Search found 258 matches

by Black Dougal
Fri Apr 08, 2011 4:00 pm
Forum: DCC RPG General
Topic: [Design Question] DCC RPG and 10 Levels
Replies: 140
Views: 140499

Re: [Design Question] DCC RPG and 10 Levels

Nobody cares in Call of Cthulhu about leveling up and getting new powers. Nobody plays Paranoia and feels that being Red Clearance all the time is restrictive. Why? Because no one really expects to make it through an entire adventure (much less a campaign) intact. Those rare characters that do surv...
by Black Dougal
Fri Apr 08, 2011 3:49 pm
Forum: DCC RPG General
Topic: [Design Question] DCC RPG and 10 Levels
Replies: 140
Views: 140499

Re: [Design Question] DCC RPG and 10 Levels

While I'm happy to take credit for things I didn't do whenever money is attached, I must point out that this wasn't me. And apropo of nothing, I do make a good pie. My bad. Whoops! Credit goes to jmuchiello. Sorry j. And, GnomeBoy, should we ever wield dice bags towards a common cause... I'll bring...
by Black Dougal
Fri Apr 08, 2011 3:32 pm
Forum: DCC RPG General
Topic: [Design Question] DCC RPG and 10 Levels
Replies: 140
Views: 140499

Re: [Design Question] DCC RPG and 10 Levels

I think you are not taking one thing into account. Levels in 1e AD&D will not map directly to levels in DCC. 1e AD&D had 20-30 levels. DCC will have only 10. This basically means that every 1 level in DCC is worth 2-3 levels in AD&D, so you would have to adjust the levels down. A level ...
by Black Dougal
Fri Apr 08, 2011 8:25 am
Forum: DCC RPG General
Topic: [Design Question] DCC RPG and 10 Levels
Replies: 140
Views: 140499

Re: [Design Question] DCC RPG and 10 Levels

I think the real issue here is that 5th level is lower than the average level of the classic dungeons. G1-3, D1-3, S1-4, etc, most of those modules start at 8th level. So, this makes Hill Giants in DCC Epic. You can't have G1's steading sitting in your campaign world because each Giant (out of like...
by Black Dougal
Wed Apr 06, 2011 7:57 am
Forum: DCC RPG General
Topic: Warriors and MDoA's
Replies: 63
Views: 68055

Re: Warriors and MDoA's

My vote is to limit MDoA's to the Warrior-type classes. The ability to do an MDoA should require training and specialization with that weapon. Just like the Thief gets certain skills, MDoA should be a Warrior skill. Just like anyone can climb a wall but a Thief is much better at wall climbing, anyon...
by Black Dougal
Tue Apr 05, 2011 1:51 pm
Forum: DCC RPG General
Topic: [Design Question] DCC RPG and 10 Levels
Replies: 140
Views: 140499

Re: [Design Question] DCC RPG and 10 Levels

The questions become: (1) What styles of play should be supported? (2) What kinds of tweaks need to happen in order to support them? (3) How much space does it require to support them? For example, as you noted Amber has a very different power scale than does Conan. Looking at my three questions ab...
by Black Dougal
Tue Apr 05, 2011 9:44 am
Forum: DCC RPG General
Topic: [Design Question] DCC RPG and 10 Levels
Replies: 140
Views: 140499

Re: [Design Question] DCC RPG and 10 Levels

EDIT: If level 10 really is "Immortal" or "Godly", then my proposed level-15 experiment becomes rather pointless. :) Not really. It should be pretty easy to extrapolate out what a character at level 10 will look like at level 15. It might be informative to get a feel for play at...
by Black Dougal
Tue Apr 05, 2011 9:43 am
Forum: DCC RPG General
Topic: [Design Question] DCC RPG and 10 Levels
Replies: 140
Views: 140499

