Search found 162 matches

by Rostranor
Wed Jul 10, 2013 8:26 pm
Forum: Rules discussion
Topic: Magic Shield
Replies: 6
Views: 9758

Re: Magic Shield

Spell effect doesnt specify only HP damage so I would go with that the spell is effective. In your first instance just change the extra effect to say, just before spell is completed.
by Rostranor
Mon Jul 08, 2013 4:50 pm
Forum: Judges' Forum
Topic: Spell Checks as Save DCs
Replies: 10
Views: 19657

Spell Checks as Save DCs

Fellow Judges, Is anyone else having issues with the Spell Check establishing the DC for the spell saves? For instance I have an Elf that is consistently rolling in the 20's for a spell check on Ropework making the save almost impossible to deflect. In many cases only a natural 20 will defeat it. An...
by Rostranor
Thu Jun 13, 2013 6:36 pm
Forum: Judges' Forum
Topic: Death in DCC -- advice plea.
Replies: 40
Views: 56837

Re: Death in DCC -- advice plea.

Lucky ones.
by Rostranor
Wed Jun 12, 2013 9:13 am
Forum: Judges' Forum
Topic: Sailors on the Starless Sea Finale
Replies: 5
Views: 10321

Re: Sailors on the Starless Sea Finale

There are a couple of options. My group had a two pronged approach. Strike Team Alpha had the cloaks from the pool room and attempted to walk up the ziggurat using the Chewbacca ploy of another character not truly being bound. If caught they were going to run full bent up the ramp and conduct a luck...
by Rostranor
Wed Jun 12, 2013 9:03 am
Forum: Judges' Forum
Topic: Death in DCC -- advice plea.
Replies: 40
Views: 56837

Re: Death in DCC -- advice plea.

Which is why crits are modified for your luck. At any point if the result is dead, i would say there is no rollover of the body.
by Rostranor
Wed Jun 12, 2013 8:59 am
Forum: DCC RPG Third Party Publishers
Topic: Liber Arcanum
Replies: 65
Views: 227995

Re: Liber Arcanum

I'm so on board for this +1D
by Rostranor
Sun Jun 09, 2013 6:55 am
Forum: DCC RPG General
Topic: Limited edition/availabilty
Replies: 37
Views: 104504

Re: Limited edition/availabilty

pretty noncommittal for a minster of propaganda! :mrgreen:
by Rostranor
Wed Jun 05, 2013 6:18 pm
Forum: Rules discussion
Topic: Mercurial Magic - Who uses it?
Replies: 58
Views: 109591

Re: Mercurial Magic - Who uses it?

In my game the players love it for good or ill and it requires little to no management on my part. Once they learn the spell I have them roll and tell them what the effect is then they run with it in fun and unique ways.
by Rostranor
Sun Jun 02, 2013 3:58 pm
Forum: Judges' Forum
Topic: Death in DCC -- advice plea.
Replies: 40
Views: 56837

Re: Death in DCC -- advice plea.

The PHB talks about running two characters, Pg 77 "In higher-level play, when each player has no more than two characters, use individual initiative by character. Roll once for each character and apply all appropriate modifiers." I found it to be much better RPing wise when the players eac...
by Rostranor
Thu May 30, 2013 10:18 am
Forum: Judges' Forum
Topic: Death in DCC -- advice plea.
Replies: 40
Views: 56837

Re: Death in DCC -- advice plea.

I see two issues at work here. The death of a beloved PC and the time investment on getting a character up to par with the rest of the group. For the first issue part of the feel and structure of DCC is its lethality. This makes the game worth while and it makes the players think about what they are...
by Rostranor
Wed May 29, 2013 8:04 pm
Forum: DCC RPG General
Topic: Quotes from Around the Table
Replies: 18
Views: 29856

Re: Quotes from Around the Table

Player1: Wait, who are you taking as a Patron for your Wizard.

Player2: Hey don't worry about it! Its only going to have an effect on me....mostly.



Player: I just hit second Level! If the hirelings weren't all dead I would buy them a beer back in town. This is the greatest day ever!
by Rostranor
Sat May 25, 2013 7:30 pm
Forum: Judges' Forum
Topic: Barrowmaze conversion notes
Replies: 7
Views: 14715

Re: Barrowmaze conversion notes

I was working on converting barrowmaze using Ragboys stuff as a starting point. One session down and things are going good. I picked up AD&D Dungeoneer Survival Guide off of eBay for short money. I was giddy flipping through it thinking of what Ican do to the PCs. I love this game!
by Rostranor
Mon May 20, 2013 7:15 pm
Forum: DCC RPG General
Topic: Quotes from Around the Table
Replies: 18
Views: 29856

Re: Quotes from Around the Table

Judge: the specter reaches out and chokes Gemini for four points. Opposed STR check to break free.

Player: She takes the four points of damage, but she kinda likes it.

