I own a couple of these: http://www.games-workshop.com/gws/catal ... tid=580874
Perfect for 0 level characters entering their first dungeon with Torch, meat cleaver or a bit of dead fish.
Search found 217 matches
- Fri Mar 29, 2013 12:05 am
- Forum: DCC RPG General
- Topic: Cool minis for level 0 characters
- Replies: 4
- Views: 6592
- Tue Mar 26, 2013 11:22 am
- Forum: DCC RPG Adventure Modules
- Topic: Doom of the Savage Kings - I missed the boat?
- Replies: 19
- Views: 31599
Re: Doom of the Savage Kings - I missed the boat?
I personally don't see it as a problem. The more exposure DCC gets through these type of Facebook promos, the more peope will buy/play the game. This will allow the game to thrive & we'll get more adventures for many years to come. I'm a roleplayer and not a collector. Is the annoyance with peop...
- Tue Mar 26, 2013 12:56 am
- Forum: DCC RPG Adventure Modules
- Topic: Doom of the Savage Kings - I missed the boat?
- Replies: 19
- Views: 31599
Re: Doom of the Savage Kings - I missed the boat?
The more people who get a taste of DCC the better. This free pdf is a great idea.
- Mon Mar 18, 2013 1:46 am
- Forum: DCC RPG General
- Topic: DCC World Tour... in Europe?
- Replies: 21
- Views: 33117
Re: DCC World Tour... in Europe?
Based on the lack of response, this probably means that the World tour is not applicable to the non-American fans. Such a shame.
- Mon Mar 04, 2013 11:08 pm
- Forum: Dungeon Crawl Classics - General
- Topic: DCC #35, The Known World
- Replies: 11
- Views: 41916
Re: DCC #35, The Known World
Ah well, you were only 14 months too late.Machpants wrote:Bugger, Fin got in there first. I have been looking for one for ages
- Sun Mar 03, 2013 8:25 am
- Forum: DCC RPG General
- Topic: Is ddc for me?
- Replies: 16
- Views: 24180
Re: Is ddc for me?
I was a WFRP GM for 15+ years. I switched over to DCC last year & I didn't find any increase in difficulty level. DCC & WFRP are similar in a lot of ways.
- Thu Feb 28, 2013 4:14 am
- Forum: DCC RPG General
- Topic: No Skyrim for me,instead more DCC RPG!
- Replies: 13
- Views: 15471
Re: No Skyrim for me,instead more DCC RPG!
Well the dice are indeed not what I need and at $55 for a pound not THAT great a deal. So I canceled my order but who knows if it will go through in time. I will just return it if it does but will be out the $55 in the meantime so no real sets of dice till the mess is figured out. One again the dam...
- Wed Feb 27, 2013 12:10 am
- Forum: DCC RPG General
- Topic: DCC World Tour... in Europe?
- Replies: 21
- Views: 33117
Re: DCC World Tour... in Europe?
Shipping to Europe is very expensive. Even for small items. And sometimes quite slow and unpredictable, even for small shipments. The only way I can imagine a Europe World Tour support program working is if the Road Crew folks paid for shipping (which I don't want...not really fair to charge them) ...
- Mon Feb 18, 2013 1:17 am
- Forum: DCC RPG Adventure Modules
- Topic: The Emerald Enchanter
- Replies: 8
- Views: 13354
Re: The Emerald Enchanter
My group loved this adventure as did I. 8 characters went into the dungeon & 8 came out. 2 Neutral clerics in the party ensured that of the 7 deaths that occurred, none bled out & all were saved in the nick of time by the healing powers of Amun Tor. I couldn't find the Caster Level for the E...
- Sun Feb 17, 2013 3:49 pm
- Forum: DCC RPG Third Party Publishers
- Topic: Why did you buy (or not buy) Attack of the Frawgs?
- Replies: 9
- Views: 19595
Re: Why did you buy (or not buy) Attack of the Frawgs?
I bought it but have not run it. I felt $5 was overpriced for what I got. The graphics were uninspiring as were the names of locations & characters. The adventure felt like it was written for a modern edition of DnD instead of for DCC. The only thing DCC about it was the DCC logo. Overall I was ...
- Sat Feb 16, 2013 2:50 pm
- Forum: Rules discussion
- Topic: DELAYED ACTIONS in DCCRPG?
- Replies: 9
- Views: 17697
Re: DELAYED ACTIONS in DCCRPG?
It's worked fine so far in my games. Although I haven't thought of a solution to a character who delays an action waiting to jump out on someone as they pass, or as that someone pokes their head through the door.
- Sat Feb 16, 2013 9:58 am
- Forum: Rules discussion
- Topic: DELAYED ACTIONS in DCCRPG?
- Replies: 9
- Views: 17697
Re: DELAYED ACTIONS in DCCRPG?
I have a Delay Actions sub round at the end of the round, with all those who have delayed their action resolving in order of Initiative.
- Sun Feb 10, 2013 11:27 pm
- Forum: DCC RPG Third Party Publishers
- Topic: Non-DCC materials that would suit the feel of DCC?
- Replies: 11
- Views: 17341
Re: Non-DCC materials that would suit the feel of DCC?
