Search found 109 matches

by raskal
Tue Dec 06, 2011 1:20 am
Forum: Playtest Feedback: Spells and Magic
Topic: Identifying Magic Items Properties
Replies: 4
Views: 18877

Identifying Magic Items Properties

Whick kind of rules game master use for identifying magic item properties ? This is mine : Identify magic item (name, properties, charge, etc.) is skill check similar to spell check : Wizard / Elf : 1d20 + Int modifier + Caster Level Thief : (cast spell from scroll dice) + Int modifier + Caster Leve...
by raskal
Thu Nov 10, 2011 2:11 pm
Forum: Playtest Feedback: Other
Topic: Mithril Chain Shirt
Replies: 12
Views: 32407

Re: Mithril Chain Shirt

../.. Mithril Chainmail AC : +5 Physical Penalty : -3 Arcane Penallty : - Speed : - Fumble Die : d14 I didn't bother with a cost, but given that the economy in my world is based on silver, and that gold is still 1:10 silver, then Elf price =free at generation of PC (per the beta rules) then 100gp/ ...
by raskal
Tue Nov 08, 2011 1:35 pm
Forum: Playtest Feedback: Other
Topic: Mithril Chain Shirt
Replies: 12
Views: 32407

Re: Mithril Chain Shirt

Just read the rules : At 1st level, an elf character may purchase one piece of armor and one weapon that are manufactured of mithril at no additional cost. Mithril armor weighs slightly less than iron or steel armor of the same type and can be worn by the elf without the pain normally associated wit...
by raskal
Sun Nov 06, 2011 1:42 pm
Forum: Playtest Feedback: Other
Topic: Mithril Chain Shirt
Replies: 12
Views: 32407

Re: Mithril Chain Shirt

New version Mithril Chain Shirt (light chainmail) AC : +4 Physical Penalty : -2 Arcane Penallty : -2 Speed : - Fumble Die : d16 Cost : 100 PO for Elf Class, 1000 PO for others Mithril Chainmail AC : +5 Physical Penalty : -3 Arcane Penallty : -3 Speed : - Fumble Die : d16 Cost : 150 PO for Elf Class,...
by raskal
Sun Nov 06, 2011 4:43 am
Forum: Playtest Feedback: Other
Topic: Mithril Chain Shirt
Replies: 12
Views: 32407

Re: Mithril Chain Shirt

Yes it's inexpensive but the price is only for Elf Class
by raskal
Sat Nov 05, 2011 1:18 pm
Forum: Playtest Feedback: Other
Topic: Mithril Chain Shirt
Replies: 12
Views: 32407

Mithril Chain Shirt

In my campaig, Elf can purchase the following piece of armor :
Mithril Chain Shirt (light chainmail)
AC : +5
Physical Penalty : -2
Arcane Penallty : -3
Speed : -
Fumble Die : d16
Cost : 100 PO for Elf Class
by raskal
Thu Nov 03, 2011 4:51 am
Forum: Playtest Feedback: Characters
Topic: Class & Racial Class
Replies: 13
Views: 33654

Re: Class & Racial Class

The idea is to enable elfs, dwarfs and halflngs to access (human) classes of Warrior, Mage, Cleric and Thief. They retain the racial capabiliies (0-level) and they obtain the class features. For exemple, a halfling Thief has Infravision (racial), Luck and Wits (Thief Class) but not Good luck charm (...
by raskal
Tue Nov 01, 2011 2:07 am
Forum: DCC RPG General
Topic: Class Conversions for DCC
Replies: 37
Views: 60635

Re: Class Conversions for DCC

Ranger By Raskal – Version 0.1 https://docs.google.com/document/d/1casNxstho56Z6ZtrdLpIRYy-QMh0e9Ilcr21X3hkCro/edit XP LEVEL THRESHOLDS : as Warrior Hit Die : d10 Alignment : Any, but usually Neutral. Weapons and Armor : Rangers can use Club, Crossbow, Dagger, Dart, Handaxe, Javeline, Longbow, Long...
by raskal
Mon Oct 31, 2011 12:57 am
Forum: Playtest Feedback: Characters
Topic: Class & Racial Class
Replies: 13
Views: 33654

Re: Class & Racial Class

../.. but what abilities does a 0-level Elf, Dwarf, or Halfling have? Do they not have infravision, immunity to sleep, or vulnerability to iron? Do these traits simply appear once they reach 1st level? ../.. I use the following rule : 0-level Dwarf Infravision Slow Underground Skills 0-level Elf In...
by raskal
Tue Oct 25, 2011 8:56 am
Forum: Playtest Feedback: Characters
Topic: Class & Racial Class
Replies: 13
Views: 33654

Re: Class & Racial Class

For my players, it's not a name issue (even if Dwarf Guardian is more sexy) but a problem of limited choice for the demi-human. For example, one of my players rolls 4 0-level characters and 2 of them are halflings. The only survivors of the first adventure are these 2 halflings. So now the player wi...
by raskal
Sun Oct 23, 2011 12:20 am
Forum: DCC RPG General
Topic: Class Conversions for DCC
Replies: 37
Views: 60635

Re: Class Conversions for DCC

The Bard Class is open only to human ? Do you think that a halfling can access to this class ?
by raskal
Sun Oct 23, 2011 12:07 am
Forum: Playtest Feedback: Characters
Topic: Class & Racial Class
Replies: 13
Views: 33654

