Search found 155 matches

by oncelor
Thu Jun 26, 2014 10:21 pm
Forum: Magic and Spells
Topic: So about that suit of +1 Chainmail
Replies: 13
Views: 12149

Re: So about that suit of +1 Chainmail

Yeah I agree, it's not how I like to run higher level campaigns either. I would like to rework these spells so the AC bonuses weren't so high, but I think this would make my players sad. Things get grim really fast when the monster calibrated to take on the two AC 30 warriors each with a bonus 20 HP...
by oncelor
Thu Jun 26, 2014 10:12 pm
Forum: Judges' Forum
Topic: The Snyggdra
Replies: 4
Views: 5323

Re: The Snyggdra

I like it!

I would try it against the party as it is. If it's too easy for them to kill it you can always announce something like "the snyggdra flies into a rage!" and then bump its stats up on the fly. If you act out the rage a little bit the party won't know you didn't have it planned all along.
by oncelor
Thu Jun 26, 2014 10:07 pm
Forum: Rules discussion
Topic: Alignment
Replies: 26
Views: 19431

Re: Alignment

I don't think my real world notions have much to do with it: I just don't find it very interesting to develop complex thoughts about alignment in fantasy games. The simple standard works well to explain alignment to my players and to keep the game rolling. My players don't seem saddened and this cer...
by oncelor
Sun Jun 22, 2014 1:55 pm
Forum: Judges' Forum
Topic: Finding and disabling traps
Replies: 2
Views: 4210

Re: Finding and disabling traps

When I prep an adventure, I try to define a trap in such a way that if the thief (or any character) specifically looks for a certain thing, then the trap is found automatically, but I allow thieves to use their "find traps" score to do a generic sort of automatic search. (I always roll the find trap...
by oncelor
Sun Jun 22, 2014 1:51 pm
Forum: Judges' Forum
Topic: True Player Engagement...
Replies: 9
Views: 8848

Re: True Player Engagement...

I used to fashion campaigns that tried to tell epic stories, but I gave up on this years ago -- I guess I finally realized that players weren't really at the table to be a part of my cool story, and that the party, despite playing weekly, could barely remember even the basic elements of my cool stor...
by oncelor
Sun Jun 22, 2014 1:31 pm
Forum: Magic and Spells
Topic: So about that suit of +1 Chainmail
Replies: 13
Views: 12149

Re: So about that suit of +1 Chainmail

There are spells in the DCC rules that give very large AC bonuses to characters. The party in my campaign typically has several enlarged characters with a +4 or +6 AC bonus and Protection from Evil which is effectively another +3 or +4 to AC against chaotic monsters and monsters with "clear harmful ...
by oncelor
Thu Jun 19, 2014 7:05 pm
Forum: Characters
Topic: Druid or Shaman
Replies: 5
Views: 6125

Re: Druid or Shaman

In January we introduced a druid into our campaign. We've been playing him like a cleric but have customized several spells. I've enclosed our version of "heat metal" below. (We've got a 1st level "Control Elements" spell, but I can't seem to find the text of that at the moment.) We're currently wor...
by oncelor
Thu Jun 19, 2014 6:57 pm
Forum: Magic and Spells
Topic: So about that suit of +1 Chainmail
Replies: 13
Views: 12149

Re: So about that suit of +1 Chainmail

I introduced magic armor when the party defeated their first giant wyrm. I let the party blacksmith forge its metal plates into shields and scale mail that had reduced armor check penalties and gave the wearer 5 points of damage reduction against acid attacks.
by oncelor
Thu Jun 19, 2014 6:51 pm
Forum: Rules discussion
Topic: New Birth Augurs
Replies: 10
Views: 9461

Re: New Birth Augurs

Those are good. Thanks!
by oncelor
Mon Jun 09, 2014 6:07 pm
Forum: Rules discussion
Topic: Alignment
Replies: 26
Views: 19431

Re: Alignment

In our campaign I tell the players that law = pro-civilization, chaos = anti-civilization. This has worked out pretty well. The lawful gods and powers are bringers of culture, art, science, and the defenders of kings. The chaotic gods represent animal powers and primal urges. The neutral gods are fo...
by oncelor
Wed Jun 04, 2014 1:38 pm
Forum: Magic and Spells
Topic: Dispel Magic
Replies: 7
Views: 16222

Re: Dispel Magic

We don't allow casters to dismiss their own spells. I find this makes the characters think twice about casting spells like "Enlarge." :) I generally rule that proper magic spells persist after the caster dies, but that many supernatural-type monstrous abilities are broken on the death of the superna...
by oncelor
Wed Jun 04, 2014 1:33 pm
Forum: Magic and Spells
Topic: how do you handle casting in melee?
Replies: 4
Views: 5877

Re: how do you handle casting in melee?

We've been playing that characters can cast spells of any sort while engaged in melee with no penalty or other chance of failure -- this seems to be what the rules indicate. I've been thinking of allowing creatures to a get a free-whack at creatures casting spells in melee (with any damage counting ...
by oncelor
Wed Jun 04, 2014 1:13 pm
Forum: Rules discussion
Topic: Mighty Deeds, dwarves, multiple actions.
Replies: 18
Views: 12034

Re: Mighty Deeds, dwarves, multiple actions.

