11. Playing RPGs since 1977 • Quasi-occasional member of the Legion of 8th-Level Fighters - Holds the power to play gnomes at will! Here Be DCC Monsters...
Pbp Secret of Bone Hill characters: Chendris, WIZ, Alchemist, N, Str 11, Agi 9, Stm 12, Per 15, Int 13, Lck 13, AC 10, hp 3, staff, empty flask, 50' rope, 2 candles, lg sack, oil (1 flsk), 1 torch, snakeskin tome; speaks gnoll Darrow, CLR, Hunter, N, Str 10, Agi 12, Stm 8, Per 16, Int 7, Lck 12, AC 10 hp 5, short bow, 6 arrow, 10-ft pole, deer pelt, torch (lit) Hector, DWF Apothecarist, L, Str 5, Agi 11, Stm 12, Per 10, Int 6, Lck 10, AC 10, hp 11, sword, shield, cudgel, steel vial, chest, flint & steel, empty flask, lg sack Flavia, R.I.P.
& General Yoros, Warrior, Str 13, Agl 8, Stm 17, Per 13, Int 11, Lck 7; HP 39, AC 17, R+2, F+4, W+2, band/shld, warhammer, longsword, longbow, pitchfork, warhorse
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