Search found 6 matches

by robinmotion
Sun Apr 26, 2020 1:00 pm
Forum: Rules discussion
Topic: House Rule: Don't Fluck Up
Replies: 1
Views: 906

House Rule: Don't Fluck Up

There are times when I want Luck to play a role, but don't want a failure to be as likely as a standard "Roll Under" Luck check. Probably the simplest thing to do would just be to set a very low DC and have a "Core Mechanic" Luck check to roll over ... DC 1 or 2, for instance, so you only have to wo...
by robinmotion
Sun Apr 12, 2020 12:40 pm
Forum: DCC RPG Adventure Modules
Topic: Courts of Chaos
Replies: 5
Views: 4460

Re: Courts of Chaos

Hiya, I'm excited to run this adventure. I already have one PC who worships one of the Gods of Chaos listed in the Cleric section of the rules. What do folks think is the connection between the Courts and any gods in the setting? Are these supposed to be gods? Great powers? Something that predates t...
by robinmotion
Mon Mar 30, 2020 2:52 pm
Forum: Rules discussion
Topic: High Elf Variant
Replies: 2
Views: 992

High Elf Variant

So I LOVE (yes, all caps) the magic system in DCC, particularly Corruption and Spellburn. However, I didn't feel like it quite fits to use them with elves (reasons below). So I made a variant where their spellcasting is much more "generic" with a trade-off of being less risky, too. I also gave them ...
by robinmotion
Sat May 03, 2014 1:59 pm
Forum: Rules discussion
Topic: When does Mercurial Magic "go off"?
Replies: 9
Views: 6064

Re: When does Mercurial Magic "go off"?

Thanks, Doug (big fan)!
by robinmotion
Sat May 03, 2014 12:53 pm
Forum: Rules discussion
Topic: When does Mercurial Magic "go off"?
Replies: 9
Views: 6064

When does Mercurial Magic "go off"?

How do folks run mercurial magic in relation to a spell's success? Does the effect always happen, even in terms of spell failure? Or does it only happen if the spell goes off? Or default to the second one, unless it's an added cost to the spellcasting, in which case it has to be done no matter what?
by robinmotion
Sat May 03, 2014 12:49 pm
Forum: Rules discussion
Topic: Race separate from Class
Replies: 53
Views: 34705

Re: Race separate from Class

Hi, new to the game but a big fan. My two biggest "Huhs?" on the issue were: A) Whereas humans could gravitate toward a class appropriate for their attributes, all of our pre-gen demi-humans seemed to truly SUCK at what they were supposed to be good at. Your dwarf has crap strength and stamina? Well...

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