Search found 149 matches

by Galadrin
Wed Apr 04, 2012 8:21 am
Forum: DCC RPG General
Topic: Classic Modules
Replies: 117
Views: 257821

Re: Classic Modules

I would allow players to use their Agility as their armour class when unarmoured, but I would give armour a damage soak to balance (maybe -1 damage for every two points of AC over 10). At first, I wasn't sure of the XP rules myself (counting hordes of points makes you feel rich, whether XP or GP). I...
by Galadrin
Tue Apr 03, 2012 10:59 am
Forum: DCC RPG General
Topic: Classic Modules
Replies: 117
Views: 257821

Re: Classic Modules

I don't have the inside story, but a Mighty Deeds progression of d3, d4, d5, d6, d7, d8, d10, d12, d14, d16 seems logical to me. How many monsters are in the book? Is it a much bigger selection than the Beta, and are they all unique twists on the classics (like we saw in the Beta with the wraslin' l...
by Galadrin
Tue Apr 03, 2012 8:23 am
Forum: DCC RPG General
Topic: Classic Modules
Replies: 117
Views: 257821

Re: Classic Modules

Just shooting an idea out there... Sounds like you should write it for a CRAWL! article instead! I have to say, "house rules" from the get-go of the release are not my boat (especially from the game designer, as I'd assume the game would be as the designer intended it when released). Reme...
by Galadrin
Tue Apr 03, 2012 7:44 am
Forum: DCC RPG General
Topic: Classic Modules
Replies: 117
Views: 257821

Re: Classic Modules

Hey fjw, where did you hear about that last rule (aka reroll a stat every level)? I wrote a similar article on my blog a while back (Swords of Minaria)?
by Galadrin
Mon Apr 02, 2012 12:42 pm
Forum: DCC RPG General
Topic: Online Release Party
Replies: 4
Views: 9901

Online Release Party

Hey, would anyone be interested in an online release party/gaming session the day after the PDF goes out? We could get a game going over Skype or Hangouts and try out the new game or just talk shop.
by Galadrin
Mon Apr 02, 2012 8:38 am
Forum: DCC RPG General
Topic: Classic Modules
Replies: 117
Views: 257821

Re: Classic Modules

I hope wizardly corruption hasn't been completely trivialized - I liked the concept of magic being a (sometimes difficult) choice. Wizards should be mutated monstrosities by 10th level, in my opinion. On the original topic, I suspect the HackMaster versions of AD&D modules would be a good fit fo...
by Galadrin
Sat Mar 31, 2012 1:38 pm
Forum: DCC RPG General
Topic: Zocchi Dice Buyer's Guide
Replies: 218
Views: 793387

Zocchi Dice Buyer's Guide

With DCC just around the corner, it seems like a good time to pick up any last minute Zocchi dice for those slacker's that haven't yet got around to it (i.e. me). So what are the best deals out there for these strangely shaped polyhedrals? And what is the best way to ink in precision dice? I've only...
by Galadrin
Fri Mar 30, 2012 12:15 pm
Forum: DCC RPG General
Topic: DCC preorder : international shipping ?
Replies: 41
Views: 70720

Re: DCC preorder : international shipping ?

Joe's a great guy, but I'm pretty sure the $16 dollars difference with shipping is basically the margin of profit Goodman Games makes on these books. It is kind of sad that they had to eat that cost, from a indie-publishing perspective.
by Galadrin
Thu Mar 29, 2012 4:36 am
Forum: DCC RPG General
Topic: Classic Modules
Replies: 117
Views: 257821

Re: Classic Modules

Judging from the latest spell preview, corruption has been toned back quite a bit from the beta. Miscasting a "light" spell can no longer turn you into a newt, and fumbles have to share space with non-permanent misfire results. Miscasts are also tied to the specific spell, it would seem (a...
by Galadrin
Wed Mar 28, 2012 12:13 pm
Forum: DCC RPG General
Topic: paper quality
Replies: 15
Views: 21128

Re: paper quality

I have a decade of industry experience in print, and I fully endorse those print specs! 70lb is definitely a nice, solid text stock, and uncoated feels nice to the touch (and allows scribbling notes and house rules in the columns!). Smythe sewn binding is also top notch. A book this large with just ...
by Galadrin
Tue Mar 27, 2012 12:06 pm
Forum: Actual Play Reports
Topic: Escape from the Pit
Replies: 3
Views: 18143

Re: Escape from the Pit

The civilization that has banded together in the Pit is faced with extreme poverty and hardship, yet Exile is a place of tremendous potential resources as well. Caves that are less well off might only have access to stone weapons (-1 damage and breaks on a minimum roll) and leather armour, while oth...
by Galadrin
Tue Mar 27, 2012 9:33 am
Forum: Actual Play Reports
Topic: Escape from the Pit
Replies: 3
Views: 18143

