Search found 217 matches

by Crimsontree
Fri Mar 29, 2013 12:05 am
Forum: DCC RPG General
Topic: Cool minis for level 0 characters
Replies: 4
Views: 2314

Cool minis for level 0 characters

I own a couple of these: http://www.games-workshop.com/gws/catal ... tid=580874

Perfect for 0 level characters entering their first dungeon with Torch, meat cleaver or a bit of dead fish.
by Crimsontree
Tue Mar 26, 2013 11:22 am
Forum: DCC RPG Adventure Modules
Topic: Doom of the Savage Kings - I missed the boat?
Replies: 19
Views: 12942

Re: Doom of the Savage Kings - I missed the boat?

I personally don't see it as a problem. The more exposure DCC gets through these type of Facebook promos, the more peope will buy/play the game. This will allow the game to thrive & we'll get more adventures for many years to come. I'm a roleplayer and not a collector. Is the annoyance with people g...
by Crimsontree
Tue Mar 26, 2013 12:56 am
Forum: DCC RPG Adventure Modules
Topic: Doom of the Savage Kings - I missed the boat?
Replies: 19
Views: 12942

Re: Doom of the Savage Kings - I missed the boat?

The more people who get a taste of DCC the better. This free pdf is a great idea.
by Crimsontree
Mon Mar 18, 2013 1:46 am
Forum: DCC RPG General
Topic: DCC World Tour... in Europe?
Replies: 21
Views: 9901

Re: DCC World Tour... in Europe?

Based on the lack of response, this probably means that the World tour is not applicable to the non-American fans. Such a shame. :(
by Crimsontree
Mon Mar 04, 2013 11:08 pm
Forum: Dungeon Crawl Classics - General
Topic: DCC #35, The Known World
Replies: 11
Views: 20683

Re: DCC #35, The Known World

Machpants wrote:Bugger, Fin got in there first. I have been looking for one for ages
Ah well, you were only 14 months too late. :wink:
by Crimsontree
Sun Mar 03, 2013 8:25 am
Forum: DCC RPG General
Topic: Is ddc for me?
Replies: 16
Views: 5859

Re: Is ddc for me?

I was a WFRP GM for 15+ years. I switched over to DCC last year & I didn't find any increase in difficulty level. DCC & WFRP are similar in a lot of ways.
by Crimsontree
Thu Feb 28, 2013 4:14 am
Forum: DCC RPG General
Topic: No Skyrim for me,instead more DCC RPG!
Replies: 13
Views: 4792

Re: No Skyrim for me,instead more DCC RPG!

Well the dice are indeed not what I need and at $55 for a pound not THAT great a deal. So I canceled my order but who knows if it will go through in time. I will just return it if it does but will be out the $55 in the meantime so no real sets of dice till the mess is figured out. One again the dam...
by Crimsontree
Wed Feb 27, 2013 12:10 am
Forum: DCC RPG General
Topic: DCC World Tour... in Europe?
Replies: 21
Views: 9901

Re: DCC World Tour... in Europe?

Shipping to Europe is very expensive. Even for small items. And sometimes quite slow and unpredictable, even for small shipments. The only way I can imagine a Europe World Tour support program working is if the Road Crew folks paid for shipping (which I don't want...not really fair to charge them) ...
by Crimsontree
Mon Feb 18, 2013 1:17 am
Forum: DCC RPG Adventure Modules
Topic: The Emerald Enchanter
Replies: 8
Views: 5453

Re: The Emerald Enchanter

My group loved this adventure as did I. 8 characters went into the dungeon & 8 came out. 2 Neutral clerics in the party ensured that of the 7 deaths that occurred, none bled out & all were saved in the nick of time by the healing powers of Amun Tor. I couldn't find the Caster Level for the Enchanter...
by Crimsontree
Sun Feb 17, 2013 3:49 pm
Forum: DCC RPG Third Party Publishers
Topic: Why did you buy (or not buy) Attack of the Frawgs?
Replies: 9
Views: 5726

Re: Why did you buy (or not buy) Attack of the Frawgs?

I bought it but have not run it. I felt $5 was overpriced for what I got. The graphics were uninspiring as were the names of locations & characters. The adventure felt like it was written for a modern edition of DnD instead of for DCC. The only thing DCC about it was the DCC logo. Overall I was disa...
by Crimsontree
Sat Feb 16, 2013 2:50 pm
Forum: Rules discussion
Topic: DELAYED ACTIONS in DCCRPG?
Replies: 9
Views: 7215

Re: DELAYED ACTIONS in DCCRPG?

It's worked fine so far in my games. Although I haven't thought of a solution to a character who delays an action waiting to jump out on someone as they pass, or as that someone pokes their head through the door.
by Crimsontree
Sat Feb 16, 2013 9:58 am
Forum: Rules discussion
Topic: DELAYED ACTIONS in DCCRPG?
Replies: 9
Views: 7215

Re: DELAYED ACTIONS in DCCRPG?

I have a Delay Actions sub round at the end of the round, with all those who have delayed their action resolving in order of Initiative.
by Crimsontree
Sun Feb 10, 2013 11:27 pm
Forum: DCC RPG Third Party Publishers
Topic: Non-DCC materials that would suit the feel of DCC?
Replies: 11
Views: 6628

Re: Non-DCC materials that would suit the feel of DCC?

