Search found 112 matches

by rabindranath72
Wed Jun 08, 2011 11:58 am
Forum: Playtest Feedback: Characters
Topic: Demi-human classes...
Replies: 64
Views: 32532

Re: Demi-human classes...

As an exercise I am going to re-design the table so that Luck really plays a role: if you ARE lucky, you will get a table entry with a LOW ODD, which gives an higher benefit w.r.t. someone LESS lucky than you which rolled an entry with an HIGH ODD. In my imaginary and idealized Judges Guide, there ...
by rabindranath72
Wed Jun 08, 2011 11:56 am
Forum: Playtest Feedback: Characters
Topic: Demi-human classes...
Replies: 64
Views: 32532

Re: Demi-human classes...

reverenddak wrote:
rabindranath72 wrote: Nope, there are XP tables so the demihumans work actually as classes.
I'm not sure what you're referring to.
On page 19 there are separate XP tables for demihuman classes. Unless you are suggesting to multiclass, I don't see how you can combine a Dwarf and Thief, for example.
by rabindranath72
Wed Jun 08, 2011 11:54 am
Forum: Playtest Feedback: Characters
Topic: Demi-human classes...
Replies: 64
Views: 32532

Re: Demi-human classes...

As an exercise I am going to re-design the table so that Luck really plays a role: if you ARE lucky, you will get a table entry with a LOW ODD, which gives an higher benefit w.r.t. someone LESS lucky than you which rolled an entry with an HIGH ODD. I realize it isn't "right". It doesn't have to be,...
by rabindranath72
Wed Jun 08, 2011 10:50 am
Forum: Playtest Feedback: Characters
Topic: Demi-human classes...
Replies: 64
Views: 32532

Re: Demi-human classes...

The rules spell out that only the specific demi-human can take their appropriate class, but doesn't specifically say they can't take another class. It's probably logical and easy enough to make a ruling that is the ONLY class they can take, but the rules as written is vague (emphasis is mine), "The...
by rabindranath72
Wed Jun 08, 2011 10:49 am
Forum: Playtest Feedback: Characters
Topic: Demi-human classes...
Replies: 64
Views: 32532

Re: Demi-human classes...

Choosing a class a 1st level is the FIRST choice you make about your character that is not dictated directly by die rolls. (Occupation is optionally not rolled. But I can imagine folks min/maxing that occupation chart already.) The point is there is nothing unbalanced about some birth augurs being ...
by rabindranath72
Wed Jun 08, 2011 7:47 am
Forum: Playtest Feedback: Characters
Topic: Demi-human classes...
Replies: 64
Views: 32532

Re: Demi-human classes...

Choosing a class a 1st level is the FIRST choice you make about your character that is not dictated directly by die rolls. (Occupation is optionally not rolled. But I can imagine folks min/maxing that occupation chart already.) The point is there is nothing unbalanced about some birth augurs being ...
by rabindranath72
Wed Jun 08, 2011 7:21 am
Forum: Playtest Feedback: Characters
Topic: Percentage Thief Skills
Replies: 150
Views: 62533

Re: Percentage Thief Skills

+D30...ha! Ironically the thief skill system was d20 based for the first year of playtesting. I just changed it a month or two ago. The thief class just wasn't quite "special" enough. I think the use of the Luck die really made a difference in that. So far the reaction to % skills in games has been...
by rabindranath72
Wed Jun 08, 2011 7:19 am
Forum: Playtest Feedback: Characters
Topic: Percentage Thief Skills
Replies: 150
Views: 62533

Re: Percentage Thief Skills

jmucchiello wrote:That's what I wrote up above: d6/d6/d8/d8/d10 for 3 thief abilities he's great at, d3/d4/d5/d6/d7 for 3 abilities he's pretty good at, and +1/+1/+2/+2/+3 for the rest of the thieves abilities. Simple.
That's in addition to the d20 roll I suppose? Do you want to compare to a DC?
by rabindranath72
Wed Jun 08, 2011 7:11 am
Forum: Playtest Feedback: Characters
Topic: Demi-human classes...
Replies: 64
Views: 32532

Re: Demi-human classes...

And just as many characters with a 5 luck getting -2 on ALL Saves are hurt by chart as the characters with 16 luck get +2 on ALL Saves. See it does balance out in the long run. So what's the purpose of Luck? (or everything else at this point.) Ditch all classes and everything else since everything ...
by rabindranath72
Wed Jun 08, 2011 7:04 am
Forum: Playtest Feedback: Characters
Topic: Demi-human classes...
Replies: 64
Views: 32532

Re: Demi-human classes...

In general, a different balancing mechanism would be meaningless in a game where you roll 3d6 six times in order and roll you race/class on a d100 chart. Remove the 21st century RPG concept of balance from your lexicon when dealing with DCCRPG. At least one character who survives the character funn...
by rabindranath72
Wed Jun 08, 2011 6:55 am
Forum: Playtest Feedback: Other
Topic: what you really like at first glance
Replies: 39
Views: 27031

Re: what you really like at first glance

Cthulhu (the deity) may be neutral while his cultists may be chaotic. I know that the standard convention is that follower alignment is the same as deity alignment, but this might be a clear exception to the rule. Cthulhu and other Lovecraftian "old ones" were notorious for not noticing humans much...
by rabindranath72
Wed Jun 08, 2011 6:49 am
Forum: Playtest Feedback: Characters
Topic: Demi-human classes...
Replies: 64
Views: 32532

Re: Demi-human classes...

finarvyn wrote: We're not trying to emulate AD&D here.
Fair enough. I suppose the reference to 1e in the opening is a typo then (should be 0e) :wink:
by rabindranath72
Wed Jun 08, 2011 4:22 am
Forum: Playtest Feedback: Other
Topic: what you really like at first glance
Replies: 39
Views: 27031

