Search found 155 matches

by oncelor
Mon Jun 24, 2013 5:57 pm
Forum: Rules discussion
Topic: Four fixes for DCC
Replies: 96
Views: 56523

Re: Four fixes for DCC

I bet he'd cry like a girl if you attacked him with about 20 small and quick mindless undead with no eyes. :shock: What I'm saying is, I don't think it's unbalanced at all. Sure, I've done this many times, but after a dozen sessions of doing this it has become a farce: blind creatures have become a...
by oncelor
Sun Jun 23, 2013 6:11 pm
Forum: Rules discussion
Topic: Four fixes for DCC
Replies: 96
Views: 56523

Re: Four fixes for DCC

Running, tinkering with and reading about DCC, I’ve encountered four problems. I’m offering my solutions to the first three – and asking for help with the fourth. 1. The balance is spotty in some places 2. Spellburn is overpowered 3. The game is not deadly enough 4. Ability drain is a nightmare to ...
by oncelor
Tue Jun 04, 2013 5:58 pm
Forum: Judges' Forum
Topic: Death in DCC -- advice plea.
Replies: 40
Views: 24674

Re: Death in DCC -- advice plea.

We've been using party rather than individual initiative for almost a year. Basically all the characters act in whatever order they want in three phases: pre-movement stuff (mainly spells or missile fire), movement, and post-movement stuff (spells or missile fire for characters who didn't cast or fi...
by oncelor
Thu May 30, 2013 5:42 pm
Forum: Judges' Forum
Topic: Death in DCC -- advice plea.
Replies: 40
Views: 24674

Re: Death in DCC -- advice plea.

I'd argue this is completely unlike 3.5/PF/4e because you have permanent stat loss each time. Heck, you lose a stamina point every time you GO DOWN, even if you're healed that round. :shock: (Make sure you're applying that rule, btw. It's a mean one, but I like it, and it makes combat suitably dang...
by oncelor
Wed May 29, 2013 10:47 am
Forum: DCC RPG Community
Topic: Southeast Michigan - Players Wanted
Replies: 4
Views: 3484

Re: Southeast Michigan - Players Wanted

I'm in Scio Township! Unfortunately my life and gaming schedules are packed full for the time being -- I already have two game nights a week plus a session with the kids every other week. (My adding another session would require a DC 20 wife-check and I only roll a 1d16 for those.) But I'll let you ...
by oncelor
Sun May 19, 2013 11:15 am
Forum: Magic and Spells
Topic: Wizard Power
Replies: 26
Views: 18099

Re: Wizard Power

I'm curious how folks deal with sneak attack. Can it be done over and over again in battle by hiding? I'm thinking it should only be usable by surprise? The rules are unclear IMHO. I allow thieves to attempt it during battle if they are in a flanking position or might plausibly be hidden from their...
by oncelor
Tue May 14, 2013 9:26 am
Forum: Magic and Spells
Topic: Wizard Power
Replies: 26
Views: 18099

Re: Wizard Power

The wizards in our campaign are really quite powerful in most situations compared to other characters. Part of the problem I'm seeing is that wizard spell bonuses increase much faster than monster saving throws, so that first level spells like "Color Spray" become almost impossible for monsters to s...
by oncelor
Fri May 03, 2013 6:04 am
Forum: DCC RPG General
Topic: Ran my first session of DCC RPG this past weekend.
Replies: 13
Views: 5236

Re: Ran my first session of DCC RPG this past weekend.

I let players recover 0 levels too. By the way there is no such thing as -2 HP in DCC RPG. Yep. It took my players a few sessions to get used to the idea that there are no negative HPs -- that all healing begins with 0. Maybe just because my group has four healers (two clerics and a paladin and a w...
by oncelor
Wed May 01, 2013 10:00 pm
Forum: Judges' Forum
Topic: NPC Activities
Replies: 4
Views: 4225

Re: NPC Activities

Very nice. Thanks.
by oncelor
Wed May 01, 2013 9:52 pm
Forum: Characters
Topic: Show me the money! Well show me the twisted Wizards!
Replies: 3
Views: 4651

Re: Show me the money! Well show me the twisted Wizards!

The same wizard added "childhood memories of his patron (Marcus Tertius, who is a ghost) mingle confusedly with caster's childhood memories" in our session tonight. I may use this as a plot hook.
by oncelor
Wed May 01, 2013 9:42 pm
Forum: Magic and Spells
Topic: Spell burn to regain spells
Replies: 17
Views: 14555

Re: Spell burn to regain spells

We play that he has to pay the cost each time he casts a lost spell.
by oncelor
Mon Apr 29, 2013 5:17 pm
Forum: Magic and Spells
Topic: Detect Magic Failure
Replies: 10
Views: 9707

Re: Detect Magic Failure

I ruled that wizards lose the spell on a 1-11.
by oncelor
Sun Apr 28, 2013 12:22 pm
Forum: Characters
Topic: Show me the money! Well show me the twisted Wizards!
Replies: 3
Views: 4651

Re: Show me the money! Well show me the twisted Wizards!