Re: Escape from the Pit

That's a good question! I will be thinking about that shortly, but my tendency is to stay as close to vanilla (rules-as-written) as possible. I think the DCC setup is already ideal (especially the funnel, which perfectly represents the average group of poor sods thrown into the Pit, as well as their...
by Galadrin
Tue Mar 27, 2012 7:07 am
Forum: Actual Play Reports
Topic: Escape from the Pit
Replies: 3
Views: 18143

Escape from the Pit

With the imminent release of DCC, I find myself returning to my perennial project of converting the old, classic Macintosh computer game "Exile: Escape from the Pit" to a tabletop game world. I think DCC has a suitable amount of weird horror to fit this setting, but there are some challeng...
by Galadrin
Mon Mar 26, 2012 9:24 am
Forum: DCC RPG General
Topic: Updated forum structure
Replies: 18
Views: 22258

Re: Updated forum structure

A game-finding forum would be nice, especially for online games. I also like the "tales" forum idea.
by Galadrin
Sun Mar 25, 2012 2:34 am
Forum: DCC RPG General
Topic: HUZZAH!!
Replies: 10
Views: 17733

Re: HUZZAH!!

Pigeons? We've specially bred fire breathing petardactyls to carry this news to the four points on the globe! Congrats on all your hard work, Joe, Harley et al.!
by Galadrin
Mon Mar 19, 2012 5:07 am
Forum: Playtest Feedback: Other
Topic: Opposed check for surprise? Just initiative?
Replies: 2
Views: 17191

Re: Opposed check for surprise? Just initiative?

I've never felt the need for any consistency in these things, and I am not a big fan of modifiers. The way I ran things with OD&D, I would describe the situation, listen to the player's solution, take a look at their character sheet (for stats and equipment) and ask them to roll a funny-shaped d...
by Galadrin
Sat Mar 10, 2012 7:05 am
Forum: DCC RPG General
Topic: Official Limited Edition Gold Foil Cover Thread
Replies: 19
Views: 27808

Re: Official Limited Edition Gold Foil Cover Thread

Clatto... Veratta... Nnnkkhhff!

Seriously, every time I look at that cover, metal chords go off in my head and there is some dude singing about sorcerers and witches and demons : (
by Galadrin
Fri Mar 09, 2012 8:20 pm
Forum: DCC RPG General
Topic: Official Limited Edition Gold Foil Cover Thread
Replies: 19
Views: 27808

Re: Official Limited Edition Gold Foil Cover Thread

That would be a pretty awesome t-shirt...

I'm pretty intrigued about the secret message encoded into the artwork. Do you have to hold it upside down? Play it backwards? Does it tell us to commit crimes or use black magic?
by Galadrin
Fri Mar 09, 2012 2:50 pm
Forum: Playtest Feedback: Combat
Topic: Swarms
Replies: 3
Views: 24310

Re: Swarms

Maybe? I've never played past AD&D. Is that how they do it in 3.5?
by Galadrin
Fri Mar 09, 2012 7:46 am
Forum: Playtest Feedback: Combat
Topic: Swarms
Replies: 3
Views: 24310

Swarms

I have been thinking of a standard way to handle swarms of monsters and I came up with this basic template. I see this as covering all swarm-like monsters, including carnivorous bats, rats, insects, colonies of mold, slime, vines, pirhannas etc. The swarm would act a single monster that occupies an ...
by Galadrin
Fri Mar 09, 2012 6:09 am
Forum: DCC RPG General
Topic: "Classes" of Monsters
Replies: 2
Views: 4625

Re: "Classes" of Monsters

It sounds a little too uniform for my liking, but I will definitely check out what you end up with. If you need ideas, James Raggi put out an excellent monster creation booklet through Goodman Games. I don't know yet, but I doubt I will do anything radical with monsters. I like a good mix of 1 in 6 ...
by Galadrin
Sun Mar 04, 2012 1:52 pm
Forum: DCC RPG Third Party Publishers
Topic: CRAWL! fanzine
Replies: 138
Views: 445742

Re: CRAWL! fanzine

Can Canadian DCC players get CRAWL! as a PDF?
by Galadrin
Sun Mar 04, 2012 1:50 pm
Forum: DCC RPG General
Topic: Hand-Tooled (0-level) Character Sheet
Replies: 24
Views: 46482

Re: Hand-Tooled (0-level) Character Sheet

Any chance we can get it as black and white line art? Very neat!
by Galadrin
Sun Mar 04, 2012 1:47 pm
Forum: DCC RPG General
Topic: What adventures will be available when core book releases?
Replies: 44
Views: 63188

Re: What adventures will be available when core book release

Wow, sounds amazing Joe!

Even with one spell every 1-2 pages, that seems like a lot of spells in the book.
by Galadrin
Sun Mar 04, 2012 7:14 am
Forum: DCC RPG General
Topic: What adventures will be available when core book releases?
Replies: 44
Views: 63188

Re: What adventures will be available when core book release

I think the book should include the adventures. It gives new players that weren't lucky enough to score the Free RPG day adventures a chance to experience them and, more importantly, it gives newcomers to the DCC RPG a real taste of what a DCC adventure should be like, even if they never run it and ...

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