Search found 261 matches
- Fri Jun 10, 2011 9:08 am
- Forum: Playtest Feedback: Spells and Magic
- Topic: Is corruption meant to be permanent?
- Replies: 37
- Views: 111816
Re: Is corruption meant to be permanent?
I expect that each wizard will have 20 permanent Corruption effects. You can use a longsword. There's a reason. Agreed, this sounds like a tone of casting. Still, I think it is important for some folks to successfully test a wizard from level 1 to 5 just to make sure it is possible. You should be a...
- Fri Jun 10, 2011 8:57 am
- Forum: Playtest Feedback: Combat
- Topic: Armor
- Replies: 46
- Views: 210610
Re: Armor
NOOOooo. Variant rules in the core book is a bad idea - let people houserule it themselves if they want but maintain the core as definitive. I think this rule is the only one that doesn't boost the dwarf over the warrior or involve more calculation. Joseph had said he was going to collect his favor...
- Thu Jun 09, 2011 8:36 pm
- Forum: Playtest Feedback: Characters
- Topic: Multiple Mighty Deeds
- Replies: 10
- Views: 14755
Re: Multiple Mighty Deeds
Is it mandated that you declare both actions and roll at the same time? Because in my experience often the players will want to direct their second attack at the primary target, unless the first attack kills it. I think in most cases I'd see my group rolling the first attack before deciding what to ...
- Thu Jun 09, 2011 7:53 pm
- Forum: Playtest Feedback: Characters
- Topic: Stamina adjusting hit points
- Replies: 9
- Views: 14209
Re: Stamina adjusting hit points
Ahh, I looked there. It says it affects hit points (which it clearly does at level 0), and then that you get a minimum of 1 per level regardless of Stamina (also true of level 0). But it doesn't actually say that the Stamina modifier is applied again at each level (so that you've applied it twice wh...
- Thu Jun 09, 2011 7:22 pm
- Forum: Playtest Feedback: Characters
- Topic: Multiple Mighty Deeds
- Replies: 10
- Views: 14755
Multiple Mighty Deeds
The description of the warrior indicates that you can declare a Mighty Deed with each attack. It also says that you roll one Attack die and use it for both of your attacks that turn when at 4th or 5th level. This means that if you get a high attack die result you can essentially choose a Mighty Deed...
- Thu Jun 09, 2011 7:18 pm
- Forum: Playtest Feedback: Characters
- Topic: Warrior titles.
- Replies: 49
- Views: 52214
Re: Warrior titles.
I like the idea of the titles. I think the particular lists need work. The thematic jumps can be jarring. For example, as a neutral cleric you get titles that suggest being an arbiter or judge, and then suddenly druid. Other lists are better. I kind of like the encouragement to give yourself a title...
- Thu Jun 09, 2011 7:05 pm
- Forum: Playtest Feedback: Characters
- Topic: Stamina adjusting hit points
- Replies: 9
- Views: 14209
Stamina adjusting hit points
On page 14 it indicates that hit points for Level 0 are modified by Stamina. There is no mention I can find of Stamina impacting hit points. I'm assuming this modification is intended to be applied at each level? Or is that my traditional experience overloading the rules as written?
- Thu Jun 09, 2011 7:00 pm
- Forum: Playtest Feedback: Characters
- Topic: Gods of the Eternal Sruggle
- Replies: 1
- Views: 5979
Gods of the Eternal Sruggle
Turn Unholy on page 22 indicates that it is "any being without a soul that the cleric's scriptures declare unholy." Page 81 doesn't expand on this. However, the table on page 24 includes monsters and even humanoids such as goblins, or cursed beings such as lycanthropes on this list. This c...
- Thu Jun 09, 2011 6:03 pm
- Forum: Playtest Feedback: Combat
- Topic: Armor
- Replies: 46
- Views: 210610
Re: Armor
I agree on shields. I'd like to see armor bonuses slightly compressed and shield bonus expanded, something like
Padded/Leather +1
Studded/Hide +2
Scale +3
Chain/Banded +4
Half-Plate +5
Full Plate +6
Small Shield +2
Large Shield +3
Padded/Leather +1
Studded/Hide +2
Scale +3
Chain/Banded +4
Half-Plate +5
Full Plate +6
Small Shield +2
Large Shield +3
- Thu Jun 09, 2011 5:26 pm
- Forum: Playtest Feedback: Combat
- Topic: Mighty Deeds of Arms Question
- Replies: 22
- Views: 53238
Re: Mighty Deeds of Arms Question
I was also confused by this when I read the rules thinking an attack die was probably a die rolled when taking the attack action. I think calling it simply an attack bonus die or combat die even warrior die would be enough of a distinction.
- Thu Jun 09, 2011 5:09 pm
- Forum: Playtest Feedback: Characters
- Topic: Weapon Training (Page 16)
- Replies: 26
- Views: 30461
Re: Weapon Training (Page 16)
Registered to chime in with support for the "no weapon penalty" route. Instead make class specific requirements and limitations. Some combination of penalties to hit, limitations on damage, and penalties on ability use with different weapons that are driven by the individual class descript...