Search found 189 matches

by Arek
Fri Jun 26, 2009 10:46 am
Forum: DragonMech
Topic: Vehicle rules?
Replies: 2
Views: 10356

Re: Vehicle rules?

It basically comes down to "You don't need crew, just pilots and gunners." The stat block would be simplified, and you could use the maneuverability and a pilot check...Which, I see I forget to include that variant... Pilot (Dex): Normally, piloting a vehicle in regular conditions requires...
by Arek
Thu Jun 25, 2009 10:41 am
Forum: DragonMech
Topic: Vehicle rules?
Replies: 2
Views: 10356

Vehicle rules?

I've been tinkering with advancing the Dragonmech setting a few decades game-time, enough to produce some serious changes. One of the things I'd like to do is simplify the mechs. Someone on another forum made some rules for vehicles which look interesting enough to use. The basics is that a vehicle ...
by Arek
Mon May 25, 2009 3:22 pm
Forum: DragonMech
Topic: The Midas Meteor
Replies: 0
Views: 7139

The Midas Meteor

Allright, I was looking at the spell Major Creation and had my blood run cold. The basis of the Midas Meteor: -Major Creation can create precious metals which will last 20 minutes per caster level. -Major Creation can create materials by the cubic foot, with one cubic foot per caster level With me s...
by Arek
Mon Jan 12, 2009 7:40 pm
Forum: DragonMech
Topic: Homebrewing the Steamborg
Replies: 8
Views: 17276

Re: Homebrewing the Steamborg

Sure.
by Arek
Sun Jan 11, 2009 2:57 pm
Forum: DragonMech
Topic: Homebrewing the Steamborg
Replies: 8
Views: 17276

Re: Homebrewing the Steamborg

Need to spend some time and come up with some more Artificial Parts feats...anyway. Artificial Parts: Artificial Parts are feats which can be taken as general feats by anyone who has a steam engine implanted within their body. The number of Artificial Parts a character can have is equal to their Con...
by Arek
Sun Jan 11, 2009 1:12 pm
Forum: DragonMech
Topic: Homebrewing the Steamborg
Replies: 8
Views: 17276

Re: Homebrewing the Steamborg

Steamborg "Work it harder, make it better, move it faster, make it stronger more than ever, hour after hour, our work is never over..." --Steamborg with a song stuck in his head while he works on his next upgrade. HD: d8 Saves: Good Fort and one other Good save (your pick) Medium BAB Leve...
by Arek
Sun Jan 11, 2009 10:28 am
Forum: DragonMech
Topic: Homebrewing the Steamborg
Replies: 8
Views: 17276

Re: Homebrewing the Steamborg

Eureka! Well, okay, I got back into my Dragonmech books, and again I was stricken by how the Steamborg doesn't get much besides big numbers. So I took another look, took a step back, and came up with a variant that has a decent increase in power and I'm happy with the idea. The first thing that need...
by Arek
Fri Jan 02, 2009 2:51 pm
Forum: DragonMech
Topic: Interesting critters
Replies: 0
Views: 7328

Interesting critters

I was crawling through the DnD Wiki, and found a bunch of CR 1 Constructs. See, this is really cool to me, because I like seeing magic and technology combined in interesting ways. As a sample... http://www.dandwiki.com/wiki/Clockwork_Herald_%283.5e_Creature%29 http://www.dandwiki.com/wiki/Ell%27s_Ha...
by Arek
Mon Nov 03, 2008 9:48 pm
Forum: DragonMech
Topic: You know you've won Dragomech when...
Replies: 2
Views: 10534

You know you've won Dragomech when...

...You character looks like this.

http://wen-m.deviantart.com/art/Anima-20-85309609
by Arek
Sat Aug 23, 2008 8:30 pm
Forum: DragonMech
Topic: DragonMech Questions
Replies: 320
Views: 586302

Re: DragonMech Questions

Much obliged.

Now...

It says BAB +25 in the entry for a Young Lunar Dragon. Is that the actual BAB, or the attack bonus? My muzzy mental calculation says that'd be about right for 17 HD of full BAB, +7 or 8 for Strength.
by Arek
Sat Aug 23, 2008 2:38 pm
Forum: DragonMech
Topic: DragonMech Questions
Replies: 320
Views: 586302

Re: DragonMech Questions

Answer me this, oh godlike creators of Dragonmech... What do lunar dragons have in the way of natural attacks? I've gone back and forth through their entry, and find no mention of biting, clawing, tail-lashing, and any other of those other funky attack methods. For further information, I'm trying a ...
by Arek
Sun Jul 20, 2008 3:47 pm
Forum: d20/D&D Conversation
Topic: 4e magic item economy
Replies: 7
Views: 34050

Re: 4e magic item economy

Wow. This is...an Order of the Stick moment right here...

http://forums.gleemax.com/showthread.php?t=1063694
by Arek
Sun Jun 29, 2008 10:34 am
Forum: d20/D&D Conversation
Topic: 4e magic item economy
Replies: 7
Views: 34050

Re: 4e magic item economy

Here's something I found. It's pretty interesting. The Three (or so) Economies “I’ll give you five pounds of gold, the soul of Karlack the Dread King, and three onions for your boat, the Sword of the Setting Sun, and that cabbage. . . ” Life in D&D land is not like life in a capitalist meritocra...
by Arek
Sun Jun 29, 2008 8:56 am
Forum: Adventure Design
Topic: Villain Design
Replies: 7
Views: 35729

Telen Mechanics

Okay, here's that Death Knight class. Death Knight "There is no horror you have known that can prepare you for what I am about to reveal." Those who take up the black sword of the Death Knights in the name of powerful evil gods are not all undead. They aren't even all evil, since sometimes...
by Arek
Sat Jun 28, 2008 8:56 pm
Forum: Adventure Design
Topic: Villain Design
Replies: 7
Views: 35729

Telen the Death Knight.

