Search found 376 matches

by geordie racer
Sun Sep 11, 2011 10:30 am
Forum: DCC RPG General
Topic: Goodman, please don't publish DDC RPG until after November!
Replies: 72
Views: 94590

Re: Goodman, please don't publish DDC RPG until after Novemb

abk108 wrote:I ended up writing a homebrew system I had an idea for since a couple of years ago... we'll probably try that in the meantime...
I'm going to give Arcanix a try :)
by geordie racer
Sun Sep 11, 2011 6:51 am
Forum: DCC RPG General
Topic: Goodman, please don't publish DDC RPG until after November!
Replies: 72
Views: 94590

Re: Goodman, please don't publish DDC RPG until after Novemb

Fair enough Joseph. More art - OMG !!!
by geordie racer
Sun Sep 11, 2011 12:25 am
Forum: DCC RPG General
Topic: Goodman, please don't publish DDC RPG until after November!
Replies: 72
Views: 94590

Re: Goodman, please don't publish DDC RPG until after Novemb

Just to springboard off of this -- I'm looking at the "Beta Plus" rules sent to just a few of us and the changes are looking really solid to me. The majority of us are stuck trying to work with a system that has problems. It's not 'broken' enough that I'll discard it but I've had a hard t...
by geordie racer
Sat Aug 27, 2011 11:14 pm
Forum: Playtest Feedback: Characters
Topic: Character Improvement Options
Replies: 84
Views: 175298

Re: Character Improvement Options

But there need to be rules for starting characters above 0 level. Not all campaigns will start at 0 level. Obviously not all campaigns will start at 0 Level - we played sessions at all levels, mostly 5th Level (because we are actually playtesting the damn game instead of wallowing in the funnel for...
by geordie racer
Sat Aug 27, 2011 1:59 pm
Forum: Playtest Feedback: Characters
Topic: Character Improvement Options
Replies: 84
Views: 175298

Re: Character Improvement Options

Too many options is a terrible thing. I don't want players to keep having to refer back to the book to check which rules are being used and their specifics. You may as well just write your own house rules rather than cluttered up the rulebook with more rules.
by geordie racer
Sat Aug 20, 2011 1:47 pm
Forum: DCC RPG General
Topic: Will we see the next updated draft?
Replies: 18
Views: 26431

Re: Will we see the next updated draft?

Lovin' the revisions :D
by geordie racer
Sat Aug 13, 2011 6:37 am
Forum: Playtest Feedback: Characters
Topic: Party composition & different roles
Replies: 20
Views: 49149

Re: Party composition & different roles

abk108 wrote:Ok, we all know optimal composition for most adventures is warrior, wizard, cleric, thief.
From my experience it's usually a bunch of wizards, with henchmen in tow - whatever the edition.
by geordie racer
Sat Aug 13, 2011 6:30 am
Forum: Playtest Feedback: Characters
Topic: A blasphemous idea
Replies: 15
Views: 38085

Re: A blasphemous idea

the base classes would be 5 levels in length and then they would just END. At 6th level, you would choose a prestige class and continue adventuring from there with all of your old class abilities plus your new class abilities. I suggested something quite similar to this to Joseph back in March and ...
by geordie racer
Mon Aug 08, 2011 12:16 pm
Forum: Actual Play Reports
Topic: Upcoming playtests of DCC RPG
Replies: 200
Views: 557771

Re: Upcoming playtests of DCC RPG

Enjoyed immensely Joe's run of DCC RPG beta at the SoCal Minicon in Anaheim, California. The most notable tweek / updates are: 1) Thief's skills are now +/- modifiers instead of percentile. 2) Cleric's cumulative spell-casting penalty has been modified so each failure increases deity's displeasure ...
by geordie racer
Mon Aug 01, 2011 3:14 pm
Forum: Playtest Feedback: Other
Topic: DCC Actual Play Feedback
Replies: 6
Views: 22371

Re: DCC Actual Play Feedback

smathis wrote: BTW, what is ACKS?
Adventurer Conqueror King System - check out the Kickstarter page. I'm a big fan of what the designers are trying to achieve. Still playtesting DCC though - having a blast with our 'fighters and thieves only' sessions.
by geordie racer
Mon Jul 18, 2011 1:44 pm
Forum: DCC RPG General
Topic: BETA: What has been learned?
Replies: 73
Views: 114415

Re: BETA: What has been learned?

Yes, the idea I like the most is that a wizard can burn a point of Luck to offset a corruption result. On a similar note, I've also been playing with a "cosmic balance" rule that every fumble on an attack roll restores one point of burned Luck. It can't take you past your starting max but...
by geordie racer
Sun Jul 17, 2011 6:37 am
Forum: Playtest Feedback: Spells and Magic
Topic: "Limiting" Corruption
Replies: 133
Views: 298238

Re: "Limiting" Corruption

My gaming crew have now played nine sessions (0-4, and 4 at 5th Level) through some intense scenarios with the rules-as-written, and I'm finding that Corruption is the gamebreaker because: - the players of wizards are using less magic than they'd like to - because corruption is too likely, whereas t...
by geordie racer
Mon Jul 11, 2011 8:13 am
Forum: Playtest Feedback: Spells and Magic
Topic: Higher Level Spells for BETA
Replies: 106
Views: 232388

Re: Higher Level Spells for BETA

Any chance of a Cleric spell Marv ?
by geordie racer
Sun Jul 10, 2011 12:27 pm
Forum: DCC RPG General
Topic: Links to DCC RPG Resources, updated 6/21
Replies: 121
Views: 771144

