Search found 121 matches

by Sword Guy
Fri Sep 22, 2006 7:35 am
Forum: DragonMech
Topic: DragonMech Questions
Replies: 320
Views: 338088

Ah, right. I need to memorize the PHB, so I can stop asking all these questions that I should know. Sorry for taking up extra time from people.
by Sword Guy
Fri Sep 22, 2006 7:26 am
Forum: DragonMech
Topic: DragonMech Questions
Replies: 320
Views: 338088

Posted shortly after Reese. Oops.

Really? Could you point me to the rule that says an enemy can fall into multiple categories? Haven't seen it around, but I have no doubt that it exists. I've learned to trust the rules knowledge of the people on this board.
by Sword Guy
Fri Sep 22, 2006 7:24 am
Forum: DragonMech
Topic: DragonMech Questions
Replies: 320
Views: 338088

Got it. I was mainly asking because for Favored Enemy, you have to choose a creature type. Undead-construct and plant-construct are completely new creature types, and not templates. I agree that if you're able to choose "mech" as a creature type, or even specific kinds of mechs, then it makes sense ...
by Sword Guy
Thu Sep 21, 2006 5:22 am
Forum: DragonMech
Topic: DragonMech Questions
Replies: 320
Views: 338088

Okay, then in that spirit: What's the effect of Favored Enemy on constructs made from organic steel or necrotic steel? Does Favored Enemy (undead) work on undead-constructs? Does Favored Enemy (construct)? Or, since it's a completely new type, do you have to get a completely new Favored Enemy for it?
by Sword Guy
Mon Aug 07, 2006 5:35 pm
Forum: DragonMech
Topic: Mech In the Box
Replies: 6
Views: 7108

#1: Right, point taken. #2: I don't think that's a bad tradeoff, especially considering that the clockwork Craft (mechcraft) DC is so much higher than a steam-powered mech. As for smoke . . . it really depends how deep you're planning to delve in this thing. #3: Yeah, but if the mech fails a save fo...
by Sword Guy
Sat Aug 05, 2006 8:27 pm
Forum: DragonMech
Topic: Mech In the Box
Replies: 6
Views: 7108

Oh, and while in the Mech-in-a-Box, a mech jockey cannot use magic items to affect his combat prowess easily, while in hydraulic armor he can. Use of the Mech-in-a-Box is therefore only recommended for low-level, low-magic, or low-wealth characters.
by Sword Guy
Sat Aug 05, 2006 8:26 pm
Forum: DragonMech
Topic: Mech In the Box
Replies: 6
Views: 7108

Seems to be fairly useful. Definitely better than wandering around on foot, except for a couple of problems. First, if you're piloting this thing, you'd better know how to make unarmed attacks with a mech effectively. With no melee weapon (not even a normal-sized one), a Mech-in-a-Box will be very h...
by Sword Guy
Sat Aug 05, 2006 1:30 pm
Forum: DragonMech
Topic: DragonMech Questions
Replies: 320
Views: 338088

Okay, now that the issue with awakened mechs has been mostly resolved, can anyone tell me about the extender? It gives no time for it to work in Steam Warriors, but the folder in the core book says that a folder takes 1d6 rounds to fold or unfold an object.
by Sword Guy
Thu Aug 03, 2006 10:11 pm
Forum: DragonMech
Topic: DragonMech Questions
Replies: 320
Views: 338088

That's a good point for the rotation. I was forgetting some of the mech rules and the rules for flying creatures. :oops: Guess I need to reread all of my books again. I shouldn't miss something as big as that. I've never really done mech combat much before. Most of my PCs have been focused on not dy...
by Sword Guy
Thu Aug 03, 2006 5:07 pm
Forum: DragonMech
Topic: DragonMech Questions
Replies: 320
Views: 338088

Even though 3.5 doesn't have specific facing rules, it's pretty easy to keep track of front and back, left side and right side. I agree with the "twisting and turning" logic when it comes to individual combatants, but it doesn't seem to me that most mechs would be maneuverable enough to do that. Bu...
by Sword Guy
Thu Aug 03, 2006 2:38 pm
Forum: DragonMech
Topic: DragonMech Questions
Replies: 320
Views: 338088

I'll try to tackle some of these, but read this disclaimer: none of these things you have questions about are things I wrote, so my opinion doesn't really hold any more weight than yours, and furthermore the only book I have handy to reference at the moment is Steam Warriors. Understand completely....
by Sword Guy
Wed Aug 02, 2006 10:18 pm
Forum: DragonMech
Topic: DragonMech Questions
Replies: 320
Views: 338088

So, in addition to some of the new questions here, I've got a list of questions that haven't been answered yet. 1. Do mech symbiotes with the True Symbiosis class feature deal with crew requirements as an assimilated (crew needed to keep mech running) or as a hellborg using Fuse Mech (no crew needed...
by Sword Guy
Wed Aug 02, 2006 12:36 am
Forum: DCC Modules - 3E
Topic: DCC Pantheon
Replies: 37
Views: 35440

Just curious about whether there'll be detail about the monks of the Saint, and what the Saint actually is (DCC 12.5: Iron Crypt of the Heretics). It seems like something that could go either way, either being too small to warrant an in-depth overview, or big enough to get a place in the pantheon. T...
by Sword Guy
Wed Aug 02, 2006 12:29 am
Forum: DragonMech
Topic: DragonMech Questions
Replies: 320
Views: 338088