Class & Racial Class

I started my DCCRPG campaign last friday with Portal under Starts http://theraskalrpg.blogspot.com/2011/10/session-1-21102011.html (i hope tp known quicky who is the goat-men :twisted: ) Some 0-level characters have survived and they can now choose a class. I have a dwarf and several halfling but th...
by raskal
Tue Oct 18, 2011 9:18 am
Forum: Actual Play Reports
Topic: DCCRPG Campaign in Known Realms setting
Replies: 13
Views: 33940

Re: DCCRPG Campaign in Known Realms setting

PLAYERS DO NOT SEE !!!! SPOILERS SPOILERS











My vision of the tomb for the Portal... module :

Image

Image

Image
by raskal
Wed Oct 12, 2011 12:40 pm
Forum: Actual Play Reports
Topic: DCCRPG Campaign in Known Realms setting
Replies: 13
Views: 33940

Re: DCCRPG Campaign in Known Realms setting

Local Setting : The Blackbriar wood is located in the northwestern part of the empire of Crieste, south of the kingdom of Kalia (a kingdom of sailors known for its masked balls and festivals spectacular). The place offers some of the best views of Lands North with its sun-drenched valleys and sparkl...
by raskal
Mon Oct 10, 2011 6:28 pm
Forum: Actual Play Reports
Topic: DCCRPG Campaign in Known Realms setting
Replies: 13
Views: 33940

Re: DCCRPG Campaign in Known Realms setting

Harley Stroh wrote:Heh. Portal is a great adventure, but it is Joseph's work, so he is best prepped for a follow-up. Maybe if enough folks demand it, we can get him to do a con special ...

//H
I will be happy to meet a dryad :twisted:
Any idea about who is the goat-man ?
by raskal
Sun Oct 09, 2011 9:41 am
Forum: Actual Play Reports
Topic: DCCRPG Campaign in Known Realms setting
Replies: 13
Views: 33940

Re: DCCRPG Campaign in Known Realms setting

Which kind of adventures you will play after the "Portal..." ?
by raskal
Sat Oct 08, 2011 1:13 pm
Forum: Actual Play Reports
Topic: DCCRPG Campaign in Known Realms setting
Replies: 13
Views: 33940

Re: DCCRPG Campaign in Known Realms setting

I am preparing my campaing (start at mid-october). After some post on my blog to introduce the setting, it's time to find some weird dice (under the protection of Cthulhu)

Image
by raskal
Wed Sep 28, 2011 11:23 am
Forum: Actual Play Reports
Topic: DCCRPG Campaign in Known Realms setting
Replies: 13
Views: 33940

DCCRPG Campaign in Known Realms setting

In october i will start a campaign set in the Known Realms. The first module will be THE PORTAL UNDER THE STARS in the Adventure Starter with 16 0-level characters. The campaign will start in the Crieste Empire. The others module will be focus on dark mysteries with political intrigues. I will publi...
by raskal
Wed Sep 07, 2011 9:49 pm
Forum: DCC RPG General
Topic: Goodman, please don't publish DDC RPG until after November!
Replies: 72
Views: 93175

Re: Goodman, please don't publish DDC RPG until after Novemb

Goodman Games is very professionnal so i am sure that DCCRPG will released in november with an top level of quality.
by raskal
Mon Sep 05, 2011 11:44 am
Forum: DCC RPG General
Topic: Character Sheet in french
Replies: 0
Views: 4006

Character Sheet in french

Using the different character sheets found, i have created a french version for level-0 and generic level-1 characters. I will add later class versions of the sheets
http://highfire.blog.free.fr/public/DCC ... fr-0.1.xls
by raskal
Fri Aug 19, 2011 2:00 am
Forum: Playtest Feedback: Characters
Topic: Updated Thief Class
Replies: 31
Views: 72446

Re: Updated Thief Class

I find this new version excellent. It's an perfect way between old school & new school
Adopted
by raskal
Wed Aug 17, 2011 12:51 pm
Forum: Playtest Feedback: Characters
Topic: Percentage Thief Skills
Replies: 150
Views: 311389

Re: Percentage Thief Skills

We don't need One [Unifying all skill/abilities check] to rule them all, One [Unifying all skill/abilities check] to find them, One [Unifying all skill/abilities check] to bring them all and in the darkness bind them. We all saw how that went down! :wink: Have a couple items, like thief's checks, u...
by raskal
Tue Aug 16, 2011 1:18 pm
Forum: Playtest Feedback: Characters
Topic: Percentage Thief Skills
Replies: 150
Views: 311389

Re: Percentage Thief Skills

I vote for unifiying all skill/abilities check.
I like the rule for spell check (1d20 + Personality modifier + caster level) and i hope that, with some adaptations, this rule will be adapted for skill checks and thief skill checks :twisted:
by raskal
Fri Jul 29, 2011 2:46 pm
Forum: DCC RPG General
Topic: Known Realms
Replies: 2
Views: 6711

Re: Known Realms

I find the answers in the beta rule : Aereth is mentionned so, yes the RPG Games will be in the setting of Known Realms
by raskal
Sat Jul 16, 2011 2:41 pm
Forum: DCC RPG General
Topic: Known Realms
Replies: 2
Views: 6711

Known Realms

I would like to know if the offical setting for DDC will be the Known Realms ?
(gods & deities are the same)

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