Search found 144 matches

by Oaksoul Elite
Sun Jan 24, 2010 7:25 am
Forum: DragonMech
Topic: 4th ED and DragonMech.
Replies: 91
Views: 166822

Re: 4th ED and DragonMech.

I figured I'd copy and paste over the steamborg rules, so they're on record here too. Only built to level 1 or so. Role: defender. Your superhuman strength and toughness allow you to last in combat, and your tendency to enter a killing frenzy when your allies are injured encourages enemies to deal w...
by Oaksoul Elite
Sun Jan 24, 2010 7:20 am
Forum: DragonMech
Topic: My Own Take on Shardsfall Quest
Replies: 15
Views: 30976

Re: My Own Take on Shardsfall Quest

And oh yeah, I was forced to work on my improvised DMing. When they had to cross the chasm from one side of the temple to the other, rather than throw a grappling hook, they gave one end to the coglayer's homunculus and threw it across, with the order to tie it off all safe and secure. So they roll....
by Oaksoul Elite
Sat Jan 23, 2010 8:28 pm
Forum: DragonMech
Topic: My Own Take on Shardsfall Quest
Replies: 15
Views: 30976

My Own Take on Shardsfall Quest

So, I just started my first serious DMing gig today, and I'm running DragonMech (translated into 4e). I'm running my own take on Shardsfall Quest, and it's going quite well. I figured I'd share here (stat blocks to come soonish, for those interested). - I modified the fallen temple. No spawn of Sero...
by Oaksoul Elite
Sat Jan 16, 2010 12:40 pm
Forum: DragonMech
Topic: Lunar Dragon Breeds
Replies: 16
Views: 64259

Re: Lunar Dragon Breeds

Nice - I like the concept. It's a bit like my friend's Age of Exploration setting but with an apocalyptic element thrown in. Very nice. Well, use the scum dragon well. I'm inclined to say that the scum produced when its head dissolves is its breeding mechanism. If the ooze is allowed to develop, an ...
by Oaksoul Elite
Thu Jan 14, 2010 8:21 pm
Forum: DragonMech
Topic: Lunar Dragon Breeds
Replies: 16
Views: 64259

Re: Lunar Dragon Breeds

And I've made some quick conversions to lower level, younger dragons: Adult Lunar Scum Dragon: change level to 12 (3,500 XP) change size to huge change initiative to +9 change perception to +6 HP 500, bloodied 250 AC 26, Fort 25, Ref 24, Will 23 Reach 2 tentacles and claw: +17 vs AC, 1d8+5 damage Co...
by Oaksoul Elite
Thu Jan 14, 2010 3:31 pm
Forum: DragonMech
Topic: Lunar Dragon Breeds
Replies: 16
Views: 64259

Re: Lunar Dragon Breeds

My players will hate you when they get to higher levels. :) I like the Rift Dragon more but both are pretty good. In fact the Scum Dragon would probably fit better with my campaign storyline. Well, I'll just have to stat up the lower level younger ones, won't I? And I take it you run a DragonMech g...
by Oaksoul Elite
Tue Jan 12, 2010 8:29 am
Forum: DragonMech
Topic: Lunar Dragon Breeds
Replies: 16
Views: 64259

Re: Lunar Dragon Breeds

Oh, that's nasty! ( DM Translation: I like it!) Which one? Or both? The lunar rift dragon certainly creates a nasty image of how it would fight on the moon: rising from sulphurous vents, turning you into gas, and then inhaling you. I intentionally creating a inverted version of petrification. And t...
by Oaksoul Elite
Sat Jan 09, 2010 9:04 pm
Forum: DragonMech
Topic: Lunar Dragon Breeds
Replies: 16
Views: 64259

Re: Lunar Dragon Breeds

It's been a while, but here's the next in the line: Lunar Rift Dragon * Level 16 Solo Controller Huge aberrant magical beast (lunar, dragon) XP 7000 Initiative +11 Senses Perception +10 HP 648; Bloodied 324 AC 30, Fortitude 29; Reflex 27; Will 28 Resist 15 fire, 15 psychic Saving Throws +5 Speed 6, ...
by Oaksoul Elite
Sat Jan 09, 2010 8:42 pm
Forum: DragonMech
Topic: "Native" Creatures
Replies: 1
Views: 8466

