Search found 57 matches

by maxinstuff
Mon Jul 01, 2013 4:39 am
Forum: Judges' Forum
Topic: Detemining creature Hp
Replies: 11
Views: 55318

Re: Detemining creature Hp

So is anyone sure exactly WHY the modules list Hp values other than the average of the HD?

Are these values the intended balance (such as it is) of the adventure?
by maxinstuff
Sun Jun 30, 2013 7:58 pm
Forum: Judges' Forum
Topic: Detemining creature Hp
Replies: 11
Views: 55318

Detemining creature Hp

i noticed that the core book only lists HD for monsters, whereas the modules list HD and Hp separately, and the Hp listed is NOT always the average that the HD would indicate. Ao I am really curious to know how other Judges determine Hp for monsters. Do you roll it? Do you use the average? Some othe...
by maxinstuff
Sat Jun 29, 2013 4:25 pm
Forum: Rules discussion
Topic: How often can a cleric retry lay of hands?
Replies: 20
Views: 35681

How often can a cleric retry lay of hands?

Any time you are outside of combat, why not require versions of lay on hands that take longer - as opposed to repeatedly rolling? So if the initial 'normal' lay on hands does not work - don't allow a normal re-do. Require a ritual that takes a full game turn (10 minutes game time - roll for wanderin...
by maxinstuff
Sat Jun 29, 2013 1:38 am
Forum: Rules discussion
Topic: Stamina loss and hit points
Replies: 11
Views: 15093

Re: Stamina loss and hit points

It's funny - recalculating HP when characters lose stamina never even occurred to me. My understanding was that the point of stamina that drops off every time you are downed would simply catch up to you eventually via worse future hp rolls, and a destroyed fortitude roll. And it is probably secondar...
by maxinstuff
Thu Jun 27, 2013 5:15 am
Forum: Judges' Forum
Topic: Dragon Hit Points
Replies: 22
Views: 73555

Re: Dragon Hit Points

Yeah I read it as:

HD = number of hit dice to roll
HP per HD = additional HP per hit die

EDIT:
So in your example -
6 HD
1 HP per HD

Means you roll 6d12+6 for the dragon's HP.
by maxinstuff
Mon Jun 24, 2013 11:55 pm
Forum: Rules discussion
Topic: Four fixes for DCC
Replies: 98
Views: 311177

Re: Four fixes for DCC

Rest assured that in the fullness of time - the corruptive properties of magic catch up with you.

Maybe not today or tomorrow - but eventually.

He should be fearing for his soul.
by maxinstuff
Mon Jun 24, 2013 8:59 pm
Forum: Rules discussion
Topic: Four fixes for DCC
Replies: 98
Views: 311177

Re: Four fixes for DCC

Create an anti-mage that can lock down wizards abilities. Remember enemies don't have to follow the same rules as characters. As soon as he sets off colour spray - BOOM - counterspell with something that makes him lose the spell for the day (ALL his spells at the top end of effect), cutting him off ...
by maxinstuff
Sun Jun 23, 2013 2:24 am
Forum: Dungeon Crawl Classics - General
Topic: New Aereth book?
Replies: 1
Views: 18989

New Aereth book?

Are there any plans for a new and updated Aereth supplement??
Or will dcc #35 be it for the forseeable future?
by maxinstuff
Fri Jun 21, 2013 7:32 pm
Forum: Judges' Forum
Topic: Need a Chaotic (but good) patron/god/faction
Replies: 3
Views: 9176

Re: Need a Chaotic (but good) patron/god/faction

Thanks for the tip on Angels, Daemons and Beings Between.

It is $6 right now on drivethru rpg. I just couldn't go past that for 12 patrons.

I'm certain I will be able to adjust one of those to what I am after :)
by maxinstuff
Sun Jun 16, 2013 3:12 am
Forum: Judges' Forum
Topic: Need a Chaotic (but good) patron/god/faction
Replies: 3
Views: 9176

Need a Chaotic (but good) patron/god/faction

Like the title says - I want to blur the lines.

I need a chaotic patron who will be the deity for a fairly widespread faction of do-gooders.

Before I re-invent the wheel, anyone have one already??

If not I will have to make one up - and based on what I have read here, the task will thin my hair.
by maxinstuff
Fri Jun 14, 2013 11:29 pm
Forum: Judges' Forum
Topic: tower out of time
Replies: 13
Views: 42028

Re: tower out of time

Well...... SIGN ME UP!.

