Search found 779 matches
- Fri Mar 09, 2012 1:44 pm
- Forum: Playtest Feedback: Combat
- Topic: Swarms
- Replies: 3
- Views: 23904
Re: Swarms
You mean do it basically as in D&D 3.5?
- Fri Mar 02, 2012 9:10 am
- Forum: Playtest Feedback: Spells and Magic
- Topic: Alt magic idea
- Replies: 5
- Views: 23046
Re: Alt magic idea
Instead of Max Spell level, the Wizard gets a pool of Spell dice. Yes, essentially, the "spells per day" chart becomes a dice pool from which the caster can cast his spells. Neat, but two (possibly unintended) consequences: 1) Players will know that d12's and d16's will most likely fail t...
- Wed Feb 29, 2012 2:51 pm
- Forum: Playtest Feedback: Spells and Magic
- Topic: Alt magic idea
- Replies: 5
- Views: 23046
Alt magic idea
I was just thinking about ways to muck with the spell system. I still think spells should not have levels. But that doesn't mean spell casters don't have spell level slots. What is all spells had various tiers of success and failure with "easy" spells starting at 10+ to succeed and harder ...
- Wed Feb 29, 2012 2:33 pm
- Forum: DCC RPG General
- Topic: Stop the press!
- Replies: 7
- Views: 8991
Re: Stop the press!
Sure, I can imagine lots of things I'd change. I'm sure non-d20 resolution (for attacks, saves, ability checks,etc) dice could be more prevalent in the book than they are now. Joseph introduced them for two weapon fighting and they could be so much more commonly used. I bet the word skills appears i...
- Tue Feb 28, 2012 3:00 pm
- Forum: DCC RPG General
- Topic: PDF Support
- Replies: 13
- Views: 20494
Re: PDF Support
Armless, legless knight (AC: 10, hp: 432, Atk: Bite (1d2), Spec Atk: Bleeds on you (no damage, just messy), Spec Atk: Taunt (DC 15 Wis check to not become enraged and attack knight))
- Mon Feb 27, 2012 7:32 pm
- Forum: Playtest Feedback: Characters
- Topic: Stat Increases As Levels Increase
- Replies: 20
- Views: 50860
Re: Stat Increases As Levels Increase
Here's my version: When you level you can roll for self improvement Self-Improvement: ROLL d8 to determine a +1 to random ABILITY SCORE (MAX 18) 1=STR; 2=DEX; 3=CON; 4=INT; 5=PERSONALITY; 6=LUCK; 7=ROLL AGAIN; 8=Player Choice Don't you mean Roll d7, this DCCRPG we don't need to roll again when a sm...
- Sun Feb 19, 2012 2:28 pm
- Forum: Playtest Feedback: Spells and Magic
- Topic: Spell save DC?
- Replies: 2
- Views: 17550
Re: Spell save DC?
Whatever the effect die roll was when the spell was cast.nudnic wrote:What's the save DC for spells? I couldn't seem to find this in the rules PDF. I'm guessing it's something like 10 + spell level + Int modifier.
- Fri Feb 10, 2012 2:47 pm
- Forum: DCC RPG General
- Topic: More interested in the DCC release in April than D&DN
- Replies: 26
- Views: 32860
Re: More interested in the DCC release in April than D&DN
If the DCCRPG hadn't come along I would probably just run my games from the on-line 3.5SRD... it has everything you need to run a 3.5 game. It's more portable, better organized than the books, and its FREE. :mrgreen: There is an equally free online Pathfinder SRD and Pathfinder does have some impro...
- Fri Feb 03, 2012 12:14 pm
- Forum: DCC RPG General
- Topic: Random Name Generator for Joseph's Offspring
- Replies: 11
- Views: 17531
Re: Random Name Generator for Joseph's Offspring
Didn't see the d100 bit at the top.reverenddak wrote:You broke it Jm! Why can't you just play along for once?...
21. Eoj
22. (His wife's name backwards)
23. Indippity*
24. Loin*
* these of course work best with Sir in front of them.
- Fri Feb 03, 2012 12:09 pm
- Forum: Playtest Feedback: Characters
- Topic: Alternative to "3d6, in order"
- Replies: 36
- Views: 88449
Re: Alternative to "3d6, in order"
Tell them to trust you and then include "magic fountains" and such in your world where once you defeat the three demons guarding it, the fountain grants you ability score boosts if you sacrifice the right amount of gold. IOW, create a random table with good and bad effects and grant a bonu...
- Fri Feb 03, 2012 12:05 pm
- Forum: Actual Play Reports
- Topic: DCC + C&C
- Replies: 11
- Views: 30398
Re: DCC + C&C
Designation of product identity: The following items are designated Product Identity in accordance with Section 1(e) of the Open Game License, version 1.0a: Any and all Dungeon Crawl Classics logos and identifying marks and trade dress, DCC RPG, all proper names, capitalized terms, italicized terms...
- Fri Feb 03, 2012 11:55 am
- Forum: Playtest Feedback: Characters
- Topic: Alignment as Political
- Replies: 6
- Views: 22523
Re: Alignment as Political
There was a system or setting from Green Ronin games whose name escapes me that was kind of interesting and probably better for use with DCCRPG. Instead of creating alignments for deities, create religions. Each religion might of itself be mono- or poly-theistic and large enough religions could even...
