Search found 93 matches

by jozxyqk
Sat Jun 01, 2013 4:44 pm
Forum: Judges' Forum
Topic: Death in DCC -- advice plea.
Replies: 40
Views: 21911

Re: Death in DCC -- advice plea.

My sense is more than one PC per party member--or at least largeish parties--is assumed in at least the official modules. In contrast to the 4-5 member party that became the rule in 3rd and 4th editions. See Doom of the Savage Kings (6-12 first level characters); Emerald Enchanter (for 8-10 second l...
by jozxyqk
Sat Jun 01, 2013 7:09 am
Forum: Judges' Forum
Topic: Death in DCC -- advice plea.
Replies: 40
Views: 21911

Re: Death in DCC -- advice plea.

I just meant that if your players are breaking the game, you have to remember that you're letting them. I don't have any problem telling my players "look, your interpretation of the rules is reasonable but it's broken and therefore I say no." Uh -- that's what exactly I do. In the OP I suggested th...
by jozxyqk
Fri May 31, 2013 2:51 pm
Forum: Judges' Forum
Topic: Death in DCC -- advice plea.
Replies: 40
Views: 21911

Re: Death in DCC -- advice plea.

I'm not sure what you're getting at with "poor Judge play" regarding halflings. It's pretty darn rare that a character needs a luck boost to make a recover-the-body save, it's also super unpredictable when it's going to happen. How is there any way to make it at all unlikely that, in those rare cir...
by jozxyqk
Fri May 31, 2013 12:18 pm
Forum: Judges' Forum
Topic: Death in DCC -- advice plea.
Replies: 40
Views: 21911

Re: Death in DCC -- advice plea.

BM -- that's fair enough, but basically you're saying "I don't mind if it's nearly impossible for characters to die, because there is an ability-loss penalty associated with saving themselves from death." It's a pretty minor penalty too, compared with losing a character (Three or four "deaths" and y...
by jozxyqk
Thu May 30, 2013 10:06 am
Forum: Judges' Forum
Topic: Death in DCC -- advice plea.
Replies: 40
Views: 21911

Re: Death in DCC -- advice plea.

An adventure to rescue him from Death is a great idea, RC. Maybe that's what we'll do. BM - The reason I'm skeptical about burning luck on recover the body checks is that one reason I got frustrated with 3.5/PF/4e was that it was nearly impossible for a character to die. The game got boring because ...
by jozxyqk
Thu May 30, 2013 7:39 am
Forum: Judges' Forum
Topic: Death in DCC -- advice plea.
Replies: 40
Views: 21911

Death in DCC -- advice plea.

Got a great, fairly informal campaign going with a group of buddies. I'm really enjoying myself as DM, and my group seems to be having fun with the gonzo aspect of DCC RPG. At this point the party has progressed as follows: Two third level warriors; One third level cleric; One third level wizard; On...
by jozxyqk
Mon May 20, 2013 1:22 pm
Forum: Judges' Forum
Topic: dear dungeon doctor
Replies: 25
Views: 16013

Re: dear dungeon doctor

cjoepar wrote:And this is exactly how it was presented in 3E when 4d6 first became officially introduced into the rules.
Actually, I'm pretty sure this has been around since AD&D 1st edition.

[Edited to fix formatting]
by jozxyqk
Fri May 17, 2013 6:21 am
Forum: DCC RPG Third Party Publishers
Topic: DCC RPG Adventures Magazine
Replies: 42
Views: 32827

Re: DCC RPG Adventures Magazine

So do I understand correctly that you're looking for a fully-completed adventure rather than a proposal (a la the recent contest, or Dungeon back in the day)?
by jozxyqk
Thu Mar 28, 2013 9:39 am
Forum: DCC RPG General
Topic: dccrpg binding
Replies: 13
Views: 4170

Re: dccrpg binding

jasmith -- Thanks! It looks like you're right. Further research based on your comment has disclosed that those little pieces are called "head bands" and "tail bands". They are apparently there "purely for aesthetic purposes." http://editionbinding.com/217/#sthash.EEyUgcHx.dpbs Whew -- so it looks li...
by jozxyqk
Thu Mar 28, 2013 7:48 am
Forum: DCC RPG General
Topic: dccrpg binding
Replies: 13
Views: 4170

Re: dccrpg binding

Huh -- my understanding with regard to the smyth-sewn bindings is that they are *supposed* to function like the book in the picture I initially posted. The sewn portion is should separate from the cardboard spine so the book lays flat. Isn't that right? http://farm4.static.flickr.com/3651/3563452299...
by jozxyqk
Wed Mar 27, 2013 7:37 pm
Forum: DCC RPG General
Topic: dccrpg binding
Replies: 13
Views: 4170

dccrpg binding

Anyone else had problems with the binding of the gold foil edition? While I've still got all the pages intact, I'm disappointed to report that the binding has separated from the cloth backing at the bottom of the spine. If that makes sense. I don't have picture of the actual book, but per this pictu...
by jozxyqk
Thu Feb 14, 2013 5:04 pm
Forum: DCC RPG Third Party Publishers
Topic: Crawl! no.6 Classic Class Collection! Now on Sale!
Replies: 31
Views: 14969

Re: Crawl! no.6 Classic Class Collection! Now on Sale!

It may not be optimization to the extent that "build-orientated" editions like 3e and 4e were obsessed, but there's still some possible optimization there. Finally, I write rules that make sense to me and provide options, and rely on Judges being able to exercise their right to say, "No." to any gi...
by jozxyqk
Wed Feb 13, 2013 10:24 am
Forum: DCC RPG Third Party Publishers
Topic: Crawl! no.6 Classic Class Collection! Now on Sale!
Replies: 31
Views: 14969

Re: Crawl! no.6 Classic Class Collection! Now on Sale!