Re: [Design Question] DCC RPG and 10 Levels

There's a good reason why early editions of D&D featured all sorts of house rules to boost character efficacy at low levels. Everything from max hit points at level 1 to getting one's CON score in hit points at level 1. It would be nice if DCC took this under consideration and offered some opti...
by Black Dougal
Mon Apr 04, 2011 3:01 pm
Forum: DCC RPG General
Topic: Cosmology & Setting
Replies: 42
Views: 48687

Re: Cosmology & Setting

While the snake discussion is awesome, I want to post something about the first topic. First of all, I do not like the way 4e changed the cosmology. I am not sure how to explain it, but it just rubs me the wrong way. I know that is a weak description, but it is all that I have for you. I do like th...
by Black Dougal
Mon Apr 04, 2011 2:38 pm
Forum: DCC RPG General
Topic: [Design Question] DCC RPG and 10 Levels
Replies: 140
Views: 140499

Re: [Design Question] DCC RPG and 10 Levels

Just a little "old guy, 'get off of my lawn' kind of rant. Apologies if this goes against the play style of anyone on these boards. It's not my intent to change your mind as much as to give you insight as to how I've played for years and how I like my games to be played. When I think about lev...
by Black Dougal
Mon Apr 04, 2011 2:01 pm
Forum: DCC RPG General
Topic: [Design Question] DCC RPG and 10 Levels
Replies: 140
Views: 140499

Re: [Design Question] DCC RPG and 10 Levels

I've played and DMed 3.5e at the 30th level and it worked just fine as long as you aren't expecting "gritty Appendix N" play. It is a bunch of superheroes at that point and it is no more or less fun than other play levels. I agree with you that balance is relative and 30th level character...
by Black Dougal
Mon Apr 04, 2011 11:56 am
Forum: DCC RPG General
Topic: [Design Question] DCC RPG and 10 Levels
Replies: 140
Views: 140499

Re: [Design Question] DCC RPG and 10 Levels

I've played and DMed 3.5e at the 30th level and it worked just fine as long as you aren't expecting "gritty Appendix N" play. It is a bunch of superheroes at that point and it is no more or less fun than other play levels. Balance is a meaningless word. Balanced against what? What is the ...
by Black Dougal
Mon Apr 04, 2011 11:53 am
Forum: DCC RPG General
Topic: [Design Question] DCC RPG and 10 Levels
Replies: 140
Views: 140499

Re: [Design Question] DCC RPG and 10 Levels

Ten levels sounds good to me. I think the math and the play has always worked better at the lower levels for D&D type games (by that I mean 1e, 2e, and 3e. I've never played OD&D or 4e). But then, I've always prefered the grittier feel of low level play. May of the people I game with seem t...
by Black Dougal
Sat Apr 02, 2011 5:26 pm
Forum: DCC RPG General
Topic: Cosmology & Setting
Replies: 42
Views: 48687

Re: Cosmology & Setting

Plane: Ethereal Plane of Snakes Location: Outer Planes Inhabitants: Spirits of deceases serpents Description: The Plane of Snakes is the creation of the serpent god Set as a resting place for deceased serpents. Whenever a snake dies its spirit flies to the this plane where it is judged by Set. The p...
by Black Dougal
Sat Apr 02, 2011 4:55 pm
Forum: DCC RPG General
Topic: dcc rpg at garycon
Replies: 50
Views: 60579

Re: dcc rpg at garycon

It sounds like I am going to have to make a point to go to Gary Con in 2012. It sounds like I missed out on a killer weekend.
by Black Dougal
Sat Apr 02, 2011 4:53 pm
Forum: DCC RPG General
Topic: dcc rpg at garycon
Replies: 50
Views: 60579

Re: dcc rpg at garycon

HARLEY Err...OK, I love Harley and he's unquestionably a Game Master Deity and King of All Time and Space. And he smells nice, too. But even your homeboy God only merits a single capitol "G" in the literature. Are you founding a new religion? (Harleyism? Strohianity?) What's with all the ...
by Black Dougal
Fri Apr 01, 2011 4:12 pm
Forum: DCC RPG General
Topic: The sales staff won't like my suggestion....
Replies: 11
Views: 14441

Re: The sales staff won't like my suggestion....