Player2: is that gonna be party knowledge?
by Rostranor
Fri May 17, 2013 9:54 am
Forum: DCC RPG General
Topic: Quotes from Around the Table
Replies: 18
Views: 29856

Quotes from Around the Table

Player: we are gonna shake these guys down and see if they will pay for us to solve their problem. Judge: Dude, he's a Jarl surrounded by his Thegns. You guys are only first level. Player: no, you don't understand WE'RE FIRST LEVEL! Player: does any one in here look like they would be worth fighting...
by Rostranor
Tue May 14, 2013 10:35 am
Forum: Magic and Spells
Topic: Wizard Power
Replies: 26
Views: 83861

Re: Wizard Power

I agree, a wizard isn't required to have a patron. However, as they advance and do more arcane feats I will have my magic users come to the attention of other powers as unaligned wizards. Some will be targeted as enemies, others tempted as allies. I have also been liberal with them finding patron bo...
by Rostranor
Tue May 14, 2013 10:16 am
Forum: DCC RPG General
Topic: Law vrs Chaos
Replies: 14
Views: 21289

Re: Law vrs Chaos

I think the alignment comes more into play when your talking about cosmic allegiance. Relics or magic items of laws and chaos, patron outlooks, etc. For day to day issues, do we put the prisoners to the sword type stuff I let the situation and the players decide.
by Rostranor
Mon May 13, 2013 8:16 pm
Forum: Magic and Spells
Topic: Wizard Power
Replies: 26
Views: 83861

Re: Wizard Power

Every time I have come out and said one class or another is overpowered someone else comes out with something that makes me say, WOW. I think that while some classes come out and shine no class lacks the ability to do that as well, only the conditions. The warriors Mighty Deeds ability is truly awes...
by Rostranor
Mon May 13, 2013 8:11 pm
Forum: Magic and Spells
Topic: Spell burn to regain spells
Replies: 17
Views: 42514

Re: Spell burn to regain spells

Well in my group we have tossed this reading of the rules around a little bit more. I do think that it can be interpreted that the spell caster has to expand the ability points each time as its worded. However, for the average spellcaster at low levels the chance of failing a spell cast is still pre...
by Rostranor
Mon May 13, 2013 8:04 pm
Forum: DCC RPG General
Topic: Law vrs Chaos
Replies: 14
Views: 21289

Re: Law vrs Chaos

I have appended the Adventure Conqueror King System description of alignments to my game to give them added clarity and focus. "Law: Lawful beings believe that civilization is worth fighting for. Despite its vices and villainies, civilization must be defended against those who would destroy it....
by Rostranor
Mon May 13, 2013 11:18 am
Forum: DCC RPG General
Topic: Law vrs Chaos
Replies: 14
Views: 21289

Re: Law vrs Chaos

I have been looking at Elves and Goblins more in the Fey sense as opposed to the Tolkien and Forgotten Realms sense.
by Rostranor
Wed May 01, 2013 1:54 pm
Forum: Judges' Forum
Topic: Doom of Savage Kings in 15 minutes **** Spoilers****
Replies: 16
Views: 22392

Re: Doom of Savage Kings in 15 minutes **** Spoilers****

The staff of magi defense has always been a mages prerogative. I think it makes the Mage a worthwhile class and makes them dangerous. A 20 stat spell burn and a natural20 roll go a long way in any game. First level in DCC is also unlike the same level in other games. It was an enjoyable event, after...
by Rostranor
Wed May 01, 2013 9:07 am
Forum: Judges' Forum
Topic: Doom of Savage Kings in 15 minutes **** Spoilers****
Replies: 16
Views: 22392

Re: Doom of Savage Kings in 15 minutes **** Spoilers****

Totally agree. Two fighters down, the party on the ropes and BAM! 1st level Wizard serves up victory on platter to end the adventure.

Game mechanic thoughts aside, it was a lot of fun and after playing for almost a year now we all still love the system.
by Rostranor
Wed May 01, 2013 9:05 am
Forum: Magic and Spells
Topic: Spell burn to regain spells
Replies: 17
Views: 42514

Spell burn to regain spells

So I was reviewing the spell burn rules today. Pg108 "If a wizard expends a lost spell's level in ability score points, he can cast the spell as if he still had it." So does the wizard again regain the spell as if he had not lost it for the day or are you guys ruling that the wizard or elf...
by Rostranor
Wed May 01, 2013 6:55 am
Forum: Judges' Forum
Topic: Doom of Savage Kings in 15 minutes **** Spoilers****
Replies: 16
Views: 22392

Re: Doom of Savage Kings in 15 minutes **** Spoilers****

Spell burn, as in this example case above, snatches defeat from victory and is dramatically appropriate.

I say let them burn away!
by Rostranor
Tue Apr 30, 2013 11:00 am
Forum: Judges' Forum
Topic: Doom of Savage Kings in 15 minutes **** Spoilers****
Replies: 16
Views: 22392

Re: Doom of Savage Kings in 15 minutes **** Spoilers****

So my group wrapped up the Doom of Savage Kings last night and one of my players was so excited posted a summary on his Facebook. I thought I would share it here: I made a post about our game last night on FB, and thought I'd share it with you guys. Sorry if I got any character names/details wrong. ...

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