We have played DCC straight through to eighth level and I've run a session once every week for almost the last two years. I've been making little tweaks periodically to the rules to make the game more enjoyable for our group, and this MDoA tweak, as with most of our other tweaks, has grown organical...
by oncelor
Mon Jun 02, 2014 8:30 am
Forum: Rules discussion
Topic: Mighty Deeds, dwarves, multiple actions.
Replies: 18
Views: 12034

Re: Mighty Deeds, dwarves, multiple actions.

Wizard's Turn: "The 15 trollish spearmen, 23 brownie slingers, 15 hob footmen, 12 pixie archers, and 4 fomorians that I summoned last round will act first and attack the dragon." <Rolls 69 separate attack and damage rolls, including three critical hit results.> "Now Notlob my focal familiar will fly...
by oncelor
Wed May 28, 2014 6:02 pm
Forum: Rules discussion
Topic: Mighty Deeds, dwarves, multiple actions.
Replies: 18
Views: 12034

Re: Mighty Deeds, dwarves, multiple actions.

Our house-rule is to roll the deed die with each attack and to give each attack its own opportunity for a MDoA. How is that working out, given that as you level up to get those additional attacks, you also get a bigger Deed die, and thus have a better chance of pulling off a Deed...? I think it's n...
by oncelor
Sat May 24, 2014 9:09 pm
Forum: Rules discussion
Topic: Mighty Deeds, dwarves, multiple actions.
Replies: 18
Views: 12034

Re: Mighty Deeds, dwarves, multiple actions.

Our house-rule is to roll the deed die with each attack and to give each attack its own opportunity for a MDoA.
by oncelor
Mon May 05, 2014 6:45 pm
Forum: Characters
Topic: The Lucky Hobbit
Replies: 1
Views: 4143

Re: The Lucky Hobbit

I like it! A little side note: I've been running one DCC campaign for almost two years, and several other campaigns for a total of maybe six months. We've gone through maybe fifty characters. I've only had one halfling PC in all that time make it out of the funnels, and he died during his first sess...
by oncelor
Mon May 05, 2014 6:40 pm
Forum: Judges' Forum
Topic: New Players and/or Dead PCs
Replies: 11
Views: 8690

Re: New Players and/or Dead PCs

New characters and replacement characters both enter the game at one level below the average level of the party. When this level became higher than second level, I let them start midway through the level in terms of XP. We recently -- after a particularly bloody combat -- added a house such that rul...
by oncelor
Mon May 05, 2014 6:34 pm
Forum: Rules discussion
Topic: Limits on magical healing
Replies: 11
Views: 9184

Re: Limits on magical healing

One thing that came up in a recent game is whether or not a cleric can heal the effect of petrification (basilisk, medusa, cockatrice, etc)? I ruled it required 4 dice of healing...how would others handle that? Since the only ways to reverse petrification given in the rules is a roll of 34-35 on th...
by oncelor
Thu May 01, 2014 6:32 pm
Forum: Characters
Topic: Mighty Deeds and non-Warriors
Replies: 20
Views: 15710

Re: Mighty Deeds and non-Warriors

The mechanic we use is that anybody -- warrior or non-warrior -- can use an action to attempt to do something that would normally be about a 3 or 4 result on an MDoA. This is in lieu of an attack. Depending on the action attempted I make some judgment on the spot about what sort of die-roll is invol...
by oncelor
Thu May 01, 2014 5:50 pm
Forum: Characters
Topic: Alternate Demihuman classes?
Replies: 7
Views: 6649

Re: Alternate Demihuman classes?

Those rules look good. My kids started their own campaign and didn't quite get the idea that race-is-class; when I asked them who was in their party they included a dwarven cleric and an elven thief. I'm not quite sure how they're handling the rules for this but it seems to be working out for them.
by oncelor
Thu May 01, 2014 5:46 pm
Forum: Judges' Forum
Topic: Ammonites for DCC
Replies: 5
Views: 6156

Re: Ammonites for DCC

Nice. I might use these next session.
by oncelor
Sun Apr 20, 2014 6:14 pm
Forum: Magic and Spells
Topic: Play experiences of wizards...
Replies: 5
Views: 6233

Re: Play experiences of wizards...

We've played with a house rule that allows wizards to swap-out spells by making a check and spending 1 day/spell level. The only spell for which I think this hasn't really worked is "Wizard Staff," but it actually doesn't come up very often -- usually the wizards pick the spells they like and stick ...
by oncelor
Sun Apr 20, 2014 6:04 pm
Forum: DCC RPG Adventure Modules
Topic: Old Gods Return Miniatures (Spoilers)
Replies: 5
Views: 5642

Re: Old Gods Return Miniatures (Spoilers)

Very nice. We've mostly been playing online (using MapTool) but I miss using minis and the white board.
by oncelor
Sun Apr 20, 2014 6:02 pm
Forum: Rules discussion
Topic: Actions question
Replies: 6
Views: 5858

Re: Actions question

This is interesting. We've been playing that attacking or casting a spell means that one cannot move afterward (though I've allowed MDoA's to allow 5' per MDoA-2 after an attack.) I'll have to think about allowing movement after actions if this is the way the rules are actually written. Since most o...

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