Re: "Native" Creatures

There's still plenty of room for normal creatures on DragonMech. Just because we have a lunar equivalent of zombies doesn't mean there are no more zombies. In fact, you need non-lunar creatures if you want something without a tie to madness incarnate. Many treants are now the mad forestrati. There a...
by Oaksoul Elite
Sun Dec 20, 2009 7:05 am
Forum: DragonMech
Topic: Lunar Dragon Breeds
Replies: 16
Views: 64259

Re: Lunar Dragon Breeds

Just wanted to say I've updated the lunar scum dragon, with the Maddening Presence text copied and pasted.
by Oaksoul Elite
Sat Dec 19, 2009 1:41 pm
Forum: DragonMech
Topic: 4th ED and DragonMech.
Replies: 91
Views: 166822

Re: 4th ED and DragonMech.

I've got a draft of the steamborg and steam weapons up. Sorry I didn't post it here first. I'll amend that at some point. I figure I'll get feedback sooner at WotC, but good feedback from those who know the setting will be found here. So, I present to you the first draft of the steamborg: http://com...
by Oaksoul Elite
Thu Dec 10, 2009 11:27 am
Forum: DragonMech
Topic: Lunar Dragon Breeds
Replies: 16
Views: 64259

Re: Lunar Dragon Breeds

And now I present to you a second breed of dragon, the lunar scum dragon. I suppose you could call the vile creature before you a dragon - but dragons aren't known for having so many tentacles. Its head resembles a neothelid's, little more than a soft, beak-like maw filled with tentacles. Its body i...
by Oaksoul Elite
Tue Dec 08, 2009 3:40 pm
Forum: DragonMech
Topic: Lunar Dragon Breeds
Replies: 16
Views: 64259

Lunar Dragon Breeds

Hey all. As you may or may not have seen yet, I just posted stats for the traditional lunar dragon in the 4e DragonMech topic. But I appear to be on a roll now - the DragonMech campaign setting declares that the stats provided are for the most common variety of lunar dragon, but other ones exist. I ...
by Oaksoul Elite
Tue Dec 08, 2009 9:09 am
Forum: DragonMech
Topic: 4th ED and DragonMech.
Replies: 91
Views: 166822

Re: 4th ED and DragonMech.

Well, I just homebrewed an adult lunar dragon. I started with an adult white dragon (another brute), altered the abilities, and upped the level. From what I saw using WotC's Monster Builder, level 17 is the highest level for an adult dragon (gold), and lunar dragons canonically rival other dragons i...
by Oaksoul Elite
Thu Dec 03, 2009 5:46 pm
Forum: DragonMech
Topic: Fantastic Description of turning on a mech...
Replies: 1
Views: 8785

Re: Fantastic Description of turning on a mech...

Wow, that's an impressive little description. Gets you wondering if they actually turn off mechs if it takes so long to warm up. Hmm.... that actually poses a twist on the nighttime encounter: it means the mech jockey won't be able to pilot their mech - at least, not until it warms up. Personally, I...
by Oaksoul Elite
Mon Nov 23, 2009 8:21 am
Forum: DragonMech
Topic: steam power ideas
Replies: 42
Views: 149796

Re: steam power ideas

How about this one? (I've used it before. Let's see what you all can come up with). steam grappler + fog generator + fan + automator + on/off switch After I get a few guesses, I'll say how I used it. Though I wonder if anyone can come up with anything else... smoke screen? More or less - but I didn...
by Oaksoul Elite
Thu Nov 05, 2009 6:47 am
Forum: DragonMech
Topic: 4th ED and DragonMech.
Replies: 91
Views: 166822

Re: 4th ED and DragonMech.

