Congratulation to you and your wife Joseph! Such a handsome little man - it's wonderful that everyone is doing well.
(And yes, in my experience there is nothing in the world that brings more real joy than being a Dad.)
Search found 325 matches
- Sun Feb 19, 2012 1:28 am
- Forum: DCC RPG General
- Topic: Announcing Haven Goodman
- Replies: 28
- Views: 40727
- Tue Jan 31, 2012 1:09 am
- Forum: DCC RPG General
- Topic: Random Name Generator for Joseph's Offspring
- Replies: 11
- Views: 17350
Re: Random Name Generator for Joseph's Offspring
14: Elmo
15: Otis
15: Otis
- Thu Dec 22, 2011 5:07 am
- Forum: DCC RPG General
- Topic: Social media tags: #DCC? #DCCRPG?
- Replies: 1
- Views: 4885
Re: Social media tags: #DCC? #DCCRPG?
I agree that #dccrpg seems the way to go... #dcc appears to return too much unrelated stuff. (Though I'm new to this sort of thing...)
- Tue Dec 13, 2011 1:18 am
- Forum: DCC RPG Third Party Publishers
- Topic: Chapter 13 Press Presents: Tales of the Fallen Empire
- Replies: 100
- Views: 370192
Re: Chapter 13 Press Presents: Tales of the Fallen Empire
LOVE the cover... and the content looks intriguing too!
- Tue Dec 13, 2011 1:13 am
- Forum: DCC RPG Third Party Publishers
- Topic: Purple Sorcerer Games: The Sunken City Starting Adventures
- Replies: 61
- Views: 100099
Re: Purple Sorcerer Games: The Sunken City Starting Adventur
Thanks for the kind words everyone. It's been a pleasure to work on these, and I'm looking forward with great anticipation to the DCC RPG launch!
- Mon Dec 12, 2011 9:53 am
- Forum: DCC RPG Third Party Publishers
- Topic: Purple Sorcerer Games: The Sunken City Starting Adventures
- Replies: 61
- Views: 100099
Re: Purple Sorcerer Games: The Sunken City Starting Adventur
Thanks finarvyn!
Anyone else having problems seeing the images or visiting the site? (Can't seem to recreate the problem on my end...)
Anyone else having problems seeing the images or visiting the site? (Can't seem to recreate the problem on my end...)
- Mon Dec 12, 2011 1:06 am
- Forum: DCC RPG Third Party Publishers
- Topic: Purple Sorcerer Games: The Sunken City Starting Adventures
- Replies: 61
- Views: 100099
Purple Sorcerer Games: The Sunken City Starting Adventures
http://purplesorcerer.com/ads/ad1.png Most find death in the crumbling ruins that stretch beyond sight into the mists south of the Great City; once rich districts now claimed by swamp and dark denizens. But for the desperate few, the ruins offer treasures the Great City denies them: fortune, glory,...
- Mon Oct 03, 2011 5:40 pm
- Forum: DCC RPG General
- Topic: To Mini Or Not To Mini
- Replies: 21
- Views: 23638
Re: To Mini Or Not To Mini
I like that DCC is written specifically so that minis aren't required - but as a long time battlemap printing guy I'm sure they'll find a place once the funnel is traversed. I wouldn't want to try to manage minis with 15-20 characters on the board, but once things settle down to a more manageable pa...
- Fri Aug 19, 2011 11:48 pm
- Forum: Playtest Feedback: Characters
- Topic: 0-Level Character Generator
- Replies: 35
- Views: 80843
Re: 0-Level Character Generator
I've had some occasional flakiness with my service provider of late, which has me contemplating a move. Let me know if you notice any more downtime, it will ease my decision making...
- Sun Jun 26, 2011 12:35 am
- Forum: DCC RPG General
- Topic: Full page Folder-style Hand-Tooled Character Sheet
- Replies: 8
- Views: 14424
- Sat Jun 25, 2011 3:57 pm
- Forum: Playtest Feedback: Combat
- Topic: Critical Hits with dice other than d20
- Replies: 14
- Views: 37257
Re: Critical Hits with dice other than d20
One option for dealing with the "more likely to roll a critical on d16 than d20 (without rolling a second die to even the odds) paradox" is to reduce the effectiveness of non-d20 criticals. Either reduce the critical die roll like 'reversed spells' (d6 becomes d4, d4 becomes d3, etc) - or ...
- Thu Jun 23, 2011 8:00 pm
- Forum: DCC RPG General
- Topic: Would you use the DCC RPG for long term campaign play ?
- Replies: 46
- Views: 57181
Re: Would you use the DCC RPG for long term campaign play ?
I agree that judging the 'long-term campaign' value of the DCC RPG by what's in the Beta rules is a bit premature. Obviously, much of the 'flavor' of how to manage the system isn't going to show up in a rules package designed to get players started. But big picture, I think from reading Joseph's com...
- Wed Jun 22, 2011 11:46 pm
- Forum: DCC RPG General
- Topic: "Funky Dice" DCC-themed Dice Roller
- Replies: 7
- Views: 11449
"Funky Dice" DCC-themed Dice Roller
I've created a "Funky Dice" DCC-themed dice roller, that also has the ability to roll up criticals and fumbles/corruptions/disapprovals. Users can use the criticals/fumbles feature in 'look-up' mode, so they can just enter the number they've rolled by hand, and see the table result. I cont...