I'll shoot through an email with all the details.
by maxinstuff
Wed Jun 12, 2013 7:00 pm
Forum: Judges' Forum
Topic: Some thoughts on Funnel Runs
Replies: 21
Views: 44531

Re: Some thoughts on Funnel Runs

Seeing as characters can consiously choose to change alignment anyway - especially at level 0 where you have little investment by way of patrons etc. - why not just roll a d3 at character generation? 1 = lawful 2 = nuetral 3 = chaotic That way everyone wins. Players can have their character change a...
by maxinstuff
Wed Jun 12, 2013 6:36 pm
Forum: Judges' Forum
Topic: tower out of time
Replies: 13
Views: 42028

Re: tower out of time

So.... I cannot seem to find anywhere that I can run a road crew game in Australia. Game stores don't stock it, and conventions over the period don't have RPG's as part of the event. This makes me a sad panda. If any road crew GM's are prepared to sell me one of the hard copies available to them I w...
by maxinstuff
Wed Jun 12, 2013 5:54 pm
Forum: DCC RPG General
Topic: Limited edition/availabilty
Replies: 37
Views: 113775

Re: Limited edition/availabilty

The point that goodman games gains nothing from collectibility is a good one, and this is especially true where the item in question costs $9.99 in print. My understanding is that the limited availability is a reward for individuals who are taking time out of their busy lives to run public games - ...
by maxinstuff
Wed Jun 12, 2013 3:53 pm
Forum: Judges' Forum
Topic: Sailors on the Starless Sea Finale
Replies: 5
Views: 10356

Re: Sailors on the Starless Sea Finale

I would think the more important thing is to make sure the players know what the flavour of the game is up front. If they go in knowing that encounters are not 'balanced' to be taken on head on, and that cunning will be necessary to their survival - they will do a lot better, and have a lot more fun...
by maxinstuff
Tue Jun 11, 2013 11:36 pm
Forum: DCC RPG General
Topic: Limited edition/availabilty
Replies: 37
Views: 113775

Re: Limited edition/availabilty

The point that goodman games gains nothing from collectibility is a good one, and this is especially true where the item in question costs $9.99 in print. My understanding is that the limited availability is a reward for individuals who are taking time out of their busy lives to run public games - e...
by maxinstuff
Tue Jun 11, 2013 10:52 pm
Forum: Judges' Forum
Topic: Low luck characters
Replies: 3
Views: 8522

Low luck characters

I am interested to know how other judges handle characters with low luck. The best example is a halfling or thief who has burnt their luck down considerably (knowing it will regenerate), but it also applies to PC's who have gradually burnt it down over time - to a negative modifier (or they might ha...
by maxinstuff
Tue Jun 11, 2013 10:29 pm
Forum: DCC RPG Third Party Publishers
Topic: Chapter 13 Press Presents: Tales of the Fallen Empire
Replies: 100
Views: 488087

Re: Chapter 13 Press Presents: Tales of the Fallen Empire

Is there a street date for this yet?

I wants it - but missed the KS.

My moneys shall be proferred as soon as the tome materialises!!!!
by maxinstuff
Tue Jun 11, 2013 8:47 am
Forum: Judges' Forum
Topic: tower out of time
Replies: 13
Views: 42028

Re: tower out of time

GnomeBoy wrote:Just to make sure you know your options include events other than conventions -- your options include events other than conventions. You could run a public game at a game store, for example.
I can definitely look in to this. Will post results.
by maxinstuff
Tue Jun 11, 2013 2:47 am
Forum: Judges' Forum
Topic: tower out of time
Replies: 13
Views: 42028

tower out of time

Would any road crew judges be prepared to sell me their second hard copy of tower out of time?? I have been looking around and there are no conventions within reasonable travel distance where I could run this in the qualifying period. I am in Australia so gaming events are thin on the ground, and th...
by maxinstuff
Tue Jun 04, 2013 10:05 pm
Forum: DCC RPG Community
Topic: Anyone interested in running a play-by-post 0-level funnel?
Replies: 3
Views: 7250

Re: Anyone interested in running a play-by-post 0-level funn

I am running a funnel at the moment, with one player physically at my table and another remotely via google hangouts. In my opinion play by post is basically redundant now and I don't see many games, though they are around if you look. Nowadays that most people have broadband connections etc. and if...
by maxinstuff
Mon May 27, 2013 3:50 am
Forum: DCC RPG Community
Topic: Australia - looking for players
Replies: 4
Views: 8907

Re: Australia - looking for players

This game went ahead as planned, ending up with 2 players (I had a third lined up but they flaked).

They ran four 0 levels each through a scaled down version of Portal Under the Stars.

Fun was had by all :D
by maxinstuff
Fri May 24, 2013 9:08 pm
Forum: DCC RPG Community
Topic: Australia - looking for players
Replies: 4
Views: 8907

Re: Australia - looking for players

The game is tomorrow at 11:00am (GMT +10).

There is room for 1 more player.

If anyone is interested in joining via G+ let me know.
by maxinstuff
Thu May 23, 2013 4:00 pm
Forum: Dungeon Crawl Classics - General
Topic: Doom of the Savage Kings for sale...asking price?
Replies: 12
Views: 46023

Re: Doom of the Savage Kings for sale...asking price?

Out of curiousity I had a look around for the PDF. Can't find it! The facebook page link is dead (as per the statement saying the link would be good until 'x' date - the promise was kept). It doesn't come up in search on drivethrurpg either. Seems now the only way is to get a copy of the PDF from so...
by maxinstuff
Thu May 23, 2013 3:14 pm
Forum: Dungeon Crawl Classics - General
Topic: Doom of the Savage Kings for sale...asking price?
Replies: 12
Views: 46023

Re: Doom of the Savage Kings for sale...asking price?

Personally I just like owning the hard copy - it completes the collection ;)

It's only 16 pages though, so if all you wanted to do was be able to run the adventure, it would be very easy to deal with as a pdf or just print it off.

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