Search found 379 matches

by bholmes4
Sat Sep 08, 2012 7:40 am
Forum: DCC RPG Adventure Modules
Topic: So I caved and bought the LE DCC RPG book.
Replies: 23
Views: 38633

Re: So I caved and bought the LE DCC RPG book.

The news reports had my mom a little concerned and one night she asked a bunch of questions about it after a big special was on TV. I convinced her to try it out firsthand and she rolled up a thief with 1 hp. I tried to get her to re-roll it but she wouldn't listen. The game then started with her th...
by bholmes4
Mon Sep 03, 2012 6:11 am
Forum: Characters
Topic: Another Character Sheet
Replies: 6
Views: 16259

Re: Another Character Sheet

Yeah this is probably my favourite sheet for DCC that I have seen yet. Great job and please do the variants!
by bholmes4
Fri Aug 31, 2012 4:10 pm
Forum: DCC RPG Third Party Publishers
Topic: New DCC RPG Kickstarter - Craft of Corpse Born
Replies: 6
Views: 14429

Re: New DCC RPG Kickstarter - Craft of Corpse Born

I really think you need to give us a lot more info/teasers on this. Right now I see little reason for people to support the kickstarter as there is so little information on the product and you are an unknown commodity as a writer. If you can get people excited or interested they will help promote it...
by bholmes4
Fri Aug 31, 2012 3:48 pm
Forum: Rules discussion
Topic: Halfling Lucky Charms
Replies: 30
Views: 71799

Re: Halfling Lucky Charms

I don't even care about balance. If I have to add the halfling luck modifier to all those rolls it starts to get cumbersome and annoying.
by bholmes4
Thu Aug 30, 2012 6:40 am
Forum: Rules discussion
Topic: Halfling Lucky Charms
Replies: 30
Views: 71799

Re: Halfling Lucky Charms

Yeah I think you are crazy 8) . That's probably just there in case the halfling spends more than one point, thus changing the modifier.

If you are right that really changes things :shock: .
by bholmes4
Thu Aug 30, 2012 6:35 am
Forum: Magic and Spells
Topic: Identifying magic item properties
Replies: 12
Views: 23716

Re: Identifying magic item properties

I find rolling 2d4 etc. annoying so I just add another dice size usually. Thus a sword +1 becomes 1d10 instead of 1d8 or whatever. The players seem to enjoy the larger dice and feels like more of an upgrade than a simple +1. I then to try to jazz it up with other details and minor powers to make it ...
by bholmes4
Tue Aug 28, 2012 3:49 pm
Forum: Rules discussion
Topic: Initiative
Replies: 12
Views: 19075

Re: Initiative

My rule: 1. On the first round of combat roll d20, individual initiative + bonuses/penalties. 2. On all following rounds you roll straight d6 for each side . You must declare you are casting a spell before initiative begins. I also don't play with "free whacks", dividing movement and other...
by bholmes4
Mon Aug 27, 2012 5:18 pm
Forum: Characters
Topic: Crawl! New Class Challenge: GNOME!
Replies: 16
Views: 41814

Re: Crawl! New Class Challenge: GNOME!

I like this version Gnomeboy. This is alot closer to how I think gnomes SHOULD have been made in those other RPGs.
by bholmes4
Fri Aug 24, 2012 8:08 pm
Forum: Characters
Topic: Crawl! New Class Challenge: RANGER!
Replies: 31
Views: 89860

Re: Crawl! New Class Challenge: RANGER!

Am I the only one that thinks Rangers being forced into the archer or two-weapon fighter categories just plain sucks, and always has? It has never felt attached to the class concept in general to me, especially since their affinity with two-weapon fighting didn't even exist prior to 2nd edition. I ...
by bholmes4
Wed Aug 15, 2012 9:24 pm
Forum: DCC RPG Third Party Publishers
Topic: Patrons supplement Kickstarter live!
Replies: 320
Views: 1251765

Re: Patrons supplement Kickstarter live!

Only 2 hours left. Not too late to jump in and try to get this to the 4k mark...
by bholmes4
Wed Aug 15, 2012 3:28 pm
Forum: Rules discussion
Topic: Birth Auger at +0
Replies: 28
Views: 49750

Re: Birth Auger at +0

Regardless of the Birth Auger, it is entirely conceivable that Al the warrior rolls 8, 4, 9 (not bad!) whereas Bob the warrior rolls 3, 6, 2 (ouch!). The problem is it might be Bob who has the -1 hp per level birth augur... Some players may like the challenge but I know many would be irritated his ...
by bholmes4
Mon Aug 13, 2012 7:56 pm
Forum: DCC RPG Third Party Publishers
Topic: Creature Catalog
Replies: 75
Views: 137601

Re: Creature Catalog

Make the book that appeals to you. You seem to have a certain style and need to remain true to it in my opinion, even if I don't prefer that style. If I were to make a creature catalog my stat blocks would be even shorter than the ones in the DCC book, a far cry from what you made. The reality is yo...
by bholmes4
Mon Aug 13, 2012 1:23 am
Forum: Characters
Topic: Crawl! New Class Challenge! Draft Picks! (Pick the best!)
Replies: 31
Views: 57264

Re: Crawl! New Class Challenge! Draft Picks! (Pick the best!