Something Rotten in Kislev for WFRP is pure Gonzo.
by Crimsontree
Sun Feb 03, 2013 2:57 am
Forum: DCC RPG General
Topic: Time for a new tag-line?
Replies: 7
Views: 3082

Re: Time for a new tag-line?

The tag line doesn't describe the recent DCC modules & does them a disservice. They are more intelligently written than the description alludes to.
by Crimsontree
Sat Feb 02, 2013 4:57 am
Forum: Rules discussion
Topic: Underground Skill question
Replies: 3
Views: 2857

Re: Underground Skill question

"...equal to class level"
by Crimsontree
Fri Feb 01, 2013 8:09 am
Forum: Everything Else
Topic: Background music for gaming
Replies: 9
Views: 8939

Re: Background music for gaming

System of a Down, Rammstein & Opeth are cool for combat.

I use atmospheric film soundtracks for creating creepy moods. Bram Stoker's Dracula, The Ninth Gate, Event Horizon & Last of the Mohicans to name a few"
by Crimsontree
Fri Feb 01, 2013 5:50 am
Forum: DCC RPG Adventure Modules
Topic: The spaces between - descriptions in published dungeons
Replies: 9
Views: 7371

Re: The spaces between - descriptions in published dungeons

Does anyone know of any online publications or resources which have descriptions of dungeon doors, building materials & corridors? Gary's 1st edition AD&D Dungeon Master's Guide has an abundance of tables which can be used to spice up otherwise boring sections of a dungeon. Sights, smells, random s...
by Crimsontree
Thu Jan 31, 2013 9:08 am
Forum: DCC RPG Adventure Modules
Topic: The spaces between - descriptions in published dungeons
Replies: 9
Views: 7371

Re: The spaces between - descriptions in published dungeons

I'd also be interested in any thoughts on secret doors. What materials would be used to make them? Stone, wood, textile? Are they painted to look like stone or wood? Do they look, sound or feel different? If they are triggered, are they easy to reset? Is there also a mechanism on the other side of t...
by Crimsontree
Thu Jan 31, 2013 8:56 am
Forum: DCC RPG Adventure Modules
Topic: The spaces between - descriptions in published dungeons
Replies: 9
Views: 7371

Re: The spaces between - descriptions in published dungeons

Thanks for the links viruswithshoes. :) They'll be useful. I've got the Dungeoneer's Survival Guide for AD&D & Dungeoncraft for 3E. They should offer some ideas to fill in the missing areas. I wonder how the authors of the DCC modules envisage these areas. How do they see the doors in their dungeon...
by Crimsontree
Thu Jan 31, 2013 8:24 am
Forum: DCC RPG Adventure Modules
Topic: The spaces between - descriptions in published dungeons
Replies: 9
Views: 7371

Re: The spaces between - descriptions in published dungeons

Thanks for the links viruswithshoes. :) They'll be useful. I've got the Dungeoneer's Survival Guide for AD&D & Dungeoncraft for 3E. They should offer some ideas to fill in the missing areas. I wonder how the authors of the DCC modules envisage these areas. How do they see the doors in their dungeons...
by Crimsontree
Tue Jan 29, 2013 9:06 am
Forum: Judges' Forum
Topic: dwarfy town
Replies: 15
Views: 10916

Re: dwarfy town

Karak Azgal is a decent supplement: http://www.amazon.com/Warhammer-RPG-Kar ... 1844162672
by Crimsontree
Tue Jan 29, 2013 6:16 am
Forum: DCC RPG Adventure Modules
Topic: The spaces between - descriptions in published dungeons
Replies: 9
Views: 7371

The spaces between - descriptions in published dungeons

I'm very impressed by the published adventures for DCC. One thing I have noticed is a lack of detail when it comes to descriptions of the corridors between rooms, the building materials used and the doors/doorways that link the rooms. Does anyone know of any online publications or resources which ha...
by Crimsontree
Tue Jan 29, 2013 4:32 am
Forum: DCC RPG General
Topic: Road Crew Questions
Replies: 9
Views: 3892

Re: Road Crew Questions

mythfish wrote:
dungeonfish wrote:So, must the games be run only at the conventions listed to count towards earning prizes? Or would running public games at my local store or other conventions qualify?
"Any public event at a game store or game convention qualifies." ;)

In the US or Canada.
by Crimsontree
Mon Jan 28, 2013 9:34 am
Forum: DCC RPG Third Party Publishers
Topic: Re-upped my Crawl! sub for 6 more issues.
Replies: 7
Views: 5811

Re: Re-upped my Crawl! sub for 6 more issues.

Subscribed too. A great zine & I always look forward to reading it.
by Crimsontree
Fri Jan 25, 2013 5:44 am
Forum: DCC RPG General
Topic: Doom of the Savage Kings as 0 level adventure?
Replies: 4
Views: 2501

Re: Doom of the Savage Kings as 0 level adventure?

I ran Sailors of the Starless Sea with 3 players & 24 level zeros. I gave each player an initial & each character a number. Then I wrote the initial & number on the base of the mini with a fineliner e.g. S1, S2, E1, E2 etc.. When the characters reached Level 1, the players gave the remaining charact...

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