Search found 304 matches
- Mon Oct 27, 2008 4:45 pm
- Forum: Eldritch Role-Playing System
- Topic: Mind training: a glowing frog conversion.
- Replies: 19
- Views: 31605
Re: Mind training: a glowing frog conversion.
Interesting creature. I would go with this: Glowing Frog TY: Level 1 (average die-rank: D6) TR: none Arcana: D8 > D8 (Invisibility); D6 (Hypnotic Colors); D6 (Glow) EA: None HP: 20 RS: 20 BP: D2 (swim, D4) Notes: This tiny fey creature can become invisible. It can attack with a glowing ray for D6 Ha...
- Thu Oct 23, 2008 3:21 pm
- Forum: Eldritch Role-Playing System
- Topic: Seventh session experience....
- Replies: 14
- Views: 24311
Re: Seventh session experience....
Yep! Summoned creatures bypass RS. ;-) Is there a page number for this? Thanks. No, because I took it as a given based on precedent (admittedly, I assumed it). Now that you mention it, I'll make it official and add it to the revision. Summoned creatures do not affect Resilience with regular physica...
- Wed Oct 22, 2008 7:30 pm
- Forum: Eldritch Role-Playing System
- Topic: Converting creatures
- Replies: 27
- Views: 42827
Re: Converting creatures
One more: Gelatinous Cube TY: Level 4 (average die-rank: D8) TR: Melee: Slam -- 1D4 + 4 (acid damage) Arcana: D12 + D8 (Paralyze) EA: None HP: 40 RS: 20 BP: D3 Notes: Gelatinous cubes secrete acid that dissolves organic material, but does not affect metal or stone. Any creature that is struck by a g...
- Tue Oct 21, 2008 7:43 pm
- Forum: Eldritch Role-Playing System
- Topic: Converting creatures
- Replies: 27
- Views: 42827
Re: Converting creatures
More conversions. Note: For these creatures, I didn't really use the ERP rules to build them. I just kind of converted them from thier C&C counterparts. I noted the "average" die-rank to each one, based on its level. For the undead creatures, I wanted them to be kind of scary, so I add...
- Tue Oct 21, 2008 3:59 pm
- Forum: Eldritch Role-Playing System
- Topic: Seventh session experience....
- Replies: 14
- Views: 24311
Re: Seventh session experience....
Is there a page number for this? Thanks.dancross wrote:Yep! Summoned creatures bypass RS.
- Mon Oct 20, 2008 6:12 pm
- Forum: Eldritch Role-Playing System
- Topic: Seventh session experience....
- Replies: 14
- Views: 24311
Re: Seventh session experience....
Why is this? Do summoned creatures bypass Resilience? (I must admit that I haven't read the summoning section--I don't generally have many summoner-types in my games).dancross wrote: Since it's a type of summoning spell, the creatures often bypass Resilience, unless reducing the effect of poisonous stings.
- Mon Oct 20, 2008 4:02 pm
- Forum: Eldritch Role-Playing System
- Topic: Seventh session experience....
- Replies: 14
- Views: 24311
Re: Seventh session experience....
Questions arose around the spell Conjure Swarm. Here is the text: "This spell conjures a hoard of large stinging insects. Each insect has Potential-Harm of 1, with no more than a single hit point each, and zero resilience. The creatures’ initiative rank is as one group, equal to the caster’s S...
- Thu Oct 16, 2008 2:38 pm
- Forum: Eldritch Role-Playing System
- Topic: Terror spell
- Replies: 5
- Views: 11932
Re: Terror spell
The Terror spell lists "Augment" as its Effect and "Intimidation" as its Aspect. What is Intimidation? How does this spell work? It enhances Coercion, and any use of Coercion where the character is specialized in intimidation specifically. So it summons the likeness of a "b...
- Wed Oct 15, 2008 4:20 pm
- Forum: Eldritch Role-Playing System
- Topic: Terror spell
- Replies: 5
- Views: 11932
Terror spell
The Terror spell lists "Augment" as its Effect and "Intimidation" as its Aspect. What is Intimidation? How does this spell work?
- Wed Oct 15, 2008 4:09 pm
- Forum: Eldritch Role-Playing System
- Topic: Permanent spell effects?
- Replies: 15
- Views: 28315
Re: Permanent spell effects?
The simple double cost solution seems a little to easy actually, which could cause for more instant kills. You know...Throw magic bolts at d12>d8>d6 until they penetrate the victims resilience and then hit them with a d4>d4>d4 flesh to stone that costs the PC (or NPC) from 6 to 24 SP and stops the ...
- Tue Oct 14, 2008 4:25 pm
- Forum: Eldritch Role-Playing System
- Topic: Permanent spell effects?
- Replies: 15
- Views: 28315
Re: Permanent spell effects?
The simple double cost solution seems a little to easy actually, which could cause for more instant kills. You know...Throw magic bolts at d12>d8>d6 until they penetrate the victims resilience and then hit them with a d4>d4>d4 flesh to stone that costs the PC (or NPC) from 6 to 24 SP and stops the ...
- Mon Oct 13, 2008 6:28 pm
- Forum: Eldritch Role-Playing System
- Topic: Permanent spell effects?
- Replies: 15
- Views: 28315
Re: Permanent spell effects?
Any thoughts on my feedback? A question and a comment: Question: Are these "rituals" (that take days) or spells (that are immediate)? Comment: I have read through this twice, and am still confused (although the 2nd time did help). It seems overly complicated, and it goes against the grain...
- Sun Oct 12, 2008 5:30 pm
- Forum: Eldritch Role-Playing System
- Topic: Permanent spell effects?
