Search found 14 matches
- Sat Jun 18, 2011 7:35 am
- Forum: Playtest Feedback: Combat
- Topic: Skeletons and other non-intelligent un-dead: Morale?
- Replies: 7
- Views: 23767
Re: Skeletons and other non-intelligent un-dead: Morale?
On page 79 under Morale it says: "Some creatures are immune to morale checks. Automatons, animated statues, golems, and other mindless creatures do not fear death and thus do nto make morale checks. The same is true of unintelligent undead such as zombies and skeletons." Doesn't this cove...
- Fri Jun 17, 2011 7:39 pm
- Forum: Playtest Feedback: Combat
- Topic: Skeletons and other non-intelligent un-dead: Morale?
- Replies: 7
- Views: 23767
Re: Skeletons and other non-intelligent un-dead: Morale?
I agree with you - I wouldn't think non-intelligent undead would think of running away. Probably once you got to ghouls and above though I would start using the morale check.
- Fri Jun 17, 2011 2:54 pm
- Forum: Playtest Feedback: Characters
- Topic: 3d6, in order
- Replies: 91
- Views: 183397
Re: 3d6, in order
I like the idea of rolling 3d6 but agree that every level might be too much. I'm thinking every 2 or 4 levels to keep the number of points down - normally id go with four but with the level 10 cap two might be more effective. Also, making the permanent loss of points temporary is a good way to go as...
- Fri Jun 17, 2011 2:42 pm
- Forum: DCC RPG General
- Topic: D5 kind of sucks.
- Replies: 20
- Views: 28636
Re: D5 kind of sucks.
Yeah, it does better when dropped. I have yet to try it with my dice towers but I suspect it is much more apt to getting hung up somewhere.
- Thu Jun 16, 2011 3:41 am
- Forum: Playtest Feedback: Combat
- Topic: Critical Hit Chart, first thoughts...
- Replies: 22
- Views: 58156
Re: Critical Hit Chart, first thoughts...
I don't think you could swing a dead bishop around here and not hit onefinarvyn wrote:Nope. It's too perilous!jmucchiello wrote:Look, let me go back in there and face the peril.Harley Stroh wrote:We were afraid to overload you with awesomeness.
Nice to find a fellow "Monty Python" fan!
- Fri Jun 10, 2011 1:43 pm
- Forum: DCC RPG General
- Topic: Dice...
- Replies: 100
- Views: 139182
Re: Dice...
I got two zocchi packs from amazon yesterday - only drawback is no d7. I was glad to get them before the weekend though. I wish the d3 didn't have rock, paper, scissors on them so prominently though - the numbers are kind of small.Sizzaxe wrote:Just got my two sets of Zocchi dice today!!! They're kewl!
- Wed Feb 25, 2009 4:06 pm
- Forum: 4E Products
- Topic: M2: Kingspire area map
- Replies: 4
- Views: 10000
Re: M2: Kingspire area map
Should there be specific huts marked K4 and K5 on the area map? Or is there an equal chance that any hut is either a 4 or 5? I actually debated about this on the final edit. Randomly determine whenever someone enters a hut, or choose as it suits your whim! OK thanks, I didn't figure there needed to...
- Tue Feb 24, 2009 6:54 pm
- Forum: 4E Products
- Topic: M2: Kingspire area map
- Replies: 4
- Views: 10000
Re: M2: Kingspire area map
I bought the PDF today from rpgnow. not a print copyArawn76 wrote:This is out
I've had my eyes peeled for this. When? Where? How?
- Tue Feb 24, 2009 1:48 pm
- Forum: 4E Products
- Topic: M2: Kingspire area map
- Replies: 4
- Views: 10000
M2: Kingspire area map
Should there be specific huts marked K4 and K5 on the area map? Or is there an equal chance that any hut is either a 4 or 5?
- Thu Feb 05, 2009 7:10 pm
- Forum: 4E Products
- Topic: M1: Dragora's Dungeon Errata
- Replies: 7
- Views: 13628
Re: M1: Dragora's Dungeon Errata
I've only played a couple of 4E sessions but I never realized that you couldn't throw a spear. Is there some reason for this? I don't know - I'm relatively sure it has to do with them wanting to simplify the list so now you have three "spear group" weapons Javelin - one handed melee and h...
- Thu Feb 05, 2009 12:20 pm
- Forum: 4E Products
- Topic: M1: Dragora's Dungeon Errata
- Replies: 7
- Views: 13628
M1: Dragora's Dungeon Errata
Is there any compiled errata for Dragora's Dungeon? The couple of errors i've seen so far have to do with treasure but just wondering if there's already something to reference. I imagine the errors i've seen are due to changing rules prior to the release of 4e here's what i'm planning to do: 1. 3 +1...
- Tue Aug 05, 2008 4:45 am
- Forum: DCC Modules - 4E
- Topic: 4e goodman covers.
- Replies: 36
- Views: 56546
Re: 4e goodman covers.
Thanks for the sentiments. My Keep on the Shadowfell game is in full swing and doing well. There is a huge amount of excitement from us 26+ years-playing gamers. (All of us are over 30). :shock: Check out my website if you are interested in its progress. That site says it all on how psyched I am to...
- Fri Jul 18, 2008 4:30 am
- Forum: DCC Modules - 4E
- Topic: 4e goodman covers.
- Replies: 36
- Views: 56546
Re: 4e goodman covers.
Thanks, I am glad you like it. I figured after 26 years with mostly the same people, it was time to level up our gaming experience by taking our gaming to the Internet, which I think is one of a Dungeonmaster's greatest assets. My site in addition to our wiki has really enhanced our gaming sessions...
- Thu Jul 17, 2008 3:35 am
- Forum: DCC Modules - 4E
- Topic: 4e goodman covers.
- Replies: 36
- Views: 56546
Re: 4e goodman covers.
Thanks for the sentiments. My Keep on the Shadowfell game is in full swing and doing well. There is a huge amount of excitement from us 26+ years-playing gamers. (All of us are over 30). :shock: Check out my website if you are interested in its progress. That site says it all on how psyched I am to...