Something Rotten in Kislev for WFRP is pure Gonzo.
- Sun Feb 03, 2013 2:57 am
- Forum: DCC RPG General
- Topic: Time for a new tag-line?
- Replies: 7
- Views: 11469
Re: Time for a new tag-line?
The tag line doesn't describe the recent DCC modules & does them a disservice. They are more intelligently written than the description alludes to.
- Sat Feb 02, 2013 4:57 am
- Forum: Rules discussion
- Topic: Underground Skill question
- Replies: 3
- Views: 8279
Re: Underground Skill question
"...equal to class level"
- Fri Feb 01, 2013 8:09 am
- Forum: Everything Else
- Topic: Background music for gaming
- Replies: 9
- Views: 21224
Re: Background music for gaming
System of a Down, Rammstein & Opeth are cool for combat.
I use atmospheric film soundtracks for creating creepy moods. Bram Stoker's Dracula, The Ninth Gate, Event Horizon & Last of the Mohicans to name a few"
I use atmospheric film soundtracks for creating creepy moods. Bram Stoker's Dracula, The Ninth Gate, Event Horizon & Last of the Mohicans to name a few"
- Fri Feb 01, 2013 5:50 am
- Forum: DCC RPG Adventure Modules
- Topic: The spaces between - descriptions in published dungeons
- Replies: 9
- Views: 20709
Re: The spaces between - descriptions in published dungeons
Does anyone know of any online publications or resources which have descriptions of dungeon doors, building materials & corridors? Gary's 1st edition AD&D Dungeon Master's Guide has an abundance of tables which can be used to spice up otherwise boring sections of a dungeon. Sights, smells, ...
- Thu Jan 31, 2013 9:08 am
- Forum: DCC RPG Adventure Modules
- Topic: The spaces between - descriptions in published dungeons
- Replies: 9
- Views: 20709
Re: The spaces between - descriptions in published dungeons
I'd also be interested in any thoughts on secret doors. What materials would be used to make them? Stone, wood, textile? Are they painted to look like stone or wood? Do they look, sound or feel different? If they are triggered, are they easy to reset? Is there also a mechanism on the other side of t...
- Thu Jan 31, 2013 8:56 am
- Forum: DCC RPG Adventure Modules
- Topic: The spaces between - descriptions in published dungeons
- Replies: 9
- Views: 20709
Re: The spaces between - descriptions in published dungeons
Thanks for the links viruswithshoes. :) They'll be useful. I've got the Dungeoneer's Survival Guide for AD&D & Dungeoncraft for 3E. They should offer some ideas to fill in the missing areas. I wonder how the authors of the DCC modules envisage these areas. How do they see the doors in their...
- Thu Jan 31, 2013 8:24 am
- Forum: DCC RPG Adventure Modules
- Topic: The spaces between - descriptions in published dungeons
- Replies: 9
- Views: 20709
Re: The spaces between - descriptions in published dungeons
Thanks for the links viruswithshoes. :) They'll be useful. I've got the Dungeoneer's Survival Guide for AD&D & Dungeoncraft for 3E. They should offer some ideas to fill in the missing areas. I wonder how the authors of the DCC modules envisage these areas. How do they see the doors in their ...
- Tue Jan 29, 2013 9:06 am
- Forum: Judges' Forum
- Topic: dwarfy town
- Replies: 15
- Views: 22939
Re: dwarfy town
Karak Azgal is a decent supplement: http://www.amazon.com/Warhammer-RPG-Kar ... 1844162672
- Tue Jan 29, 2013 6:16 am
- Forum: DCC RPG Adventure Modules
- Topic: The spaces between - descriptions in published dungeons
- Replies: 9
- Views: 20709
The spaces between - descriptions in published dungeons
I'm very impressed by the published adventures for DCC. One thing I have noticed is a lack of detail when it comes to descriptions of the corridors between rooms, the building materials used and the doors/doorways that link the rooms. Does anyone know of any online publications or resources which ha...
- Tue Jan 29, 2013 4:32 am
- Forum: DCC RPG General
- Topic: Road Crew Questions
- Replies: 9
- Views: 15451
Re: Road Crew Questions
mythfish wrote:"Any public event at a game store or game convention qualifies."dungeonfish wrote:So, must the games be run only at the conventions listed to count towards earning prizes? Or would running public games at my local store or other conventions qualify?
In the US or Canada.
- Mon Jan 28, 2013 9:34 am
- Forum: DCC RPG Third Party Publishers
- Topic: Re-upped my Crawl! sub for 6 more issues.
- Replies: 7
- Views: 14361
Re: Re-upped my Crawl! sub for 6 more issues.
Subscribed too. A great zine & I always look forward to reading it.
- Fri Jan 25, 2013 5:44 am
- Forum: DCC RPG General
- Topic: Doom of the Savage Kings as 0 level adventure?
- Replies: 4
- Views: 6715
Re: Doom of the Savage Kings as 0 level adventure?
I ran Sailors of the Starless Sea with 3 players & 24 level zeros. I gave each player an initial & each character a number. Then I wrote the initial & number on the base of the mini with a fineliner e.g. S1, S2, E1, E2 etc.. When the characters reached Level 1, the players gave the remai...