Really wanted to see what someone could do with the Psionicist. Not a huge fan of the class but it's never been done well in my opinion. Would love to see someone take a stab at it anyway.
by bholmes4
Mon Aug 13, 2012 1:19 am
Forum: DCC RPG General
Topic: New Kickstarter for Funkier (d18, d11, d15) dice
Replies: 42
Views: 102540

Re: New Kickstarter for Funkier (d18, d11, d15) dice

Want the d22 but getting a nicer d7 would be just as good.
by bholmes4
Sat Aug 11, 2012 7:31 am
Forum: DCC RPG Third Party Publishers
Topic: Creature Catalog
Replies: 75
Views: 137601

Re: Creature Catalog

And I thought the DCC monster stat blocks were too big :shock: :shock: :shock: . I am really interested in your mutation rules and such so I will be supporting this product but I could never use these monsters in my games if that is how they are presented. I like to run fast paced games and that is ...
by bholmes4
Fri Aug 10, 2012 9:27 pm
Forum: Rules discussion
Topic: Multi-Classing
Replies: 25
Views: 49517

Re: Multi-Classing

Quode wrote:I might be better to not bother. Instead create a new class.
This is the route I would go as well. I am not a fan of multi-classing at all.
by bholmes4
Fri Aug 10, 2012 7:03 pm
Forum: DCC RPG Third Party Publishers
Topic: Patrons supplement Kickstarter live!
Replies: 320
Views: 1251765

Re: Patrons supplement Kickstarter live!

Thanks Sean. Love the idea of an updated Deck of Many Things.
by bholmes4
Fri Aug 10, 2012 10:10 am
Forum: DCC RPG Third Party Publishers
Topic: Patrons supplement Kickstarter live!
Replies: 320
Views: 1251765

Re: Patrons supplement Kickstarter live!

I am still trying to decide what funding level to jump in at. Some questions: 1. Does the base book come with magic items or only the $50 pledge? 2. Can we get an example of a magic item? Will they be basic items like in D&D, more complex like artifacts or something closer to what we have seen i...
by bholmes4
Wed Aug 01, 2012 1:15 pm
Forum: Rules discussion
Topic: Race separate from Class
Replies: 53
Views: 103274

Re: Race separate from Class

I always like the idea that humans just advance quicker. It's easier to do this in D&D with either XP bonuses or lower XP requirements per level. It's a bit more difficult in this game but you could still do it if you wanted. A simple +1 XP per session for humans (I prefer giving humans a bonus ...
by bholmes4
Wed Aug 01, 2012 10:19 am
Forum: DCC RPG Third Party Publishers
Topic: Alternate Occupations - New Product
Replies: 11
Views: 20798

Re: Alternate Occupations - New Product

Ok I just checked it out and it's definitely worth buying in my opinion. For $2.00 you can't go wrong. First off, I love lists that go 1-200, the more entries the better in my opinion. I hope this isn't giving away anything but to test it out I rolled a 6 (meaning I add +100 to my percentile roll) a...
by bholmes4
Wed Aug 01, 2012 9:38 am
Forum: DCC RPG Third Party Publishers
Topic: Alternate Occupations - New Product
Replies: 11
Views: 20798

Re: Alternate Occupations - New Product

Going to go buy this now. Love RPG supplements like this (easy to insert in to a campaign, great quality but not overdone with expensive art and production values driving up the price). The reality is I rarely use the stuff I buy but it is nice inspiration for me and sometimes I find a gem that I wi...
by bholmes4
Tue Jul 31, 2012 3:41 am
Forum: Rules discussion
Topic: Crits and fumbles are too frequent.
Replies: 19
Views: 24428

Re: Crits and fumbles are too frequent.

I'm guessing you could achieve the same result by subtracting the character's level from the fumble roll. This is a nice idea and would mean high level characters recover from fumbles more often. I also always forget to apply luck modifiers to my crits and fumbles so this would help hammer it in to...
by bholmes4
Mon Jul 30, 2012 8:15 pm
Forum: Rules discussion
Topic: Crits and fumbles are too frequent.
Replies: 19
Views: 24428

Re: Crits and fumbles are too frequent.

Consider that as characters level they get more actions per round. Since fumbles occur 5% of the time per roll, this actually means high level characters fumble more often per 10 seconds (round) than a low level character does. This never sits right with me but that's a whole other story. One thing ...
by bholmes4
Mon Jul 30, 2012 8:05 pm
Forum: Rules discussion
Topic: Spell number limitation
Replies: 38
Views: 92921

Re: Spell number limitation

If I understand the discussion correctly, I think that the key is that limiting spells known helps to simulate the whole experience/advancement part of a campaign. Suppose the most novice apprentice knew every spell in the book. When he adventures, hasn't he lost some of the fun because he can't ge...
by bholmes4
Thu Jul 26, 2012 5:49 am
Forum: DCC RPG Adventure Modules
Topic: Wandering monsters
Replies: 19
Views: 25732

Re: Wandering monsters

I should add that I don't always do this but when possible I try to pre-generate a bunch of encounters before hand. Before doing so I will often create thematic tables for the game that I then roll on, with the possibility for unexpected results, dynamic encounters and DM specials built in. A goblin...

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