I stand corrected. And, that's awesome!Raven_Crowking wrote: ↑Tue Mar 03, 2020 12:44 pm By RAW, a Halfling fighting with two weapons automatically hits and crits on a 16. Armor Class be damned!
Search found 104 matches
- Wed Mar 04, 2020 7:42 am
- Forum: Characters
- Topic: DCC Halfling only class that's worse than Basic D&D source
- Replies: 71
- Views: 325509
Re: DCC Halfling only class that's worse than Basic D&D source
- Tue Mar 03, 2020 11:35 am
- Forum: Characters
- Topic: DCC Halfling only class that's worse than Basic D&D source
- Replies: 71
- Views: 325509
Re: DCC Halfling only class that's worse than Basic D&D sour
As long as the attack beats AC. It's almost double that to roll a 16 on at least one of the two dice. Bonuses would help the attacks land, but RAW crits come up about 12.1% of the time.
- Fri Jan 31, 2020 10:02 am
- Forum: Road Crew Reports
- Topic: Road Crew question - school club
- Replies: 1
- Views: 14005
Road Crew question - school club
I've been running DCC for my middle school students at our weekly after-school gaming club. Does this qualify as "public" gaming for Road Crew purposes? I'd love to give out some swag to these bloodthirsty preteen murder hobos.
- Mon Jan 27, 2020 12:06 pm
- Forum: Judges' Forum
- Topic: Real world time
- Replies: 5
- Views: 14704
Re: Real world time
I'm not sure "should" figures in. What affects time for a round in an RPG: Do the players know what they're doing when their turns come up? Can the Judge quickly rule (if needed) and describe the action and then move on to the next thing? One feature more DCC-specific is lookup time. Spell...
- Wed Jan 15, 2020 2:18 pm
- Forum: Characters
- Topic: Dwarf Shield Bash and Attack Die
- Replies: 16
- Views: 44187
Re: Dwarf Shield Bash and Attack Die
RAW a warrior/dwarf can attempt a reed with any attack , so I wouldn't limit to one per round. I waver a bit on the multiple attack deed die issue. I'm leaning at the moment towards this: one deed die for the round if it makes sense as one action or deed attempt (say, the dwarf hitting high with the...
- Wed Sep 11, 2019 8:40 am
- Forum: Characters
- Topic: Warrior/Thief Advancement
- Replies: 4
- Views: 23834
Re: Warrior/Thief Advancement
You're right! The spellcasting classes will differentiate the most. Thief skills vary by alignment. For warriors, I can think of only the lucky weapon as different from one to the next. Developing signature Mighty Deeds can help with variety. On the whole, DCC just isn't as baked-in option-heavy as ...
- Sat Sep 07, 2019 4:34 am
- Forum: Rules discussion
- Topic: How long do torches and lanterns burn in DCC?
- Replies: 8
- Views: 24256
Re: How long do torches and lanterns burn in DCC?
P. 73 of the rulebook: One flask of oil burns for 6 hours in a lantern.
That's it.
That's it.
- Tue Aug 27, 2019 10:56 am
- Forum: DCC RPG General
- Topic: 3d6 that read DCC
- Replies: 5
- Views: 15797
Re: 3d6 that read DCC
Yes, IIRC they were included as a stretch goal for the 4th printing KS. (Irrelevant datum: I never got the dice or pencils, and wasn't able to get it resolved; BUT I managed to acquire all 3 dice at conventions. DCC judges are nice people who give away swag.)
- Thu Aug 22, 2019 10:56 am
- Forum: DCC RPG General
- Topic: Curious was Warlords on the Purple Planet ever published?
- Replies: 6
- Views: 25224
Re: Curious was Warlords on the Purple Planet ever published
DCC #94: Neon Knights is a Purple Planet tie-in, and adds a bit of territory. I think the PP is a really rich setting, and has plenty of room to expand outside the plateau and underplanet. (Where are those sky raiders going?) It might work better in campaign play to tone down its default hostile nat...
- Mon Aug 05, 2019 6:30 am
- Forum: Rules discussion
- Topic: Magical Sword Empathy?
- Replies: 3
- Views: 11618
Re: Magical Sword Empathy?
I've used warm vs. cold, light vs. heavy, even had the item pull or drop for a big reaction.
- Tue May 21, 2019 6:20 am
- Forum: Rules discussion
- Topic: Circle of Mages
- Replies: 6
- Views: 20945
Re: Circle of Mages
I think I'd rule it this way, but roll a new mercurial magic result for each wizard that didn't know the spell. And apply them all, of course.GnomeBoy wrote: Maybe a lead wizard who knows the spell is guiding the others in the circle, such that they don't need to know it, just be able to follow instructions...
- Tue May 21, 2019 6:14 am
- Forum: DCC RPG General
- Topic: DCC CON
- Replies: 19
- Views: 52492
Re: DCC CON
If they held an all-DCC convention in Cross Plains, Texas, I would attend every year. The smallish North Texas RPG Con is in DFW every year (first Thursday-Sunday in June). There's usually good DCC representation -- I can fill up my schedule pretty easily, and I've gotten to play with some awesome ...