I agree with you in theory, but it seems like it would be a royal PITA to dm a game where I had to look up the results of every, single spell by myself. Oh, I wasn't thinking of the spell charts as much as some of the other random things like monsters. My example was kind of poor, in retrospect, bu...
by Black Dougal
Fri Apr 01, 2011 9:10 am
Forum: DCC RPG General
Topic: In the rules?? "What is a RPG?"
Replies: 25
Views: 27581

Re: In the rules?? "What is a RPG?"

I don't know...
It is so much a part of what is expected for RPGs that I might miss it if it weren't there. :)


This does beg the question: How newbie friendly is DCC RPG going to be?

Not including the "How to roleplay" section gives a definite newbie-unfriendly sort of vibe.
by Black Dougal
Fri Apr 01, 2011 8:30 am
Forum: DCC RPG General
Topic: Cosmology & Setting
Replies: 42
Views: 48687

Re: Cosmology & Setting

smathis wrote:
goodmangames wrote:There have to be planes. Lots of them.
And can there be snakes?

On those planes?
The house rules document now has its first setting, "The Ethereal Plane of Snakes." :mrgreen:
by Black Dougal
Thu Mar 31, 2011 8:05 pm
Forum: DCC RPG General
Topic: Cosmology & Setting
Replies: 42
Views: 48687

Re: Cosmology & Setting

There have to be planes. Lots of them. Appendix N is chock full of multiplanar travel. But I'm not sure I need to define that in much detail. Exactly. The diagrammed "Great Wheel" cosmology that Gary first had published in The Dragon #8 (July 1977) is considerably different than the unsys...
by Black Dougal
Thu Mar 31, 2011 2:25 pm
Forum: DCC RPG General
Topic: Cosmology & Setting
Replies: 42
Views: 48687

Re: Cosmology & Setting

Pathfinder? The Core book doesn't have a specific setting info any more than the 3.x core books. What I meant was that after the Core book - there was the wave of 'one setting that does a bit of everything' - Golarian uber alles ! I would rather have lots of smaller settings for the characters to a...
by Black Dougal
Thu Mar 31, 2011 2:15 pm
Forum: DCC RPG General
Topic: Rulebook efficiency: A pitch for using flowcharts
Replies: 16
Views: 23583

Re: Rulebook efficiency: A pitch for using flowcharts

What rules are so confusing they need a flow chart? I can't believe this discussion is taking place on the forum for a game whose mantra (I thought) was KISS. Some people learn better (or faster) with visual aids. For those people something like this can be made available as a separate download. I ...
by Black Dougal
Thu Mar 31, 2011 10:55 am
Forum: DCC RPG General
Topic: Rulebook efficiency: A pitch for using flowcharts
Replies: 16
Views: 23583

Re: Rulebook efficiency: A pitch for using flowcharts

jmucchiello wrote:What rules are so confusing they need a flow chart? I can't believe this discussion is taking place on the forum for a game whose mantra (I thought) was KISS.
Some people learn better (or faster) with visual aids. For those people something like this can be made available as a separate download.
by Black Dougal
Thu Mar 31, 2011 8:28 am
Forum: DCC RPG General
Topic: Rulebook efficiency: A pitch for using flowcharts
Replies: 16
Views: 23583

Re: Rulebook efficiency: A pitch for using flowcharts

finarvyn wrote: A flowchart might be more useful on a GM screen, PDF download, or seperate "reference sheets" for quick access rather than eating up page count in the core rulebook.
+1

This could be handy as a separate DM tool.
by Black Dougal
Thu Mar 31, 2011 8:22 am
Forum: DCC RPG General
Topic: Spellcraft Checks
Replies: 8
Views: 11206

Re: Spellcraft Checks

finarvyn wrote:
dkeester wrote:This indicates to me that what follows is from Andy, not the playtest doc. I may be wrong about that.
My error. Sometimes I forget what I read as part of an actual play synopsis and what is speculation. Andy's post looked like actual play notes. :oops:
No big deal, dude. :)

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