So, I was getting some ideas for the 4e steamborg. No mechanics yet, but the basic gist of it. We've agreed that the steamborg is the defender. For it's mark mechanic, I was thinking of something a little unusual - different from the usual "you ignore me and I hit you." The steamborg is ba...
by Oaksoul Elite
Mon Oct 05, 2009 7:45 pm
Forum: DragonMech
Topic: Amusing Character Concepts
Replies: 0
Views: 7220

Amusing Character Concepts

So, I was discussing DragonMech with a friend, and he came up with an amusing idea, so I figured I'd share. I mentioned an item described in The Last City, one of several steampunk monk items. A pair of gloves with built-in flint and tinder, so they light on fire when you smash your knuckles togethe...
by Oaksoul Elite
Mon Sep 28, 2009 12:40 pm
Forum: DragonMech
Topic: steam power ideas
Replies: 42
Views: 149796

Re: steam power ideas

How about this one? (I've used it before. Let's see what you all can come up with).

steam grappler + fog generator + fan + automator + on/off switch

After I get a few guesses, I'll say how I used it. Though I wonder if anyone can come up with anything else...
by Oaksoul Elite
Mon Sep 21, 2009 10:40 am
Forum: DragonMech
Topic: steam power ideas
Replies: 42
Views: 149796

Re: steam power ideas

abe wrote:If you leave in the puppets they could(possibly)throw the grenades for you!
On a different note chains times 3 + puppet + flame gun + rc unit(if available)=
I'm getting the image of a small, remote-controlled mech, armed with a changler and a flame nozzle.
by Oaksoul Elite
Mon Sep 07, 2009 8:30 am
Forum: DragonMech
Topic: DragonMech Battles: Designer Diary #7
Replies: 4
Views: 12404

Re: DragonMech Battles: Designer Diary #7

Interesting... I like what I see. I think it's a little risk to change the classic, but the fluff reasons for it make a lot of sense. Will DMB rules still allow for a classic Barbagula? I may have to play out a battle to test that claim - can classic compete with the new model? If I work it into a c...
by Oaksoul Elite
Fri Jul 31, 2009 6:49 pm
Forum: DragonMech
Topic: Elder Evils in DragonMech
Replies: 2
Views: 12756

Re: Elder Evils in DragonMech

Interesting stuff! I am playing the lunars right now in my campaign as cthulu-esque that just _might_ be able to be beaten with the combo of steammechs & magic. It would be a whole different style to have the PCs go up against certain doom. I've never run a 'doomed' campaign, but I've played in...
by Oaksoul Elite
Wed Jul 22, 2009 6:40 pm
Forum: DragonMech
Topic: Elder Evils in DragonMech
Replies: 2
Views: 12756

Elder Evils in DragonMech

So, I recently got the book Elder Evils by WotC, and I'm really liking it. Lunar deities could certainly be statted up as Elder Evils. Honestly, they may already be there, as the Sign is the lunar rain, and the malefic property is interrupted divine casting (a rule also proposed in Elder Evils, albe...
by Oaksoul Elite
Wed Jul 01, 2009 4:13 pm
Forum: DragonMech
Topic: 4th ED and DragonMech.
Replies: 91
Views: 166822

Re: 4th ED and DragonMech.

I love that you're still doing this! It looks great. I wish I had more time to contribute ideas, too, but alas, time is tight right now with other projects. Well thank you. I've still been meaning to work out the mech jockey. It seems to present the biggest conceptual block to me. How can I run a m...
by Oaksoul Elite
Sun Jun 14, 2009 11:55 am
Forum: DragonMech
Topic: 4th ED and DragonMech.
Replies: 91
Views: 166822

Re: 4th ED and DragonMech.

And rough stats for 4e slathem. (Why slathem? It just came to me). Ability Scores +2 Intelligence, +2 Charisma (High Slathem) or +2 Wisdom (Low Slathem) Size Medium Speed 5, swim 6 Vision low-light Languages common, slathem Skill Bonuses +2 Arcana, +2 Athletics Amphibious You have the aquatic keywor...

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