Search found 14 matches

by mAc Chaos
Tue Apr 14, 2020 10:18 pm
Forum: Rules discussion
Topic: Burn luck to win initiative? Tell player how much to burn?
Replies: 8
Views: 5709

Re: Burn luck to win initiative? Tell player how much to burn?

I don't let them know the target number. Eventually they figure it out, or spend enough to be "safe," which suits me fine.
by mAc Chaos
Sun Mar 29, 2020 6:06 pm
Forum: Rules discussion
Topic: Running battles with a ton of creatures
Replies: 4
Views: 1287

Re: Running battles with a ton of creatures

Thanks for the tips! In this case, it was actually an MCC module, called "Hive of the Overmind". You start the game with everyone in a big cavern surrounded by antmen, and pretty much immediately get thrown into a battle. There were options for more stealthy maneuvers as well, but fighting it out wa...
by mAc Chaos
Sun Mar 29, 2020 12:11 pm
Forum: Rules discussion
Topic: Random encounters?
Replies: 4
Views: 1293

Re: Random encounters?

Ah, I kind of guessed that that was the intent, but wasn't sure because it wasn't spelled out anywhere. I've been using the D&D 5e way of doing it, which is rolling a d20 every "turn" and triggering a random encounter on a 19-20, possibly some lower number if the danger is higher. But there may be b...
by mAc Chaos
Sun Mar 29, 2020 12:09 pm
Forum: Rules discussion
Topic: Running battles with a ton of creatures
Replies: 4
Views: 1287

Re: Running battles with a ton of creatures

Hmm, I see. What about in level 0 adventures? There's no mighty deeds or spells to be cast there. In that case, the sheer number of PCs is a factor too. Last night I ran a game with 4 players, and each had 4 PCs. Every turn involved each player going around and deciding what each character in the co...
by mAc Chaos
Sat Mar 28, 2020 10:21 pm
Forum: Rules discussion
Topic: Running battles with a ton of creatures
Replies: 4
Views: 1287

Running battles with a ton of creatures

There are many DCC modules where a huge amount of combatants are described. For instance, in the character funnel presented in the DCC book. There is a room with like 100 enemy soldiers. Putting that specific example aside, how are you supposed to run combats with such a huge number of creatures? Su...
by mAc Chaos
Sat Mar 28, 2020 10:16 pm
Forum: Rules discussion
Topic: Random encounters?
Replies: 4
Views: 1293

Random encounters?

I noticed some of the adventures call for rolling for random encounters -- but I don't remember ever seeing rules on how you do that. Do you roll a d20? What number does a random encounter trigger off of?

Are there general rules for this or is it supposed to just be figured out ad hoc by the GM?
by mAc Chaos
Sun Feb 28, 2016 1:03 pm
Forum: DCC RPG General
Topic: some things I think I maybe have learned (I think)
Replies: 14
Views: 6644

Re: some things I think I maybe have learned (I think)

I don't think Clerics being mobbed like that makes sense. It happens in real life because none of that ever happens and it's a miracle because it's so rare. But in DCC and D&D and other fantasy, magic and the supernatural are as common as a house cat. Why would anyone be so blown away? It wouldn't b...
by mAc Chaos
Sun Feb 28, 2016 1:05 am
Forum: DCC RPG General
Topic: Using DCC modules for other games?
Replies: 2
Views: 2093

Using DCC modules for other games?

I was thinking, would DCC modules work for other systems? Like suppose I was going to use some of the adventures for D&D 5th edition. All of the DCC modules are evocative and unforgettable. They could be memorable even without the DCC system. But would it work? Or is it the lethality of the DCC that...
by mAc Chaos
Sat Jan 30, 2016 1:35 pm
Forum: DCC RPG General
Topic: Adding new characters to the party after level 0
Replies: 11
Views: 5546

Re: Adding new characters to the party after level 0

If I mix and match level 1s and 0s, is there a good measure for how many level 0s = a level 1 PC?

Like if I do a level 1 adventure, how do I know I'm not making it too easy or too hard when everyone isn't the right level.
by mAc Chaos
Tue Jan 26, 2016 4:46 pm
Forum: DCC RPG General
Topic: Adding new characters to the party after level 0
Replies: 11
Views: 5546

Adding new characters to the party after level 0

How do you handle adding new PCs to the party? For example, in my own game, I had 3 friends, and 1 of them lost all of their PCs in the funnel. There's a 4th friend who wasn't there with us. So 2 of my friends have level 1 characters, and the other 2 friends don't. Are you supposed to just make new ...
by mAc Chaos
Wed Jan 20, 2016 7:54 pm
Forum: Rules discussion
Topic: How to calculate saves?
Replies: 9
Views: 6109

Re: How to calculate saves?

Oops, meant to say level 0, yeah.

re, birth augurs changing: do you mean after burning luck? I thought your birth augur was just fixed along with the luck score itself from the beginning no matter what you do.
by mAc Chaos
Tue Jan 19, 2016 10:17 pm
Forum: Rules discussion
Topic: Racial features at 0 level
Replies: 3
Views: 3607

Racial features at 0 level

This is one thing that confuses me about DCC character creation. The races are a class, and they have certain racial features like Halflings and their darkvision. But if level 0 PCs don't have classes, does that mean a level 0 Halfling doesn't have those racial features until they become level 1? Or...
by mAc Chaos
Tue Jan 19, 2016 8:06 pm
Forum: Rules discussion
Topic: How to calculate saves?
Replies: 9
Views: 6109

Re: How to calculate saves?

So at level 0 it's just Stamina then. Got it.
by mAc Chaos
Sun Jan 17, 2016 10:40 pm
Forum: Rules discussion
Topic: How to calculate saves?
Replies: 9
Views: 6109

How to calculate saves?

The explanations for the stats say that they INFLUENCE the saving throws, but I'm not sure if that means that they're the only thing that goes into them.

For instance, a Fortitude saving throw. Is it just your stamina bonus? Or something else?

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