- Tue Apr 02, 2019 8:16 am
- Forum: DCC RPG General
- Topic: Fantasy Grounds
- Replies: 20
- Views: 54782
Re: Fantasy Grounds
I think VTTs may be "easy" to use for a game in which everyone's rules-as-written are the same rules. DCC can be trickier, with mercurial and corruption effects, rolls affected by spellburn or luck flying around or situational dice chain effects or judge fiat or house rules.... DCC is punk...
- Mon Jan 14, 2019 9:17 am
- Forum: DCC RPG Adventure Modules
- Topic: Advice on Intrigue at the Court of Chaos
- Replies: 8
- Views: 35067
Re: Advice on Intrigue at the Court of Chaos
I played through this module (as a chaotic thief). The party actually functioned together very well until the end. I can't speak to the other players' motives, but my character sold out to Chaos without reservation. I played it cool, supporting the mission (aside from a little side-looting) and bidi...
- Tue Nov 27, 2018 8:33 am
- Forum: Characters
- Topic: Ogre Needs Help Badly
- Replies: 2
- Views: 22668
Re: Ogre Needs Help Badly
If I were in your situation, I would try using the Kith class from the Purple Planet (84B has the write-up). I believe there was an Orc class or two in one of the Crawl! issues you could adapt.
- Mon Oct 08, 2018 11:47 am
- Forum: DCC Lankhmar
- Topic: Stomp the Typo
- Replies: 1
- Views: 15200
- Sun May 06, 2018 6:11 am
- Forum: Mutant Crawl Classics RPG
- Topic: Clarification: Plantient Fragrance Pheromones
- Replies: 3
- Views: 13474
Re: Clarification: Plantient Fragrance Pheromones
This just means that when a plantient burns one point of luck, the die result is increased by two.
As with pure human characters, the plantient regenerates luck only up to the permanent luck score.
As with pure human characters, the plantient regenerates luck only up to the permanent luck score.
- Thu May 03, 2018 9:05 am
- Forum: Magic and Spells
- Topic: Patron Quests
- Replies: 6
- Views: 27929
Re: Patron Quests
I'll (humbly) suggest checking out the 2018 Gongfarmer's Almanac, due out in a few weeks. There may be some ideas.
- Wed Mar 07, 2018 6:38 am
- Forum: Rules discussion
- Topic: Attack modifier/rolls for Halfling with two-weapons?
- Replies: 3
- Views: 13028
Re: Attack modifier/rolls for Halfling with two-weapons?
That's it! Only other things to keep in mind: he crits on a 16 on either attack, and only fumbles on a double 1.Rufus wrote:
Attack rolls:
* 1d16+0 primary
* 1d16+0 offhand
Damage:
* 1d6-1 primary
* 1d6-1 offhand
Is that correct?
- Tue Oct 31, 2017 5:01 am
- Forum: Judges' Forum
- Topic: Monster Stat - AL
- Replies: 2
- Views: 13517
Re: Monster Stat - AL
Alignment.
- Mon Oct 16, 2017 5:44 am
- Forum: DCC RPG General
- Topic: New dice Kickstarter from Impact! Miniatures
- Replies: 6
- Views: 13539
Re: New dice Kickstarter from Impact! Miniatures
Does that mean we'll need more dice to play DCC in the future? I was thinking 14 was probably enough, works well. You never _need_ more dice. You could run the entire game with one d6 (or a coin flip) if you put effort into it. A well set up dice chain (as opposed to roll and add bonuses) lets you ...
- Tue Sep 26, 2017 3:41 pm
- Forum: Mutant Crawl Classics RPG
- Topic: Modules errata
- Replies: 2
- Views: 9728
Re: Modules errata
Fair point, those are the descriptions according to refugees. The next paragraph, though, notes that they are all pure strain humans.DavetheLost wrote:I'm not sure if the first is an actual error, or is a description by people who are not familiar with riding animals.
- Tue Sep 26, 2017 12:01 pm
- Forum: Mutant Crawl Classics RPG
- Topic: Modules errata
- Replies: 2
- Views: 9728
Modules errata
I spotted a couple of things in MCC4: Warlords of ATOZ. Pg 2: "that they are huge striped lizard-mutants," --> "that they ride huge ..." Pg 5: "any still-living Warlords will appear to bit down hard" --> "bite down hard" "it will detached itself" -->...
- Fri Sep 01, 2017 4:05 pm
- Forum: Mutant Crawl Classics RPG
- Topic: Errata, part 2 (updated core book file, Aug 09, 2017)
- Replies: 26
- Views: 157477
Re: Errata, part 2 (updated core book file, Aug 09, 2017)
Pg. 181 of the revised pdf: "mega fauna" and "mega-fauna" are both used. "Mega-fauna" is on pg. 8. The accepted zoological term is "megafauna."
- Sun Aug 27, 2017 4:54 am
- Forum: Rules discussion
- Topic: Patron Spells - Seeking Clarity
- Replies: 3
- Views: 11052
Re: Patron Spells - Seeking Clarity
The bonded caster may cast invoke patron from once a week to four times a day, depending on the patron bond result. Spellburn is required, and indebtedness to the patron ensues. Upon receiving a patron spell (again, depends on the patron bond check), he may use one of those castings to cast the patr...