- Replies: 15
- Views: 28315
Re: Permanent spell effects?
I've been away from the computer for a few days. I'll look this over tonight...dancross wrote:Any thoughts on my feedback?
- Wed Oct 08, 2008 5:31 pm
- Forum: Eldritch Role-Playing System
- Topic: Permanent spell effects?
- Replies: 15
- Views: 28315
Re: Permanent spell effects?
Most spell effects made permanent should remain in the realm of ritual. Most rituals last as long as the casting time (1 round casting time equals one round duration). With permanent effects, that's not going to work. Like ... flesh to stone ... would be a ritual the equivalent of 'incapacitation&q...
- Wed Oct 08, 2008 3:29 pm
- Forum: Eldritch Role-Playing System
- Topic: Permanent spell effects?
- Replies: 15
- Views: 28315
Re: Permanent spell effects?
Bump. Any thoughts on this, Dan?
- Sun Oct 05, 2008 3:17 pm
- Forum: Eldritch Role-Playing System
- Topic: Random Questions
- Replies: 11
- Views: 20699
Re: Random Questions
Thanks much, that neatly takes care of questions 3 and 4. :) By the way, you mentioned the formula for calculating Resilience has been changed but I don't see that in the FAQ...is there some other place for errata I haven't found yet? Well, Dan has the final word on this, but several people have ex...
- Sun Oct 05, 2008 9:32 am
- Forum: Eldritch Role-Playing System
- Topic: Random Questions
- Replies: 11
- Views: 20699
Re: Random Questions
1- Page 25, Simultaneous Attacks: The text says, "Handle opting for a simultaneous action as an extra, free attack for the defender. However, once the defender commits to a simultaneous attack, he must carry through with his intended action." Why does the defender get an extra attack here...
- Sat Oct 04, 2008 6:53 pm
- Forum: Eldritch Role-Playing System
- Topic: Permanent spell effects?
- Replies: 15
- Views: 28315
Permanent spell effects?
I don't really see a mechanism in ERP to create permanent spell effects. The Transmute effect doesn't specifically address the duration, and most of the listed spells seem to be dependent on Maintenance (possible exception: Warp Wood). There are lots of classic spells in D&D that produce permane...
- Sat Oct 04, 2008 6:31 pm
- Forum: Eldritch Role-Playing System
- Topic: New Eldritch Spells
- Replies: 18
- Views: 30480
Re: New Eldritch Spells
Another new spell: Spell Name: Turn Undead Power Source: Supernatural School: Theurgy Effect: Influence Manifestation: Positive energy Range: Area Aspect: Resilience This spell causes undead creatures in the area of effect to flee at their full movement rate. Comments? Hey, that works. ;-) Normally...
- Sat Oct 04, 2008 6:14 pm
- Forum: Eldritch Role-Playing System
- Topic: Bestiary?
- Replies: 10
- Views: 20518
Re: Bestiary?
But this conversion uses the book value HP of the creatures, which do not get modified by size or nature. So the RS needs to be higher.dancross wrote:I'd use 1/2 of Primary Threat score instead of 1/2 hit points. Otherwise you get HUGE RS numbers if the HP is modified by size or nature.
- Sat Oct 04, 2008 5:09 pm
- Forum: Eldritch Role-Playing System
- Topic: New Eldritch Spells
- Replies: 18
- Views: 30480
Re: New Eldritch Spells
Another new spell:
Spell Name: Turn Undead
Power Source: Supernatural
School: Theurgy
Effect: Influence
Manifestation: Positive energy
Range: Area
Aspect: Resilience
This spell causes undead creatures in the area of effect to flee at their full movement rate.
Comments?
Spell Name: Turn Undead
Power Source: Supernatural
School: Theurgy
Effect: Influence
Manifestation: Positive energy
Range: Area
Aspect: Resilience
This spell causes undead creatures in the area of effect to flee at their full movement rate.
Comments?
- Sat Oct 04, 2008 4:35 pm
- Forum: Eldritch Role-Playing System
- Topic: Bestiary?
- Replies: 10
- Views: 20518
Re: Bestiary?
Oh well. Again, thanks for the help. I'll just make up my own critters until the monster supplement comes out. :) Here's what I use to convert from C&C creatures: Type: case by case—use judgement Threat Rating: Primary attack: use damage dice listed for creature + number of Hit Dice + any bonus...
- Sat Oct 04, 2008 4:11 pm
- Forum: Eldritch Role-Playing System
- Topic: New to Eldritch
- Replies: 14
- Views: 23167
Re: New to Eldritch
I'm still combing the rules to make sure I'm getting everything and so far, it's not as rough as some made it sound. Yea, it is fine once you get used to the odd placement of some sections. The editing and layout are confusing in places. But the game is a lot of fun--definitely worth the time to le...
- Wed Oct 01, 2008 3:05 pm
- Forum: Eldritch Role-Playing System
- Topic: Fifth session experience....
- Replies: 9
- Views: 17139
Re: Fifth session experience....
I'm very curious to know how it stacks up with the CS system... I was working up the numbers for this battle and I see that the Goblin that was on the wiki site is listed as a CS 7 when by the book it should be a 10 (1d6 melee + 1d4 ranged =CS 10). With this in mind the battle listed above was 114 ...
- Tue Sep 30, 2008 6:50 pm
- Forum: Eldritch Role-Playing System
- Topic: New to Eldritch
- Replies: 14
- Views: 23167
Re: New to Eldritch
Sounds interesting...dancross wrote:That's being worked on. Traps first, then monsters...and I've got some good news on the horizon...