So, you all getting sick of my questions yet? In the description of the Steam Jack feat (Steam Warriors, pg. 16-17), it says "Each day you are in a gear forest, you do not need to maintain your steam powers." Does this mean that a coglayer with that feat can maintain an infinite number of steam powe...
by Sword Guy
Sat Jul 29, 2006 12:28 pm
Forum: DragonMech
Topic: DragonMech Questions
Replies: 320
Views: 338088

I was looking at Constructor spells in Steam Warriors, and I noticed the refurbish spell. It says "A mech, steam power, or steam-driven device targeted by this spell is cleaned thoroughly." It goes on to say "In short, refurbish carries out rountine maintenance on a steam device and cleans its appea...
by Sword Guy
Thu Jul 27, 2006 12:32 pm
Forum: DCC Modules - 3E
Topic: DCC #12.5 - The Iron Crypt of the Heretics
Replies: 40
Views: 49200

Question: The treasure in area 1-17B contains a " +3 two-bladed sword of flaming burst " Now, due to the fact that double weapon's heads are enchanted separately, is this supposed to be a +3 flaming burst/+3 flaming burst two-bladed sword , or a +3 flaming burst/+3 two-bladed sword , or even a +3 fl...
by Sword Guy
Wed Jul 26, 2006 11:28 am
Forum: DCC Modules - 3E
Topic: DCC #12.5 - The Iron Crypt of the Heretics
Replies: 40
Views: 49200

Spoilers

Spoilers

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tacojohn4547 wrote:On the portable hole in area 1-10, it should have said area 1-9 - Gates of Brass, in the possession of Black Dougal. That looks like just a typo.
Okay, I found it. Looks like the PCs get a chance to rip holes into the Astral Plane again.
by Sword Guy
Mon Jul 24, 2006 12:43 am
Forum: DragonMech
Topic: DragonMech Questions
Replies: 320
Views: 338088

All right. I guess I can forego putting that specific feature into the class. As for making intelligent guesses, it would work just fine, usually. Problem is, I'm trying to write this stuff as if it was for a person who had nothing besides the SRD and the DragonMech books. Mostly so I can actually f...
by Sword Guy
Sun Jul 23, 2006 7:34 am
Forum: DCC Modules - 3E
Topic: DCC #12.5 - The Iron Crypt of the Heretics
Replies: 40
Views: 49200

Ah, okay. Nightbringer is in area 1-17D, which is a different area from the one listed. Easy mistake. The idea of a hammer of cancellation is good. I just keep hearing "And when it arrives? Ah ha ha ha! I'll smash it with a hammer! It's brilliant, brilliant, brilliant I tell you!"
by Sword Guy
Sat Jul 22, 2006 11:03 pm
Forum: DCC Modules - 3E
Topic: DCC #12.5 - The Iron Crypt of the Heretics
Replies: 40
Views: 49200

So, the maps (as far as I can tell) still aren't working. Is there any way someone could just send me them via email? As for the module itself, I ran across one thing that I'd like explained, please: on page 4, it references a hammer of cancellation in area 1-21D. I can't find the area or any other ...
by Sword Guy
Thu Jul 20, 2006 9:12 am
Forum: DragonMech
Topic: DragonMech Questions
Replies: 320
Views: 338088

How does one create a new type of mech armor? The ashigaru, dire armor, et cetera, are all listed as having stats, but I haven't found anything to explain how to create a new type of mech armor. Can someone fill me in on how the creation process differs from a traditional mech, and how you calculat...
by Sword Guy
Thu Jul 20, 2006 9:01 am
Forum: DCC Modules - 3E
Topic: DCC #12.5 - The Iron Crypt of the Heretics
Replies: 40
Views: 49200

The clockworks were just a natural extension of the idea, and a fun way to include some punch for the Dragonmech kids. Well it worked. The first DCC I ever get around to buying, and its the one I'm going to use if I ever run a DragonMech campaign. What's more, its going to be the founding place for...
by Sword Guy
Wed Jul 19, 2006 10:33 pm
Forum: DragonMech
Topic: New Prestige Class Idea
Replies: 3
Views: 5350

Re: Answers

To your first 3 big questions: #1 The Skill Focus(concentration) is in there as most casters in mechs will have to make concetration checks for the mech's movement to successfully cast theirs spells (DC10+spell lvl for vigorous motion, DC15+spell lvl for violent motion). Ah, I see. I'd recommend ch...
by Sword Guy
Wed Jul 19, 2006 11:15 am
Forum: Etherscope
Topic: A question on the character sheets . . .
Replies: 11
Views: 13008

Around here is Portland, OR, USA. I checked Borders, Powell's (a really huge local bookstore), one of the better gaming stores around here, and finally grabbed the core book from a Barnes & Noble. It took me a while, but I got Etherscope, and was up until about 2:30 local time creating a character. ...
by Sword Guy
Wed Jul 19, 2006 1:06 am
Forum: DragonMech
Topic: New Prestige Class Idea
Replies: 3
Views: 5350

A short review of the class . . .

Cool idea. The idea of blending machinery and technology is a winner concept, it just has to be written carefully. From the looks of it, you've done a good job of writing abilties that haven't been used before. I have three big questions before we start the big review: one, why do you have Skill Foc...

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