Sorry you don't like the custom Thief rules, but for me and my group at least it's not a problem because none of us are munchkins and we use it for concept purposes (and because we don't feel concept should necessarily be strictly dictated by Alignment). :) Besides, it's not like characters are bal...
by jozxyqk
Tue Feb 12, 2013 11:23 am
Forum: DCC RPG Third Party Publishers
Topic: Crawl! no.6 Classic Class Collection! Now on Sale!
Replies: 31
Views: 14969

Re: Crawl! no.6 Classic Class Collection! Now on Sale!

I've really liked Crawl, but I was disappointed by this issue. The thief class is an invitation to optimization, which I consider anathema to DCCRPG. The other classes seem to be just warmed-over versions of D&D classes with pretty much the same abilities etc. (Gnome illusionists? Dual wielding rang...
by jozxyqk
Mon Nov 19, 2012 1:02 pm
Forum: DCC RPG General
Topic: How do you define min/max?
Replies: 75
Views: 22389

Re: How do you define min/max?

There's an obvious difference between someone playing a character in-game according to how said character might actually develop (including the obvious fact that a character would want to win/not die), and someone who goes to pains to take only the most optimum choices/plays the numbers to maximize...
by jozxyqk
Mon Nov 19, 2012 9:13 am
Forum: DCC RPG General
Topic: How do you define min/max?
Replies: 75
Views: 22389

Re: How do you define min/max?

With all respect, Colin, I don't think that the desire to win at all costs is min/max-ing at all. Winning is being competitive (sometimes obsessively so) and can happen in any game system. I think perhaps I wasn't clear. In summation, my point is: 1) Some folks have an desire to win at all costs/av...
by jozxyqk
Fri Oct 19, 2012 8:50 am
Forum: DCC RPG Adventure Modules
Topic: *Spoilers* People of the Pit - Area 1-19 The Looping Maze
Replies: 15
Views: 6785

Re: *Spoilers* People of the Pit - Area 1-19 The Looping Maz

Look at the picture on page 10. I think that makes things pretty obvious. The maze is a flat design on the ground. It is made of inscribed black and white marble. You get shocked if you step on the black. The walls of the room are also made of black marble.
by jozxyqk
Mon Sep 24, 2012 12:17 pm
Forum: DCC RPG Adventure Modules
Topic: Portal Under the Stars
Replies: 9
Views: 5293

Re: Portal Under the Stars

My players ran to the base of the barbarian statute when it started shooting bursts of flame at them, assuming (correctly, I ruled) that the statute's outstretched arm could not shoot flames at its own feet. They then proceeded to loop rope over the statue's arm, send up a more-or-less willing halfl...
by jozxyqk
Wed Sep 19, 2012 8:07 am
Forum: Rules discussion
Topic: All my funnel characters are dead, now what?
Replies: 22
Views: 10443

Re: All my funnel characters are dead, now what?

Excellent post, RC.
by jozxyqk
Tue Sep 18, 2012 9:23 am
Forum: Rules discussion
Topic: Wizards who never cast spells
Replies: 31
Views: 11647

Re: Wizards who never cast spells

I think a distinction needs to be made between bending the rules to promote character survival (which I agree conflicts with the letter and spirit of the DCC rulebook) and working with a player to create story situations that allow low-stat characters to be playable and fun. There's no reason you c...
by jozxyqk
Mon Sep 17, 2012 3:49 pm
Forum: Rules discussion
Topic: Wizards who never cast spells
Replies: 31
Views: 11647

Re: Wizards who never cast spells

If the character has a 16 agility and a 13 strength, I would tend to agree. But I think you're overlooking the possibility that the character's stats are 9, 7, 8, 5, 7, 13. When a player's only surviving funnel character is going to be bad at more or less any class, I don't think the judge is out o...
by jozxyqk
Mon Sep 17, 2012 2:16 pm
Forum: Rules discussion
Topic: Wizards who never cast spells
Replies: 31
Views: 11647

Re: Wizards who never cast spells

Why would you give a player huge mechanical advantage just because she rolled poorly a few times? I don't see it as a huge mechanical advantage. It definitely makes it easier for a wizard to cast lost spells without requiring spellburn, but the easiest spells to cast require a 12 or higher to get a...
by jozxyqk
Mon Sep 17, 2012 7:59 am
Forum: Rules discussion
Topic: Wizards who never cast spells
Replies: 31
Views: 11647

Re: Wizards who never cast spells

Why would you give a player huge mechanical advantage just because she rolled poorly a few times? There is no reason to think she will not roll well in the future. It's like saying "A warrior in my group has only succeeded once on a MDoA check. I propose making them succeed on a 2 or higher."
by jozxyqk
Mon Sep 17, 2012 7:01 am
Forum: Rules discussion
Topic: Deed Die rolls
Replies: 27
Views: 15934

Re: Deed Die rolls

My interpretation is that while the warrior rolls a new deed die modifier for each attack ("modifier is rolled anew"), only one of them counts as his MDoA for the round, hence "same deed die applies to all attacks" for purposes of whether the MDoA stunt actually succeeds.
by jozxyqk
Fri Sep 14, 2012 7:20 am
Forum: DCC RPG Adventure Modules
Topic: Sailors of the Charred Astrologer
Replies: 19
Views: 7281

Re: Sailors of the Charred Astrologer

Ragboy and BW - I just wanted to thank you for the thoughtful and courteous replies to a post that perhaps could have been a bit more civil (and a bit less of a pompous lecture). BW - I take your point about not wanting to spoon feed the players creative plans for climbing the wall. I agree it's som...

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