Not the same kind of Death Knight as Loss, though. This Death Knight is the result of 5 levels in a PrC. The sky was heavy with clouds and the air thick with fog, as it'd been for a long time and, for all anyone knew, would always be. It created its own dim, bluish light here. The air was cool and h...
by Arek
Sat Jun 28, 2008 8:12 pm
Forum: Adventure Design
Topic: Villain Design
Replies: 7
Views: 35729

Spotlight On: The Mardessi

In preparation for a boss-heavy campaign, I'm coming up with...well...enough bad guys that this'll be a hell of a party. The campaign's in 16 parts, with 16 boss fights. Quite a few of those are the Mardessi Clan. A clan of Baatezu of mixed blood, the Mardessi have allied themselves with the LE God ...
by Arek
Fri Jun 27, 2008 6:34 pm
Forum: DragonMech
Topic: Power Sources
Replies: 13
Views: 23339

Re: Power Sources

Oh, I don't believe I mentioned the idea of Manpowered mech being powered by golems on treadmills or something.

Heck, you could make a pilot golem that's got some additional magic words on it--enough that it can work a crossbow or throw rocks as it peddles away to keep the mech going.
by Arek
Fri Jun 27, 2008 6:27 pm
Forum: DragonMech
Topic: Power Sources
Replies: 13
Views: 23339

Re: Power Sources

Permanced Wall of Fire & steam engine. The problem is that steam engine aren't something you put together and runs perfectly forever. Things break down. If you don't have the ability to shutdown the fire source, fix problems is more difficult. Like mythfish, I like steam being an alternative to...
by Arek
Fri Jun 27, 2008 3:57 am
Forum: DragonMech
Topic: 4th ED and DragonMech.
Replies: 91
Views: 165425

Re: 4th ED and DragonMech.

I have used my awesome powers of forum moderatorness to split the magic item topic into a separate thread. You will find it in the D20/D&D Conversation forum. So continue on if you wish. And maybe start a flame war with each other or something...now that I've had a taste of my powers I want to ...
by Arek
Thu Jun 26, 2008 3:25 am
Forum: DragonMech
Topic: 4th ED and DragonMech.
Replies: 91
Views: 165425

Re: 4th ED and DragonMech.

Seben-PistonRager wrote:
speaking of which I've been working on weapons. should have it tweaked and up in a few days.

Awesome.
by Arek
Wed Jun 25, 2008 7:06 pm
Forum: DragonMech
Topic: Power Sources
Replies: 13
Views: 23339

Re: Power Sources

Well, to add to this, I just ended up inventing a new material for a friend. So. Truecopper. It's naturally magical copper, often found at the center of an area of copper ore, inside a thick jacket of normal copper. As hard as steel, but heats up a bit quicker, so it's actually easier to work (Black...
by Arek
Wed Jun 25, 2008 4:13 pm
Forum: d20/D&D Conversation
Topic: 4e magic item economy
Replies: 7
Views: 34050

Re: 4th ED and DragonMech.

Eh, you could make a case that DnD is about morally ambiguous behavior anyway. You engage in banditry, assault, theft, racially-motivated murder, and making a rare species even more rare is considered to be a high achievement. Oh, and having green or orange or any skin color but a human one and fang...
by Arek
Wed Jun 25, 2008 5:06 am
Forum: DragonMech
Topic: DragonMech Battles: Designer Diary #6
Replies: 10
Views: 24003

Re: DragonMech Battles: Designer Diary #6

252 days? So do you count ages in their years or ours? I mean, that's just under 70% the length of our Earth year. It would make logical sense to count them in theirs (simulationism, for you GNS Theory fans). That's what I default to. You might find some references that use Earth years, especially ...
by Arek
Wed Jun 25, 2008 3:46 am
Forum: d20/D&D Conversation
Topic: 4e magic item economy
Replies: 7
Views: 34050

Re: 4th ED and DragonMech.

aye, the economy promotes the character to go out and adventure, or be giant evil douches and attack supposedly well armed and defended merchants. But the important thing is... why? because the so called "heroes" are actually greedy as hell players? if that's the case the players need to ...
by Arek
Tue Jun 24, 2008 2:18 pm
Forum: d20/D&D Conversation
Topic: 4e magic item economy
Replies: 7
Views: 34050

4e magic item economy

Heh, on another message board, 4e is being thoroughly dissected and found to be a bland sort of creature. There's complaining about the economy and how it encourages players to go around beating up Magic Item Merchants (Well, it's like this: Someone pointed out that you only get 20% of an item's cos...

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