The wizard in the campaign I'm running has recently reached fifth level. However his only corruptions are purple hair, bluish skin, and arms 6" longer than normal. He's never burned luck to avoid corruption. Next time they got to civilization I plan on making the purple hair and blue skin freak out ...
by oncelor
Sun Apr 28, 2013 12:17 pm
Forum: Judges' Forum
Topic: Swimming
Replies: 11
Views: 6607

Re: Swimming

I require skill checks for swimming in still water on the presumption that characters are jumping in with their normal clothes and gear. Someone with swimming in his background in ideal conditions wouldn't need a check. I can swim, but I've been through training that involved jumping into water in s...
by oncelor
Sat Apr 27, 2013 4:30 pm
Forum: Rules discussion
Topic: burning luck
Replies: 15
Views: 11963

Re: burning luck

Sometimes I award luck by saying "everybody make a Luck check; everybody who fails gains a Luck point."
by oncelor
Thu Apr 25, 2013 4:36 pm
Forum: Rules discussion
Topic: How do you determine surprise?
Replies: 9
Views: 6299

Re: How do you determine surprise?

If the party or the monsters are being ambushed, I use INT checks to see whether creatures/players can act during the ambush round. If it's a totally random encounter, and all other things being equal, I roll 1d6. On a 1 the monsters have a chance to ambush the party (as above); on a 6 the party has...
by oncelor
Thu Apr 25, 2013 12:56 pm
Forum: DCC RPG General
Topic: Steading of the Hill Giant Chief, DCC-Style
Replies: 4
Views: 2989

Re: Steading of the Hill Giant Chief, DCC-Style

I asked them when the session was over why they abandoned their plan to sneak around, and they started blaming each other (in a friendly way of course) -- so even they don't really know how the reckless front assault came about. We play DCC using MapTool (http://www.rptools.net) and Skype. The map i...
by oncelor
Thu Apr 25, 2013 9:52 am
Forum: DCC RPG General
Topic: Steading of the Hill Giant Chief, DCC-Style
Replies: 4
Views: 2989

Steading of the Hill Giant Chief, DCC-Style

Over our last two gaming sessions I threw "Steading of the Hill Giant Chief" at the party in our mythic-Northumbrian campaign. They spent several hours scouting out the environs of the steading, over-heard giants talking about a "big feast" tonight with lots of drinking implied, and formulated a pla...
by oncelor
Mon Apr 22, 2013 5:06 pm
Forum: DCC RPG General
Topic: Clerics and Deities in DCC
Replies: 8
Views: 5540

Re: Clerics and Deities in DCC

We play with one unique spell for each god at 1st and 3rd level of spells. I designed the spells in cooperation with the players after they chose their deities, so I didn't have to make a bunch of spells ahead of time. I also gave the clerics a minor permanent effect based on their deities -- 1 poin...
by oncelor
Sun Apr 21, 2013 4:57 pm
Forum: Judges' Forum
Topic: Swimming
Replies: 11
Views: 6607

Re: Swimming

Our house rule is DC 5 strength check to swim up to half normal speed in calm water, adding the armor penalty to the check. For every 5 by which you beat this check, get 5' additional movement. In rough water, increase the DC to 10. If you miss the check by more than 5, you start drowning. We decide...
by oncelor
Sun Apr 14, 2013 3:44 pm
Forum: Judges' Forum
Topic: Puzzle source?
Replies: 3
Views: 4031

Re: Puzzle source?

For math and logic puzzles I highly recommend "Amusements in Mathematics" by Henry Ernest Dudeney.

http://www.gutenberg.org/files/16713/16 ... 6713-h.htm
by oncelor
Sun Apr 14, 2013 3:35 pm
Forum: Rules discussion
Topic: Searching the Room
Replies: 21
Views: 11562

Re: Searching the Room

Haha Played a 2 hour DCC game this morning and decided to mess around with my players when one of them just started full on meta-gaming. That's fun. When my players tell me something like "I search the chest" I just supply the details of the search for them in the most reckless manner of searching ...
by oncelor
Sun Apr 14, 2013 3:23 pm
Forum: DCC RPG General
Topic: Do we really need clerics and magic healing?
Replies: 25
Views: 9377

Re: Do we really need clerics and magic healing?

We've played our DCC mythic Northumbrian campaign through fifth level so far. The party has two clerics: a nun in an order devoted to St Oswald, and a pagan cleric devoted to the jötunn. The party also has my home-brewed paladin who gets to lay-on-hands each day until it fails. On the one hand, it d...
by oncelor
Sat Apr 06, 2013 12:33 pm
Forum: Characters
Topic: Crawl! New Class Challenge: PALADIN!
Replies: 25
Views: 40008

Re: Crawl! New Class Challenge: PALADIN!

We've play-tested my paladin through five levels now. I've bumped the hit dice down to 1d10 (the suggestion to do so was a good one!) and made the smite table more generous by +1. Also on a successful smite the paladin now gets +2 to his MDoA result (just for purposes of MDoA affects.) The couple ti...
by oncelor
Sat Apr 06, 2013 12:27 pm
Forum: DCC RPG General
Topic: Alignment
Replies: 6
Views: 3888

Re: Alignment

In my latest two campaigns, law and chaos are about a character's attitude toward polity and civilization. A lawful character can oppose laws that are bad for civilization. Nice people might be chaotic if they are opposed to cities. Elves, in my campaigns, generally hate all cities, and so they are ...

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