Search found 5 matches

by john_lollard
Mon Apr 30, 2018 8:28 am
Forum: Rules discussion
Topic: Missile Fire Attacks and Damage
Replies: 5
Views: 9601

Re: Missile Fire Attacks and Damage

Some ranged attacks actually add a STR bonus, such as spears/javelins, thrown/hurled stones, and stuff like that. Arguably long bows should also add STR bonus.
by john_lollard
Tue Nov 07, 2017 10:34 am
Forum: DCC RPG General
Topic: Stomp the typo / Errata & FAQ
Replies: 186
Views: 394925

Re: Stomp the typo / Errata & FAQ

I think I found a misprint in the MM effects table. Result 00 says to roll 4d20 twice. I'm pretty sure this is supposed to be 5d20. For one, 4d20 doesn't cover the same range as d%, whereas 5d20 does (excluding 1-4). 4d20 leaves out a fifth of the possibilities, and the ones it leaves out are the "g...
by john_lollard
Sun Nov 05, 2017 11:28 am
Forum: Rules discussion
Topic: Stupid Dice Tricks: Ability Checks
Replies: 4
Views: 9038

Re: Stupid Dice Tricks: Ability Checks

I thought about it more since last night, and what I didn't think about was how do the probabilities usually work, compared to this idea. For DCs of 5, 10, 15, 20, the probablities go like Mod -3 -2 -1 +0 +1 +2 +3 DC5 65% 70% 75% 80% 85% 90% 95% DC10 40% 45% 50% 55% 60% 65% 70% DC15 15% 20% 25% 30% ...
by john_lollard
Sat Nov 04, 2017 9:47 pm
Forum: Rules discussion
Topic: Typo in MM table, 4d20 should be 5d20
Replies: 1
Views: 5281

Typo in MM table, 4d20 should be 5d20

I think I found a misprint in the MM effects table. Result 00 says to roll 4d20 twice. I'm pretty sure this is supposed to be 5d20. For one, 4d20 doesn't cover the same range as d%, whereas 5d20 does (excluding 1-4). 4d20 leaves out a fifth of the possibilities, and the ones it leaves out are the "g...
by john_lollard
Sat Nov 04, 2017 9:20 pm
Forum: Rules discussion
Topic: Stupid Dice Tricks: Ability Checks
Replies: 4
Views: 9038

Re: Stupid Dice Tricks: Ability Checks

I'm really sorry to be a necromancer and res this from 5 years ago. I just saw this thread when searching back archives on how to balance thief skills with non-thieves trying to find traps, and really liked the proposal, and crunched some numbers on it. ABILITY CHECKS Assume a red (or whatever) d6 a...

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