Re: Links to DCC RPG Resources, updated 6/24

Aplus wrote:Added a one-page doc that gives you attack bonuses and save bonuses based on a monster's type and number of hit dice. Useful in conjunction with old AD&D monster books.

http://peoplethemwithmonsters.blogspot. ... elper.html
Cheers, that'll come in handy :)
by geordie racer
Fri Jul 08, 2011 11:45 pm
Forum: Actual Play Reports
Topic: Infernal Crucible of Sezrekan the Mad - Austin, Texas (6/24)
Replies: 37
Views: 84194

Re: Infernal Crucible of Sezrekan the Mad - Austin, Texas (6

The area affect vs single target is a good point. I think it's worth noting that Magic Missile isn't against just a single target in many results. What's the functional difference between a 20'x20' fireball that catches 6 enemies and rolling a "4" on a Magic Missile result that produces 1...
by geordie racer
Fri Jul 08, 2011 10:57 am
Forum: DCC RPG General
Topic: BETA: What has been learned?
Replies: 73
Views: 114415

Re: BETA: What has been learned?

I don't want you to shove off. I'm just saying that the best place for discussion on various topics is in the thread on those same topics. We can't do much here until Joseph gives his say. I think the whole board's at an impasse at the moment apart from a few cool ideas. Until we know how the power...
by geordie racer
Wed Jul 06, 2011 4:50 am
Forum: DCC RPG General
Topic: MDoA for other classes?
Replies: 5
Views: 8179

Re: MDoA for other classes?

I love the rules for the Mighty Deeds of Arms, but I find myself wondering why the other classes shouldn't be allowed to use them? The MDoA encourages Warriors and Dwarves to be more creative in combat, but what happens when a cleric or a thief wants to shove an opponent through a door? (for exampl...
by geordie racer
Sun Jul 03, 2011 11:36 am
Forum: Playtest Feedback: Spells and Magic
Topic: Cleric questions
Replies: 18
Views: 45665

Re: Cleric questions

Personally, I think turned creatures should be hedged back a distance from the Cleric, creating a perimeter around the Cleric. The perimeter would be smaller or larger based on the roll, I'd think. This is creepy, as the creatures can then follow the Cleric at a distance, and other party members ar...
by geordie racer
Sat Jul 02, 2011 2:21 pm
Forum: Playtest Feedback: Spells and Magic
Topic: Spells, and what to do with them.... [long]
Replies: 68
Views: 166173

Re: Spells, and what to do with them.... [long]

...and the freeform system in the Maelstrom rpg, where subtle 'well, it could happen' stuff was easier to cast than overt outrageously impossible effects.
by geordie racer
Sat Jul 02, 2011 2:01 pm
Forum: Actual Play Reports
Topic: Infernal Crucible of Sezrekan the Mad - Austin, Texas (6/24)
Replies: 37
Views: 84194

Re: Infernal Crucible of Sezrekan the Mad - Austin, Texas (6

And raises the question of why bother to learn Fireball at all? Unless you need a backup for Magic Missile. Fireball as it stands is a compromise between a dungeon spell and an outdoor artillery spell. I would differentiate it from Magic Missile by emphasizing the arc and area effect, having it as ...
by geordie racer
Fri Jul 01, 2011 1:32 pm
Forum: Actual Play Reports
Topic: Infernal Crucible of Sezrekan the Mad - Austin, Texas (6/24)
Replies: 37
Views: 84194

Re: Infernal Crucible of Sezrekan the Mad - Austin, Texas (6

I wish I had the fireball spell to look at :( Fireball Level = 3 Range = 100’ or more, exploding in a sphere of 20’ radius or more Duration = Instantaneous Casting time = 1 round Save = Reflex vs. spell check Manifestation: (1) a flaming ball that catapults into the target and explodes in a firebur...
by geordie racer
Thu Jun 30, 2011 6:54 am
Forum: Playtest Feedback: Spells and Magic
Topic: Cleric questions
Replies: 18
Views: 45665

Re: Cleric questions

Hmm this provoked some random thoughts:- The only way right now to offset the definite disadvantage Clerics have seems to be to have a bag of diamonds with him that he throws one in the storm drain every so often to get some approval for his piety! Which if he serves an god of greed/trade/prosperit...
by geordie racer
Wed Jun 29, 2011 12:04 pm
Forum: Actual Play Reports
Topic: Infernal Crucible of Sezrekan the Mad - Austin, Texas (6/24)
Replies: 37
Views: 84194

Re: Infernal Crucible of Sezrekan the Mad - Austin, Texas (6

That's not a bad list, IMO. As I've said, DCC seems almost there. It's close to being a home-run, IMO. So, so close. Having played three games now (two at 5th level, one at 3rd), this is how I feel about it too. I agree with your list of bullet points, there's stuff to iron out but it's not insurmo...
by geordie racer
Wed Jun 29, 2011 5:13 am
Forum: Playtest Feedback: Spells and Magic
Topic: "Limiting" Corruption
Replies: 133
Views: 298238

Re: "Limiting" Corruption

I really think corruption chances should just be added to the spell charts and ignore "crits" of "fumbles" (that's what the chart is for already). Perhaps Enlarge has 0 chance for corruption but Giant Eye of Searching For Your Lost Possessions causes corruption on a 1-10. Excell...
by geordie racer
Mon Jun 27, 2011 8:50 pm
Forum: DCC RPG General
Topic: Will there be playtesting at Levels 6 to 10 ?
Replies: 22
Views: 25221

Will there be playtesting at Levels 6 to 10 ?

Will there be time to sufficiently put the higher level game through it's paces before release?

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