- Fri Feb 03, 2012 11:42 am
- Forum: DCC RPG General
- Topic: How are people making NPC Magic Users?
- Replies: 15
- Views: 17635
Re: How are people making NPC Magic Users?
That, for the most part, is what drove me back to 1e, C&C, and now DCC. I want to run the game...not have the game run me! And overall, it just doesn't have to be that complicated. Statting out a high level MU or cleric in 1e is no easier than doing it 3.Xe in terms of the meat of the stat bloc...
- Fri Feb 03, 2012 11:34 am
- Forum: DCC RPG General
- Topic: More interested in the DCC release in April than D&DN
- Replies: 26
- Views: 32860
Re: More interested in the DCC release in April than D&DN
It's the business model that WotC uses that keeps me from becoming interested and returning to official D&D. I hate planned obsolescence. They talk today about no longer having editions and updates. Not sure how they will handle that as a corporate entity, but the current designers are saying t...
- Fri Feb 03, 2012 11:30 am
- Forum: DCC RPG General
- Topic: Level Limits
- Replies: 32
- Views: 33009
Re: Level Limits
Thieves can't expend luck to improve damage dice. They can only expend luck to improve their "chance" of success, aka d20 or d% rolls. For each point of Luck expended, he rolls one die, and applies that modifier to his roll. This bonus can be applied to thief skills where each +1 = +5%. Fo...
- Tue Jan 31, 2012 3:14 pm
- Forum: Actual Play Reports
- Topic: DCC + C&C
- Replies: 11
- Views: 30398
Re: DCC + C&C
Anyway... I won't be sharing my work, since this is all someone else's IP with with my twists and turns. I'm assuming DCC won't be OGC. Funny, there's a copy of the OGL on page 160 of the beta PDF. So why wouldn't the DCC be OGC? Of course, it isn't exactly valid since it doesn't mention being deri...
- Tue Jan 31, 2012 3:10 pm
- Forum: DCC RPG General
- Topic: Level Limits
- Replies: 32
- Views: 33009
Re: Level Limits
If there was a duel between a Level 4 Fighter and a Level 4 Thief, I would put my money on the Thief. Isn't this the extreme opposite? Surely a level 4 fighter should best a level 4 thief? Yes, in a duel, facing one another 20 feet apart in a closed 30 foot square room underground: the thief is toa...
- Tue Jan 31, 2012 3:03 pm
- Forum: DCC RPG General
- Topic: Random Name Generator for Joseph's Offspring
- Replies: 11
- Views: 17531
Re: Random Name Generator for Joseph's Offspring
I can't believe namdoog and hpesoj (though I started with Eoj, myself) haven't been posted yet. Backwards spelled names are de rigeur in an old school game.
Namdoog isn't.... tooooo bad.
Namdoog isn't.... tooooo bad.
- Fri Jan 27, 2012 10:26 am
- Forum: Playtest Feedback: Characters
- Topic: Cleric? Why?
- Replies: 2
- Views: 15896
Re: Cleric? Why?
The cleric spells aren't as powerful/dangerous as the wizard spells.
- Mon Jan 23, 2012 5:48 pm
- Forum: Playtest Feedback: Spells and Magic
- Topic: Ruminations on spells
- Replies: 6
- Views: 24700
Re: Ruminations on spells
I'm going to play with this and see how it works, but seemed to work great in Savage Worlds. In addition, it seemed to give the DM better control over what a spell actually does -- meaning the player (and the character) don't know what to expect. This is certainly much more Appendix N than baseline...
- Wed Jan 18, 2012 11:56 am
- Forum: Playtest Feedback: Characters
- Topic: Alternate EXP Award Method
- Replies: 10
- Views: 28732
Re: Alternate EXP Award Method
Things like this kill me that I'm not an official play tester. <sniff>finarvyn wrote:The XP system is similar to the ones that jmucchiello and I posted in this very thread.
- Wed Jan 18, 2012 11:55 am
- Forum: Playtest Feedback: Spells and Magic
- Topic: Ruminations on spells
- Replies: 6
- Views: 24700
Re: Ruminations on spells
Old idea. http://www.goodman-games.com/forums/vie ... 766#p39766nudnic wrote:Since the spell roll is based on level the spell success gets higher for each level a character attains. This makes me think that spells themselves don't need levels.
- Thu Jan 12, 2012 10:19 am
- Forum: Actual Play Reports
- Topic: DCC + C&C
- Replies: 11
- Views: 30398
Re: DCC + C&C
So would you call it C&CDCCRPG or DCCC&CRPG? The latter is nice because the & is in the middle.
- Thu Jan 12, 2012 10:17 am
- Forum: DCC RPG General
- Topic: Look what I got in the mail
- Replies: 10
- Views: 13159
Re: Look what I got in the mail
I didn't notice the pencil holder. When I scrolled right I was mesmerized by the colorful mouse pad.finarvyn wrote:Awesome!
And the pencil holder is pretty sweet, too!
RE: The Artwork
Old school inked artwork done with actual ink. Outrageous!!
- Mon Jan 02, 2012 6:20 pm
- Forum: DCC RPG General
- Topic: Countdown Thread
- Replies: 105
- Views: 128563
Re: Countdown Thread
That's nice. I'm still very cool on the game as I've been the last few months. I'll wait to see it to see if I want to write anything for it. It's looking doubtful that I'll be doing anything for DCCRPG though.