Search found 305 matches

by Vanguard
Mon May 13, 2019 3:40 am
Forum: Rules discussion
Topic: Adding Skills
Replies: 10
Views: 30474

Adding Skills

As my long term DCC RPG campaign comes to a close (1 year+ with the same group and mostly the same characters), there's a few core systems we would want to round out. One of them is skills. The occupation system is great in its flexibility, but there are often skills that exist outside of what those...
by Vanguard
Sat May 11, 2019 5:24 am
Forum: Rules discussion
Topic: Swimming and Combat
Replies: 4
Views: 16955

Swimming and Combat

In an upcoming session my players are going to be fighting something underwater. I have some ideas sketched out on how to handle this, but wanted feedback. The world implied by the core rulebook is probably one in which most people can't swim and would only be a trained skill to those with the relev...
by Vanguard
Sat May 11, 2019 5:03 am
Forum: Rules discussion
Topic: How many house rules do you use?
Replies: 9
Views: 31559

Re: How many house rules do you use?

Let's see:

Equipment conditions
Custom Masterwork Rules
Auto-corruption on any spell that rolls a 1
Shield and Helmet Rule
Custom Corruption Tables

Probably others, but those are the big ones at my table
by Vanguard
Mon Apr 22, 2019 4:07 am
Forum: Rules discussion
Topic: bonuses for stats beyond 18
Replies: 10
Views: 26244

Re: bonuses for stats beyond 18

There is no table for this. I handle stat bonuses above 18 differently than just giving more mechanical bonuses and instead allow my players to pick 1 ability from the list below. -When using any ability rooted in this stat, the player rolls +1d on the die chain -When using any ability rooted in thi...
by Vanguard
Mon Apr 22, 2019 3:19 am
Forum: Characters
Topic: Abolish the Thief Class
Replies: 10
Views: 45847

Re: Abolish the Thief Class

Something is amiss if your Thief is not getting to use Backstab regularly. My group of player's Thief is constantly Hiding in the Shadows so when combat begins, they pretty much always get to use it.
by Vanguard
Tue Apr 09, 2013 7:30 am
Forum: DCC RPG General
Topic: Just modules?
Replies: 14
Views: 24815

Re: Just modules?

The modules are great. Even if you don't run them, pretty much every single one of them comes with new spells, new magic items, and the occasional patron. Given the low cost of entry, I'd rather just grab a module once a month than a hardback.
by Vanguard
Wed Feb 06, 2013 6:21 am
Forum: DCC RPG General
Topic: A hand drawn character sheet I made
Replies: 12
Views: 24972

Re: A hand drawn character sheet I made

I threw this up on my blog today, crediting you. This is rad.
by Vanguard
Mon Feb 04, 2013 9:08 am
Forum: Rules discussion
Topic: burning luck
Replies: 15
Views: 38577

Re: burning luck

How would you let that affect thieves? At low levels, a simple 1d3 +1 makes sense, but at higher levels where they throw many sided dice it doesn't seem as effective.

Or is this for only non-thieves.
by Vanguard
Mon Feb 04, 2013 9:06 am
Forum: Rules discussion
Topic: Some more rules questions
Replies: 26
Views: 69377

Re: Some more rules questions

One could conceivably allow spellburn for Cleric's as a Divine Aid request. Essentially, "I sacrifice my life force for a power boost." Maybe make it burn at two stat points for for +1?
by Vanguard
Mon Feb 04, 2013 9:02 am
Forum: DCC RPG General
Topic: Blog post: Getting Started With DCC RPG
Replies: 2
Views: 5134

Re: Blog post: Getting Started With DCC RPG

I find the best way to get people to play a new game is to run it yourself. Your full time GM, if you're not that person, will welcome the break.
by Vanguard
Mon Dec 17, 2012 6:41 am
Forum: DCC RPG General
Topic: What'z going into your DCC Dm kit?
Replies: 43
Views: 56378

Re: What'z going into your DCC Dm kit?

The Dungeon Alphabet is neat. I'm going to have a review up on my blog once life slows down after the turn of the year.
by Vanguard
Thu Nov 15, 2012 10:01 am
Forum: DCC RPG General
Topic: So if you had to pick a belt buckle...
Replies: 48
Views: 102272

Re: So if you had to pick a belt buckle...

I would rather just have the image from the LE foil cover, honestly.
by Vanguard
Wed Nov 14, 2012 7:35 pm
Forum: Judges' Forum
Topic: Extra occupation as a racial trait?
Replies: 8
Views: 15108

Re: Extra occupation as a racial trait?