Re: what you really like at first glance

Perhaps I am the only one...by I absolutely don't like Peter Mullen's art. I know it's going to stay there, and I am usually not a sucker for such things, but it really rubs me the wrong way... :(
by rabindranath72
Wed Jun 08, 2011 4:20 am
Forum: Playtest Feedback: Other
Topic: what you really like at first glance
Replies: 39
Views: 27031

Re: what you really like at first glance

Cthulhu as Neutral is strange, if not wrong. I mean, Cthulhu has cultists by definition! I think it should be made Chaotic.
by rabindranath72
Wed Jun 08, 2011 4:18 am
Forum: Playtest Feedback: Characters
Topic: Demi-human classes...
Replies: 64
Views: 32532

Re: Demi-human classes...

That's a good point, but OD&D did also weird things like unlimited progression for thieves (I can't imagine a dwarven thane's ass whipped up by a punk dwarven thief). AD&D1e also had unlimited advancement for thieves (except for half-orcs, who could however advance up to the assassin's maximum leve...
by rabindranath72
Wed Jun 08, 2011 3:50 am
Forum: Playtest Feedback: Characters
Topic: Luck
Replies: 27
Views: 13450

Re: Luck

Luck sure is fickle since there is a result for "all saving throws" as well 3 other results for each kind of save. Some folks are just really lucky. This doesn't seem right. Perhaps the table should be changed to a % table, where a result for each save has a range (say, 3%) whereas the result for a...
by rabindranath72
Wed Jun 08, 2011 3:29 am
Forum: Playtest Feedback: Spells and Magic
Topic: Typos and such
Replies: 15
Views: 17437

Re: Typos and such

Damn. :( Well, my spellchecker wouldn't have caught that one and I guess my eyes blipped right over it. Don't worry Fin, it seems the text is surprisingly typo-free (I have yet to find one, and I have a really good eye for these things due to my job.) I have found a missing space between two words,...
by rabindranath72
Wed Jun 08, 2011 3:24 am
Forum: Playtest Feedback: Characters
Topic: Demi-human classes...
Replies: 64
Views: 32532

Re: Demi-human classes...

A dwarf is a dwarf. Period. Yet...how many existing campaign settings would be thrown out the window by this choice? I like racial classes in Classic D&D, but I also like how AD&D does things. As it stands, the game is really only portable to the Known World setting. Anything from Greyhawk onward i...
by rabindranath72
Wed Jun 08, 2011 3:18 am
Forum: Playtest Feedback: Characters
Topic: Percentage Thief Skills
Replies: 150
Views: 62533

Re: Percentage Thief Skills

And speaking of homages...the reference to 1e in the introduction is misleading, given that the framework of racial classes has been embraced; this game is definitely closer to Classic D&D than AD&D. It might be worthwhile to at least add a short paragraph which allows mixing and matching of races w...
by rabindranath72
Wed Jun 08, 2011 2:21 am
Forum: Playtest Feedback: Characters
Topic: Percentage Thief Skills
Replies: 150
Views: 62533

Re: Percentage Thief Skills

Allowing others to perform some thief skills based on their attributes also is not a bad idea at all; thieves would still get much improved chances of succeeding, but this would help the GM adjudicate ALL types of skill checks within the same framework.
by rabindranath72
Wed Jun 08, 2011 12:48 am
Forum: Playtest Feedback: Characters
Topic: Percentage Thief Skills
Replies: 150
Views: 62533

Re: Percentage Thief Skills

Same here. Thief skills are really a sore spot in an otherwise very sleek and brilliant design. I am a fan of Classic D&D, but since this game has embraced a Skills system of sort, the thief's design is really out of place. Why would Halflings use the Skills mechanics, while the Thief has his own? T...
by rabindranath72
Mon Jun 06, 2011 5:38 am
Forum: DCC RPG General
Topic: [Design Question] DCC RPG and 10 Levels
Replies: 140
Views: 37048

Re: [Design Question] DCC RPG and 10 Levels

Any hints about the "end game"? Will players be able to run baronies, conquest kingdoms by armies etc.?
by rabindranath72
Mon Jun 06, 2011 12:25 am
Forum: Actual Play Reports
Topic: Upcoming playtests of DCC RPG
Replies: 200
Views: 241991

Re: Upcoming playtests of DCC RPG

This is an indication that the direction taken with 3.5 was essentially flawed. Aberrations like that one are not possible with 3.0. [3.5] aberrations came from not Core Products, while [3.0] was itself an aberration thanks to Harm (the only spell able to kill a dragon in couple of rounds). The pro...
by rabindranath72
Sun Jun 05, 2011 1:53 am
Forum: Actual Play Reports
Topic: Upcoming playtests of DCC RPG
Replies: 200
Views: 241991

Re: Upcoming playtests of DCC RPG

geordie racer wrote: Looking at the 3rd ed. D&D situation - it took a while before the mad uber-optimized builds (e.g.'Pun Pun') came to light.
This is an indication that the direction taken with 3.5 was essentially flawed. Aberrations like that one are not possible with 3.0.
by rabindranath72
Thu Jun 02, 2011 4:11 am
Forum: DCC RPG General
Topic: Beta Release Date
Replies: 21
Views: 5977

Re: Beta Release Date

The first draft of the beta rules layout is in the hands of proofreaders. On track to release at least a week before Free RPG Day, maybe more. I'm about a third of the way through the doccument and it looks very nice so far. (I've even tried to copy some sections of text into a spellchecker and I'm...

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