- Sat Jun 18, 2011 11:24 pm
- Forum: Playtest Feedback: Combat
- Topic: Critical Hits and Burning Luck
- Replies: 7
- Views: 24044
Critical Hits and Burning Luck
Quick question: can a character burn luck to effect the critical hit roll against his foe?
I'm hoping not, as it would complicate something on working on.
Thanks!
I'm hoping not, as it would complicate something on working on.
Thanks!
- Sat Jun 18, 2011 7:53 pm
- Forum: DCC RPG General
- Topic: Free RPG Day
- Replies: 78
- Views: 86029
Re: Free RPG Day
I had to work on some things this afternoon, so I couldn't attend the free-rpg festivities at the local gamestore (Wandering Havoc Games), but my wife took my son by to purchase his first set of dice... ahh the memories. Anyhow, they managed to snag the last free copy of the Adventure Starter availa...
- Sat Jun 18, 2011 7:47 pm
- Forum: Playtest Feedback: Characters
- Topic: 0-Level Character Generator
- Replies: 35
- Views: 80843
Re: 0-Level Character Generator
That's exactly why I created the thing, so I'm thrilled you were able to use it for free rpg day.Lennon V. C. wrote:Thanks for this web app. I printed out 30 sheets yesterday for free rpg day. Made thing so easy.
- Sat Jun 18, 2011 3:46 pm
- Forum: Playtest Feedback: Characters
- Topic: 0-Level Character Generator
- Replies: 35
- Views: 80843
Re: 0-Level Character Generator
Thanks guys for the kind words. And I'm glad you found Hugh's scowling face funny: it made me laugh the first time it rolled off the printer. Originally, I was just going to put '4d6' over the stat line for enhanced characters, but upon considering the assumed enormity of Hugh's wrath, I felt someth...
- Wed Jun 15, 2011 11:51 pm
- Forum: Playtest Feedback: Characters
- Topic: 0-Level Character Generator
- Replies: 35
- Views: 80843
Re: 0-Level Character Generator
I just added, as a secondary option, the ability to create characters using 4d6, dropping the lowest die. I did it primarily to show how fundamentally different they are from the 3d6 serfs we know and love. (And also to illustrate that yes , rolling 3d6 straight does look that bad on a character she...
- Tue Jun 14, 2011 10:51 pm
- Forum: Playtest Feedback: Characters
- Topic: 0-Level Character Generator
- Replies: 35
- Views: 80843
Re: 0-Level Character Generator
Thanks for the heads-up! I've removed the additional language note.Ogrepuppy wrote: One small nit to pick: you can only choose additional languages (other than Common and Racial [if applicable]) when you achieve first level. (Reflecting your world-weariness. )
- Tue Jun 14, 2011 5:54 pm
- Forum: Playtest Feedback: Characters
- Topic: 0-Level Character Generator
- Replies: 35
- Views: 80843
Re: 0-Level Character Generator
Thanks jmucchiello - you're my fact checker!jmucchiello wrote:Read the PDF carefully: Note: Lucky mods (except 'Bountiful Harvest') are not reflected in fields above since luck can change!AgeOfFable wrote:This is very good, but it doesn't seem to apply the Birth Augur to saves or Hit Points when required.
- Mon Jun 13, 2011 9:44 pm
- Forum: Playtest Feedback: Characters
- Topic: Birth Augur and Lucky Roll
- Replies: 28
- Views: 39306
Birth Augur and Lucky Roll
As I was creating my character generator, I developed some observations about Birth Augur/Lucky Roll: 1)I love the idea of a characters having something particular that they're lucky at, but by my rough estimate, about 95% of characters are one luck burn away from either having no bonus, or much mor...
- Mon Jun 13, 2011 3:58 pm
- Forum: Playtest Feedback: Characters
- Topic: 0-Level Character Generator
- Replies: 35
- Views: 80843
0-Level Character Generator
For my own amusement, I've created a script that generates a random group of 4 0-level characters. I ran it past Joseph (and Harvey), and they think the community could get some use out of it. :) * The script creates a single PDF containing the 4 character cards * After printing, you can keep the pa...
- Thu Jun 09, 2011 4:02 pm
- Forum: Playtest Feedback: Characters
- Topic: Elves, Wizards, Balance, Oh My!
- Replies: 15
- Views: 24057
Elves, Wizards, Balance, Oh My!
First off, I want to say how excited I am by the rules in general: love the tone, the art, the dangerous, unpredictable nature of magic - overall the vibe is awesome. Two questions/observations: First up is the apparent lack of balance between elves and wizards. Elves have better hit points, more we...
- Wed Jun 08, 2011 10:23 pm
- Forum: DCC RPG General
- Topic: Selling DCC to my group
- Replies: 26
- Views: 33286
Re: Selling DCC to my group
I think presenting DCC as a 'change of pace' experience is also a good strategy. I run a 4e campaign, and am actually a pretty big fan - but I love the idea of a 'brakes-off' alternative that captures the insane unpredictability and outrageousness of the gaming I enjoyed in the late 70's, but with a...
- Sat Feb 26, 2011 10:52 pm
- Forum: DCC RPG General
- Topic: Experience
- Replies: 43
- Views: 46512
Re: Experience
Let me share with you the XP system we devised for our group. It is fairly simplistic, but it does not necessarily match the reality of playing... I agree this sounds like an excellent system: it rewards all the good things you want to reward without bogging down in lots of number crunching. Also, ...