If they have a second occupation they should get skills and equipment to match it, especially if it's the only racial trait.
by Vanguard
Wed Nov 14, 2012 7:30 pm
Forum: DCC RPG General
Topic: First Character Funnel ~ Triple Play in New Hampshire
Replies: 4
Views: 9557

Re: First Character Funnel ~ Triple Play in New Hampshire

Good to see NH getting in on the DCC (I lived there for 20 years).
by Vanguard
Sun Oct 07, 2012 10:19 am
Forum: Appendix N
Topic: Appendix N Comic Books
Replies: 56
Views: 204821

Re: Appendix N Comic Books

The Creepy/Eerie archives are much better than EC, in my opinion. Better art, more complex stories (I found ECs stories to be a little too formulaic).
by Vanguard
Fri Sep 28, 2012 7:00 am
Forum: Rules discussion
Topic: About axes
Replies: 1
Views: 6824

Re: About axes

Weapons are pretty easy to homebrew in this game. One of my players has a Greatbow, which deals 1d8 worth of damage. Heavy Flails require two hands but do 1d8 damage, etc.
by Vanguard
Thu Sep 27, 2012 5:39 am
Forum: DCC RPG General
Topic: Desperately Seeking Dice of Normal Size
Replies: 12
Views: 21337

Re: Desperately Seeking Dice of Normal Size

Ughh Koplow make the ugliest dice ever.

I lost my D30 a few months ago walking home and have not found a replacement yet.
by Vanguard
Tue Sep 25, 2012 3:54 am
Forum: Judges' Forum
Topic: distribution of magic weapons
Replies: 17
Views: 23510

Re: distribution of magic weapons

You can read full rules at http://earthlightacademy.blogspot.com/2012/08/minor-magic-item-asmodeus-coin.html . Um - I, for one, would never use an item called Asmodeus' ___insert_the_name_of_anything_but_"arrow_of_always_hitting_and_slaying_utterly"____. That's just asking for trouble. Ha...
by Vanguard
Mon Sep 24, 2012 6:55 pm
Forum: Judges' Forum
Topic: distribution of magic weapons
Replies: 17
Views: 23510

Re: distribution of magic weapons

Pesky wrote:
Vanguard wrote:A magical/cursed coin that aids/hinders the success of any action 1/day depending in what face it lands on
Oh, nice. Simple and fun. :D
You can read full rules at http://earthlightacademy.blogspot.com/2 ... -coin.html.
by Vanguard
Mon Sep 24, 2012 6:18 pm
Forum: Rules discussion
Topic: Skill checks involving multiple characters
Replies: 22
Views: 27193

Re: Skill checks involving multiple characters

Hmmm, good idea, but I think I'll save my Crawl submissions for something bigger. I'm pretty involved in this once game I'm running, which is making it hard to get these other projects done, but I have new patrons, classes, and mechanics in the works.

This will, however, go on my blog.
by Vanguard
Mon Sep 24, 2012 8:03 am
Forum: Rules discussion
Topic: Skill checks involving multiple characters
Replies: 22
Views: 27193

Re: Skill checks involving multiple characters

I have my players declare whether or not they are in primary or support roles. The one who is primary rolls a d20 normally. Anyone in a support rolls 1d20 and their result determines how much help they provide as follows: 1: -2 to check 5: +1 to check 10 +2 to check 15: +3 to check 20: +4 to check ...
by Vanguard
Mon Sep 24, 2012 8:02 am
Forum: DCC RPG Adventure Modules
Topic: List of GG products for DCC RPG
Replies: 31
Views: 224778

Re: List of GG products for DCC RPG

Unless there are delays, I'm guessing Emrikol Was Framed! is out this week, as October begins next week.

The Compleat Strategist usually gets this stuff very early.

Edit: I was wrong. Next week it is!
by Vanguard
Mon Sep 24, 2012 7:48 am
Forum: Rules discussion
Topic: Skill checks involving multiple characters
Replies: 22
Views: 27193

Re: Skill checks involving multiple characters

I have my players declare whether or not they are in primary or support roles. The one who is primary rolls a d20 normally. Anyone in a support rolls 1d20 and their result determines how much help they provide as follows: 1: -2 to check 5: +1 to check 10 +2 to check 15: +3 to check 20: +4 to check ...
by Vanguard
Mon Sep 24, 2012 7:45 am
Forum: DCC RPG General
Topic: DCC RPG Alternate Cover #2
Replies: 106
Views: 217804

Re: DCC RPG Alternate Cover #2

Crimsontree wrote:GMG5070, 480 pages, hardcover, $39.99

GMG5070W, 480 pages, hardcover, $59.99 Pre-order now!

Is the 50% hike in price because of the pre-order or is the rulebook going to cost more?
I think it's because it's a LE cover and will come with some little extra.
by Vanguard
Sun Sep 23, 2012 8:10 pm
Forum: Judges' Forum
Topic: distribution of magic weapons
Replies: 17
Views: 23510

Re: distribution of magic weapons

My current group just finished its 7th session, are level 3, and have a grand total of three magic items. My players almost never use them, and none of them are weapons. In total they have: A magical/cursed coin that aids/hinders the success of any action 1/day depending in what face it lands on A m...

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